I’m even more contrary to “classic” servers than I am about everything else.
I believe in mmorpgs as a class of games that grow and evolve.
In fact, my ideal WoW direction would have to build a squad of developers that, without any fixed deadline, just go through every zone, in an endless cycle, analyze and target all the content and tweak and overhaul all the parts that don’t work well. And for every patch, you update the game with what this team has done in the time available. Just a small team of designers, writers, artists and programmers that systematically polish all the content, without ever stopping. Make it even two teams that constantly review each other, or swap constantly the people in the team to have a fresh take every time.
The problem of vanilla is that it’s just vanilla. The leveling pace of a game shouldn’t be decided by trying to find some magic formula: it’s the content that decides how the leveling goes.
So, every expansion should be tuned against itself. If I play WotLK then I should be able to play it at the pace that it was originally designed to be, or an adjustment based on observation.
This is the classic principle: leveling up is consequence of playing a game, NOT THE POINT. WoW was revolutionary because it replaced grinding monsters with questing.
Now people are bored of the quest, and grind monsters.
What I don’t get is that if you are such a veteran player to have seen ALL the content, then you should have already plenty enough “alts” to do whatever you want at the endgame.
Is really raiding with 11+ alts something that a large portion of the playerbase is doing? I find that baffling that this might be statistically relevant. I find raiding an exhausting activity with all the maintenance it requires. Doing it with 11 alts just sound like a NIGHTMARE.
With all the free bumps to max level with every expansion, and all the time that people had to level an army of alts, you still don’t have enough?
I absolutely understand “altitis”. But it makes sense when people want to make alts TO PLAY THE GAME. Whereas here people want just to make alts, repeatedly and without end, while also skipping the game.
And I don’t understand why because I don’t think “altitis” goes well with the mechanics of raiding and PvP. These are specific and demanding activities. Takes a whole lot of time and dedication. You want to invest in a character, not constantly swap and reset. It’s counter intuitive.
So, I assume, if you love just raiding and PvP to the point you want to erase every other form of PvE, why to do that wouldn’t you focus on one, two or an handful of characters?