I’ve been playing for a little over a month now from a slightly different perspective. When I left the game about 16 months ago, I wasn’t by any definition hardcore, but I was leading a raid group that’s done pretty well progression-wise, and definitely a good bit, rushing through reps and whatever content was trickled out. Not to mention having a few alts in the stable that I played as well.

I’ve come back now, content to play at a much slower pace, without feeling the need to do anything in particular beyond maybe one or two goals, and then doing whatever else I’ve enjoyed. The goal I have right now is the same as the one when I started…get to 90 and get LFR ready before 5.2 comes out.

I hit 90 two weeks ago without any major effort. The MoP quests were mainly the same old quest types that we’ve seen over the years. The majority of the quests all fall into the same three categories: Kill X, Gather Y, and Kill X To Gather Y. There were some non-standards sprinkled in from time to time, but WoW has pretty much always had those.

The story so far (I’ve only finished up through most of Townlong Steppes) is not earth-shatteringly good, but it generally is consistent, and seems appropriate. I did find that I liked the story/progression in Valley of the Four Winds a lot more for some reason, perhaps because it’s a little different from the standard “this area is under attack, help us!” theme with all the farmland stuff. I also enjoyed the quests with Chen as he and his niece traveled around.

I am beginning to wonder if MMO questing can break out of the three main staples I mentioned before. It certainly seems other games can disguise it better, but at the core, almost all of them seem to fall into those categories. On the other hand, I’m not sure what it is exactly we’re expecting to do in MMOs that wouldn’t fit in those.

Anyway, after I hit 90 I haven’t felt compelled to rush out and grind any reputations. I have been working on Tillers (almost to exalted), mainly because I enjoy the farming so far. I certainly don’t feel the need to complete every daily, every day, simply because Blizzard removed the daily quest cap. If I have time, I might hop over to one of the other factions, but I do it because I want to, not out of any need to fill every bar on my character pane as quickly as possible.

The closest thing to rushing that I’ve done is trying to get to 460 iLvl so I can get into LFR. Not so much because I need to run LFR ASAP, but because I got close to it pretty quickly thanks to friends who crafted stuff for me, and some lucky drops in the scenarios and instances (I’ve only run a handful of either).

Once I get to 460, I’ll probably still run heroics from time-to-time, mainly because I find them fun with friends. Again, I don’t care about maxxing out valor/justice points or getting everything BiS for the level of raiding I plan to do. I’ve also enjoyed the few scenarios I’ve run, so I’m sure I’ll do them every now and then as well.

There also doesn’t seem to be that much end game content.

I really don’t see this as true, but we obviously play at very different levels. I definitely felt this way about Cataclysm, but now there’s the farming (which is really the precursor to the long-awaited player housing), pet battles (which I haven’t messed with), scenarios, and a world boss or two which get killed regularly. And of course there’s the usual staples of raiding, PvP, reps, dailies, achievements, etc.

In terms of raiding content, if anything I think I’ve seen my friends complain that there’s almost too much, as they’re not even finished with normal modes on the current raid tier, and 5.2 is now (likely) releasing in two weeks.

As for the character/talent stuff…I actually like the system that’s currently in place a little more than the old talent trees. In the old system, I might make a very few minor choices, but mostly it was just a matter of going to wowpopular.com or ElitistJerks and copying something someone who spent way too much time with a spreadsheet decided was the best general distribution of points. I did look at a few guides when trying to pick talents/glyphs for my warlock, but in the end I chose the ones that I felt were best, and for the most part I wasn’t concerned about making a terribly wrong choice that was going to gimp my dps. I really do feel that, in trying to give the players choices, they were successful. I certainly don’t miss dropping 5 points into talents that existed solely to bump my dps or survivability (as a tank).

In the end, I’m having fun playing at a much slower pace. Is it radically different than WoW pre-MoP? Well, there’s definitely more things to do than Cataclysm, and there are some other subtle changes, but at it’s core, the game is the same old WoW we all know…it’s a gear treadmill. It’s really just a question of how fast you set the speed.

Well, they are different and better quality than ever before. But of course they’re not going to re-engineer everything from scratch. They have 9.5 million subscribers, why would they?

However, the Li Li quests were really neat with the little girl commenting on everything. And of course, the Hidden Master line, culminating with punching the giant bug in the face. Your tour of the Brewery instance with Chen. Twice, even. Revolutionary? Of course not. Neat? You bet.

Gedd: the problem is that once you get enough of an item level to do the raids, you will not have any reason to go back to the scenarios/instances other than for the daily random bonus of valor tokens.

Unless i’m missing something, justice tokens QUICKLY become entirely useless.

