A new Worms game has hit the street, and as a long-time fan of the Worms series, I gotta tell ya, it’s a ton of fun. There are several key differences between this game and prior entries, but at the end of the day it’s got the right feel, the right attitude, and it’s the right price: $15.
Here’s a brief list of differences between this entry and the classic games in the series. First of all, this isn’t strictly a 2D game with 2D art, it’s a 2.5D game like Shadow Complex, or Trials HD. Another big difference is that the game is real time, not turn-based. Also, as of right now there’s no environmental destruction (and no idea if it will be on future maps). So think of it like a 2.5D shooter, except with a better variety of weapons than your typical shooter. And though the game doesn’t offer nearly the weapon & tool selection of older games in the series, the ones that did carry over feel great to use and very familiar.
Off the top of my head it’s got the Bazooka, Assault Rifle, Hand Gun, Grenade, Holy Hand Grenade, Sheep Launcher, Bananas, Baseball Bat, a few different traversal tools, and some other stuff I can’t remember off the top of my head.
The game also offers tons of Worm (your character) customization, including voice, accessories, worm color, and banners. Many of the options offered are brought in from the classic games, with a few familiar voice packs and accessories along the way.
Team 17 has this to say about the game:
Welcome to Worms Rumble , the first ever Worms game to feature real-time combat! Dive into epic 32-player Battle Royale and Deathmatch modes with full multi-platform cross-play as you fight to be the last worm standing!
Worms Rumble will be fully-supported by ongoing content updates including new arenas, customisations, game modes and more…
I don’t own a Playstation, so I’m playing on Steam, but it does offer cross-play. And while I did play with a KB/Mouse initially, I find a controller works much better for me, especially as it’s real time. And I’ve only played one game so far after playing around in the tutorial, and as a general fan of deathmatch modes in games, this one has been right up my alley.