Does anyone know how they ran the pirate private servers? Did the server software get exfiltrated? Or they reverse-engineered the client assets and made server emulators?
people are f-ing stupid. won’t allow for someone else to roll on item if it drops but would rather waste another hour lf tank.
lol it is sorta silly I agree. Grab Ivonova or Sabercat if you need anyone around 44 wf. Been running Ulda last few days. One is swords and one is daggers.
Wrong server I’m on bloodsail unfortunately.
I joined a big guild recently and it’s taking a while but I’m starting to break into the little cliques. (There we 59 people online last night for example).
Someone’s been buying all the mithril the last couple of days and it’s very annoying. I found engineering goods with a high profit margin. 35sp to make and sell for a gold so about 5-8 gold sales at a time, maybe 20-30 gold a day.
It’s triggers, mithril casings and hi-explosives
Sell them in bunches of 8, that’s what the quest requires. High levels do that quest so they don’t care about money.
If you are on bloodsail don’t read this.
Mithril huh… My hunter is level 31 and has about 7 gold. I took the hint above about buying extra cooking and first aid books and that helped. But between bullets, pet food, skills, and professions, I am constantly spending coin.
(I won’t steel your Mithril Wise)
You’re not allowed to read that. Besides, mithril bullets are level 37, i checked !
I wish they had solved the issue that the raw components for crafting are more valuable than the actual crafted items.
“We accidentally created a cult and things went out of hand fast” (reddit)
Ha ha – how did the one dude kill himself?
Yeah, this is becoming bad. Hours wasted looking for a tank to fill out a 5-man group will only worsen next week with Dire Maul. Also, two groups committing dumb mistakes over-and-over and being generally under-geared (tank in level 45 plate for Stratholme Live) leading two 10 wipes (5 each) in the same day has left me demoralized.
I have been having really good luck with groups. Never more than a 10-20 minute wait to get groups.
Tangent: I watched a funny “recap” video of Battle for Azeroth stuff and wasn’t aware that somewhere along the last few expacs they changed your character for “just another adventurer” to the “The Champion” in a (what seems to be) solo-focused theme park narrative? When did this happen?
I’m not sure what game you’ve been playing, honestly. The game’s quests were almost entirely focused on a solo-focused adventure from day one. The number of quests that require a group were countable on one hand even in Vanilla and BC.
We haven’t been just adventurers since BC, when we personally helped take down Illidan.
Edit: also, we’re generally only called Champion in the recorded audio. Typically the quest text lists your character name, but they need something generic for the audio.
There’s gotta be something wrong with someone willing to be a Guildmaster.
Maybe they are they control freaks. Maybe they have a deep need to be loved by everyone.
I’d say it mostly started with Warlords of Draenor. You were the “leader” of the invasion and had to build your own Garrison. It was yours, and only people in your party could enter it. You could almost believe the illusion in WoD. But in Legion, they gave you an Order Hall, which was shared with all members of your class regardless of faction. You were the “leader,” but it was dumb. Here you are at level 101 in greens, surrounded by 110s in epics with their fancy Artifact transmogs.
That’s a bit of an exaggeration. It would take considerably more than one hand to count all the dungeon quests in vanilla. Gnomeregan alone had at least 6.
It’s true that each solo quests supposes that you are The One who found the missing diplomat, or The One who uncovered such-and-such plot against Stormwind, so “just another adventurer” doesn’t quite capture the nuance. But I do think the game struck something of a balance between ‘just another adventurer’ and solo-CRPG-style ‘chosen one’ to the extent that the cognitive dissonance of the quest design could allow.
There’s also a distinction to be made between a) quests that require a group, and b) what that group is doing. Taking down Illidan may be hardly the stuff of everyday adventurers, but it still requires a group… making you, The Chosen 40?
But honestly I kind of liked that about WoW all along – or any MMO I suppose – if you’re a casual you’re scrapping by doing your solo quests and saving up for your halfway-decent blue gear off the auction house or whatever, and then some guy rides by kitted out in crazy armor and you know he must have been part of the group that killed Ragnaros, wow! Except of course Ragnaros is still alive, but we’re back to intrinsic MMO cognitive dissonance again…
I used to think I enjoyed the Warcraft lore but catching up on all that’s transpired in the expacs via gorgeous pre-rendered cutscenes has left me exhausted and certain in not wanting to play past 1.x. The stat/character/lore/shoulderpad inflation with new relatives of NPCs or Big Evils sprouting up in a comedic pyramid scheme to justify further expacs left me exhausted.
In my head-canon, I think it’ll end at the Ulduar raid for me in Wrath before the Champions Tournament grinding ruined everything. The craft of the ingame cinematics got better but I never liked the DBZ-style kamehameha of Thrall taking out Deathwing and now that’s apparently going to be repeated v2.0 with the player character Champion for whatever HP Lovecraft-lite ripoff boss they have threatening Azeroth now.
So the Wanderers on Mankrik, at least to me, appear to be dying. We haven’t had a critical mass of players all week and every day we seem a bit more reduced. Some of this is that people appear to be burning out on Classic and quitting, some of it is folks leaving for other guilds, and of course the exodus of high levels to OSR is a contributing factor.
I still have some desire to play, but not solo in an empty guild.
Is there any hope of reviving the Wanderers on Mankrik?
Coming to the end of 2 months, these things typically die by the end of 3.