Balasarius: Was the hidden master the one where my warlock ended up practicing to punch boards for absolutely no reason? The one where the quests consisted of “punch this board once,” “punch this board twice,” and finally… wait for it… “punch this board three times?” If so, i’d say this quest line was indeed “different” but not in a good way.

I thought I away.

I thought I had beaten the addiction.

I resubed.

So, I’m playing my lvl 58 mage. She was 55 yesterday.

Aw well.

Did you punch the big bug in the face or what? Because that shit was epic.

Lol! They’ve actually tied together a lot of Titan and Old God story threads, which are heading to a conclusion, via quests, scenarios and quests in the 5.1 faction reps.

LK was the really poor xpack for story*, tbh. Cata at least tried (although they managed quite a few cliches), and Pandaria is quite interesting in that regard.

(*Honestly, I was expecting a massive story about retaking Icecrown, not unlike the Throne of Thunder concept, but instead we just walked in the front door! The high point was Ulduar…)

Hey guys, I like pie. And I hate cake.

Anyone who thinks cake is good is wrong.

Hasn’t this pretty much always been the case though? What’s the carrot you’re looking for that would make them attractive to you again?

For me, I run instances mainly to hang out with friends, but occasionally do LFG them for valor/justice (or even achievements sometimes). I’m basically one piece away (curse you trinket slot) from being at 460, but once I am, I don’t expect that I will run heroics any more or less. I run them now when they’re fun. When they stop being fun, I will stop running them.

I hesitate to bring up Guild Wars 2 in this thread, but I do it not to compare the game systems, but because in learning to play it, I had to unlearn a lot of what WoW had taught me. The main thing GW2 I learned from GW2 is that when I get tired of doing something, to stop doing it for a bit and do something else. Tired of running events? Go hit up WvW. Tired of WvW? Do some story stuff. Tired of story stuff? Go do some jumping puzzles. You get the idea.

So in my return to WoW, I’m trying the same thing, although I haven’t really done much other than alternate between questing and dungeons/scenarios. When I’m ready, I’ll hit up LFR. When I get tired of that, I might work on some reps. After that, maybe pet battles, or challenge modes. And when I get tired of all that WoW has to offer, I’ll quit or take another break.

I’m not saying this to try to convince you that MoP is the best thing ever. I’m not even sure if it’s the best WoW expansion ever. It just sounds like maybe you’ve run out of stuff that you like to do in the game, and perhaps it’s time to try something new.

I will say this, I feel like MoP offers more different types of activities to do at 90 more than any other expansion. Maybe my opinion will change when I get into LFR, but just running down the list, I doubt it.

Pffft. Pie and cake both suck. Pastries all the way!

Exactly. It’s technically true that at the very base quests are still kill something or somethings, talk to somebody, go somewhere, and pick up/fiddle with something, or some combo there of. That’s true of pretty much the entire RPG genre, not just WoW or even just MMOs. What matters is how well they clothe that in variety of approaches and narrative, and WoW has gotten tremendously better on that score since 2004. Vehicles, phasing, cutscenes and pseudoboss fights in the open world or small instances all have given Blizzard a huge number of ways to change things up.

But you have to have some level of investment in the narrative for these things to successfully disguise the bald mechanics, which seems to be your problem, Murbella.

I totally disagree.
LK was the best expansion story-wise.
The whole premise of Ally and Horde going to LK’s “home” to kick his ass once and for all was epic.
They had no hold on the continent when they arrived and literally clawed all their way to Icecrown or at least Dalaran with little help from the “natives” (I think the Kau’lak fishermen were the only friendlies + the Oracles or bear guys in Sholozan Basin).
Not like in Panda Land with all the friendly pandas and demigods.
Also the concept of the “Sha” is simply stupid and make laughable enemies.
Only decent thing so far seems the corruption of Garrosh.

You must play Alliance. The Taunka are friendly to the Horde.

There were also the Sons of Hodir, and the Wyrmrest Accord.

Well, i gave up on destruction and demonology as a warlock. The difference in power between them and affliction is just too great. I had expected demonology to be better at soloing, but affliction is better at that too as long as you change sacrifice to supremacy.

Also, the previous comment about elegon and pets was incorrect. If you have a pet attacking elegon when the floor drops out, your pet falls and despawns. So yes, you do need to micromanage your pet on this fight, which makes demonology even less desirable.

Heirlooms. Also, you can use JP to do the gear upgrades via the Ethereals.

You can still convert JP to honor in Stormwind.

Only rare gear.though.

Hunter. Never, ever micromanaged my pet on Elegon. Watched it run through the air many times to attack the pillars.

And only until 5.2

Well, I can’t speak for hunters, but i know that i tried this on elegon with a warlock and my felguard depawned.