WoW 1.9.0 - patch notes & torrent

patch notes are broken into replies due to post size limit.

EDIT: Jason McMaster has graciously mirrored the 1.8.4->1.9.0 patch here.

stand-alone torrent:

- World of Warcraft Client Patch 1.9.0 (2006-01-03)

The Gates of Ahn'Qiraj
  The Gates of Ahn'Qiraj will house two massive, unique dungeons -- the
  Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of 
  Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the 
  mysteries of Ahn'Qiraj, they will discover revelations of the 
  Silithid infestation and their shadowy masters, the Qiraji. Players 
  will have to complete a world event of massive proportions before 
  they can open the Gates of Ahn'Qiraj on their realm.
  ***During the public test of Ahn'Qiraj, the world event to open the 
  gates will be accelerated to allow testing of the dungeon content.*** 

Linked Auction Houses
  Players will now be able to buy and sell goods with greater 
  effectiveness using the Linked Auction House system. Auction 
  Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the 
  same pool of Horde player-created auctions, and Alliance players will 
  find the same to be true when visiting Ironforge, Stormwind City, and 
  Darnassus Auction Houses. This system has been expanded to support 
  the neutral Auction Houses as well. Tanaris, Everlook, and Booty Bay 
  will all be linked for players of both factions to access. In 
  addition, the "Looking for Group" and "Trade" channels have been 
  unified among the corresponding cities, meaning, for example, that 
  you can trade your goods or look for groups in Ironforge while in 

Multiple Battlegrounds Queues
  Players will be able to enter multiple battleground queues. No longer 
  must you make the hard decision of which queue to join -- when queued 
  for all three, you can join the first one available or hold out for 
  that particular battleground which you've really got your heart set 
  on. Should a queue open while you are already in a battleground, you 
  may switch to the new battle or remain in the current on.

Soul Shard Bags
  Tailors now can make soul bags to hold soul shards. The smallest is a 
  20-slot bag, the recipe for which can be purchased in Gadgetzan. The 
  recipe for a larger bag can be found in Scholomance, and one for an 
  even larger bag can be found in Molten Core. In the main UI, these 
  soul bags will display how many shards they contain. So long as the 
  soul bags have room, any soul shards a warlock creates will 
  automatically go into the bag. 

Raid Calendar System
  The raid-lockout system has undergone a significant change. The new 
  system will have all instances reset at a certain server time, 
  regardless of when you were actually saved to the instance. The reset 
  schedule is as follows:
  Molten Core: Every 7 Days, resetting during weekly maintenance.
  Blackwing Lair: Every 7 Days, resetting during weekly maintenance
  Onyxia: Every 5 Days
  Zul'Gurub: Every 3 Days
  Temple of AhnQiraj (40-man): Every 7 Days, resetting during weekly 
  Ruins of AhnQiraj (20-man): Every 3 Days
  All resets will occur during off-hours, when the least amount of 
  raids are active. 

Important Note for Mac OS X Users
  The minimum supported Mac OS X revision for WoW will be changed in a 
  post-1.9.0 patch, from 10.3.5 to 10.3.9. If you are running 10.3.5 - 
  10.3.8 and need to get the free update, you can use Software Update 
  or you can go to the Apple website. This change will make 
  it easier for us to release future updates to the game, for example 
  to support upcoming Mac models based on Intel processors. 

- All Disorient effects have been renamed Incapacitate effects. This 
  includes Gouge, Sap, etc.
- All Confusion effects have been renamed Disorient effects. This 
  includes Blind, Scatter Shot, etc.
- Food and Drink are now in separate categories, so you can only have 
  one food effect and one drink effect on you at a time. The only 
  effect should be that foods that used to stack with each other (you 
  could have two food effects on you at once) no longer will stack.
- On-next-swing abilities will no longer cause multiple weapon procs 
  on a single swing. 
- It is now possible to change the games priority and processor
  affinity through Task Manager.

