Great info, thanks.

I think the farm only works once you get to a certain rep level for most factions, doesn’t it?

I seem to recall using the farm to get up to Exalted. It’s just not a lot of rep and you can only do two at a time.

There are two other sources that can help you up to 460.

You can purchase or craft 476 armour items. For casters wearing cloth you can get a decent robe and gloves with either spirit or hit. I think there are similar items in leather, mail and plate. Blacksmiths can also make weapon of fairly highest iLvl.

The second source I recently discovered out is to purchase pvp point from one of the justice point vendors in you capital paying with justice points. Then you head to the pvp gear vendors in Pandaria Werner you can spend those point on 476 pvp gear.

My warlock went from 415 to 460 going this route, filling up the remaing slots with crafted 458 pvp gear that you easily can find on the AH.

Played on the Timeless Isle for about an hour tonight and really liked just kicking around. My experience was very smooth for a new content patch.

doomsaying article.

Wow is dying, and the speed of that dead is bigger than what you may expect

Oh my god, run for the hills, WoW is only making a BILLION DOLLARS A YEAR NOW!

These analysts are too focused on growth as the only measure of success. WoW is still extremely profitable and there’s no reason for them to give up that money and go free to play. Yet. That day will come, but it’s not now.

I’d call that article a perfect example of http://www.washingtonpost.com/blogs/wonkblog/wp/2013/09/09/how-the-cult-of-shareholder-value-wrecked-american-business/

Checked MMO Champion today to see how 5.4 is doing (I unsubscribed probably for good last month) and noticed that normal Garrosh is already dead.
As of now 42 10men raids + 25 25men raids rolled over him and dozens are 13/14 and working on him.

This in a nutshell is why WoW is dying.
Sure it’s not hardmode but still the end boss got owned 2 days after the raid opened…

So the mode that’s meant to be accessible to the populace as a whole was easily downed by a handful of elite raiders? THE WORLD IS ENDING!!!

If you want the old progression style raiding and race for world firsts, it’s about hard modes. They’re still there, and they’re still hard as hell. Even if you see the hard modes downed this week, 99.99% of players probably aren’t playing anywhere near that level.

You want to know why WoW is “dying?” Because it is almost a decade old. That’s pretty much it. And it STILL dominates the subscription market by about an order of magnitude. That is insane when most of these games are on a clear path to death about 3 months after they launch.

If you want to roll back the clock to when raiding had no real on-ramps into the recent tiers, and bosses rolled out so overtuned they were literally unbeatable at release (c’thun), do keep in mind that the former hardcore raiders who were there in vanilla now have a couple kids, a house, a job and so on. They’re not sitting around their dorms eating day old pizza and failing their finals while spending their 20th continuous hour tweaking a boss strategy, before taking a “break” to go farm potions and nature resist gear and waiting for their world dragon spotters to call them in…

For me, personally, the time I saw the last real concentrations of the old guard, guilds who’d been progression raiding since vanilla, vanish was a month or so after Cataclysm launch, and that certainly had nothing to do with content being made too easy or accessible.

Despite being a decade old… it STILL has a many features that I other games lack… in some cases they were the first with the features that other implemented, in other cases they looked at what was out there and copied it.

  • LUA Addon (Although Warhammer did it better with the inbuilt debugging tool…but we all know how that game went)
    !* IPv6 Support
    !* 64-bit client
  • Streaming client (Believe GW1 was first?)
  • Random Dungeon Finder (Finally other games have started to get this…)
    !* Random RAID Finder (What every game should have!)
  • Cross Server Dungeons, Raids, PVP and Questing.
    !* Phasing Technology so you can actually feel like your quests have an impact
  • Multiple DirectX version support so users with more powerful hardware can feel like their investment is being utilized
    !* Pet Battles

Blizzard have also never been afraid to look at features other games have had and introduced them to their game - although sometimes it has taken them a while to do so.

Shame about the whole rep grind in 5.x made me quit the game a few weeks after hitting level 85 or w.e. was max…up to that point I had been a subscriber since Feb 17 2005 (EU Launch).

So about 1000 of the game’s 7 million players have finished the content. Yes, that illustrates…something, but I’m not sure what.

As MrPerson notes, it’s all about hard modes now, so this elitist bitching about how easy normal modes are is a bit outdated.

Of course some guilds will complete hard modes next week, or the week after at the latest. But no company should design their product based on the hardest-core of their audience. It’s impossible to succeed that way.

Kids, real life, health, and a frustrating first tier in Pandaria is why I stopped. I still think it is a great game, but I needed a break.

Maybe I just don’t pay much attention, but the discussion around the new warchief seems to be the most I’ve ever seen WoW lore discussed before. While it won’t cause WoW to suddenly jump back to 12mil subscribers, it is interesting to see so much excitement over it.

I completely agree about the addon support. Addons are a huge part of what drove’s wow success.

64-bit is a gimmick though, it’s not like it needs the memory and the 64-bit client is ~10% slower for me. The newer DX versions are stuff like prettier water too. And phasing is…not heavily used. Honestly, their storytelling hasn’t been great. This xpack’s end tier is a virtual repeat, story-wide, of ICC. Remember “Let them come, Frostmourne hungers”? Garosh said basically the same thing (in the intro video for the patch). It’s silly, honestly!

(Cata had a lot of bad points, but the raid design - especially Blackwing Descent and Hour of Twilight - was fairly good. Still not at Ulduar* level, true, but…)

*Screw “heroic” modes on a selectable. So, so badly. Ulduar’s boss design was brilliant

And i got sucked back in with a seven day free coupon. And im still meh, after being gone eight months. Oh well back to SWTOR.

Gotta say, that’s not something you hear too often.

Was actually tempted to check out SWTOR and finish my Sith questline… Finished one char to maxlevel before they broke pvp and I had to quit; but maybe I can manage to walk back and forth and back again to finish it – was quite fun storywise.

Think I’ll reactivate WOW in November for the anniversary unless I can find some 7-day code like someone mentioned.

I just got an offer for half price off and 7 days free. I have not been back since Cataclysm, which I bought for $10, played one day and quit again. About once a year a sale tempts me to go back.

EDIT
: Looks like I have a 10-Day trial available.

I’ve also enjoyed the Timeless Isle. It reminds me a bit of Guild Wars 2 – you just wander around, doing whatever encounter catches your eye. I like it.

The Free of SWTOR is making it easy to play a couple of days, let it sit for a month or two, play some more. I’ve bought in enough to unlock most of the features (Inventory, Action bars, Artifact equipment) and I’m pretty happy with it.