PvP & Battlegrounds
- The Defiler's Talisman and Talisman of Arathor are now available at 
  Friendly reputation.
- Level 48, 38, and 28 versions of the Defiler's Talisman and Talisman 
  of Arathor have been added.
- Two new rewards have been added for reaching Friendly reputation 
  level with the Silverwing Sentinel and Warsong Outrider factions.
- New caster ring reward added for reaching Exalted status with the 
  Stormpike or Frostwolf factions.
- When a player leaves a battleground before it concludes, they will 
  be unable to re-enter any battleground queue for 15 minutes.
- Several civilian NPCs, who previously would assist non-civilians, 
  will no longer do so. 
- A bug has been fixed with the Warsong Gulch reward vendors that were 
  allowing items achieved at reaching Friendly reputation to be 
  purchased at lower reputation levels.
- Reputation rewards for the PvP Battlegrounds have been adjusted:
  - Superior Health Draughts, Superior Mana Draughts, and Battleground-
    specific bandages are now available uniformly at Friendly 
  - Major Health Draughts and Major Mana Draughts are now available
    uniformly at Honored reputation.
  - Warsong Gulch and Arathi Basin now offer Battleground-specific
    rations at Friendly reputation.

- Bear and Dire Bear form - Effects that lower armor will now lower 
  armor by a percentage of the druid's full armor, rather than just 
  base (caster form) armor. However, Enrage will still only remove 75% 
  of base armor.
- Omen of Clarity - Special attacks will no longer consume their own 
  clearcasting state. All melee attacks will now be able to trigger the 
  clearcasting state.
- Nature's Grasp - This spell can now trigger from special melee 
  attacks. It will no longer be possible to cast Entangling Roots at no 
  mana cost immediately after Nature's Grasp procs.
- Nature's Grace - The Nature's Grace buff will now appear on the 
  player upon completion of casting, before the travel time of the 
  spell. So, Wrath crits will now benefit the casting time of the next
  spell cast.
- Insect Swarm - New icon.
- Improved Starfire - The stun effect's duration no longer diminishes 
  or is diminished by controlled stun abilities and spells (e.g. Cheap 
  Shot, Hammer of Justice, Charge etc.).
- Omen of Clarity - This spell now works correctly with Bash, Rip, 
  Ferocious Bite, and Demoralizing Roar, granting a decrease in the 
  cost of the ability. Ferocious Bite will still use the entire energy 
  bar to generate additional damage. 
- Cat Form - Feline Swiftness will now regain its speed increase when
  moving from indoors to outdoors.
- Cure Poison - Mana cost now based on a percentage of base mana.
- Remove Curse - Mana cost now based on a percentage of base mana.
- Abolish Poison - Mana cost now based on a percentage of base mana.

- Arcane Shot  Will no longer trigger two Judgement of Wisdom effects
  with one shot.
- Aspect of the Pack and Aspect of the Cheetah - Periodic damage will 
  no longer trigger the Dazed effect.
- Aspect of the Wild - Radius increased. Tooltip updated to display 
- Improved Concussive Shot - The stun effect's duration no longer 
  diminishes or is diminished by controlled stun abilities and spells 
  (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
- Tame Beast - The hunter will now turn to face the target during the 
  taming process.
- Bestial Wrath - Damage bonus reduced, duration increased.  In 
  addition, while enraged, the beast will be immune to Disorient 
  effects (e.g. Scatter Shot, Blind, etc.)
- Unleashed Fury - Damage bonus increased.
- Pet Changes
  + Base pet speed is now standardized for all pets, including legacy 
    pets. Pet speed can still be modified through the talent Bestial 
    Swiftness and pet abilities such as Charge, Dash, etc. 
  + All hunter pets will now always deal Physical damage for their base 
  + Turtles can now eat raw and cooked fish.
  + Turtles can now learn Shell Shield, allowing them to reduce all 
    damage taken by 50% for 10 sec.
  + Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind 
    Serpent family and will know Lightning Breath (Rank 6).
  + Boars can now learn Charge, an ability that allows them to charge 
    to an enemy, immobilize that enemy for 1 second, and add a large 
    amount of Attack Power to the boar's next attack.
  + Gorillas can now learn Thunderstomp, an ability that causes high 
    threat area Nature damage. 

- Impact - The stun effect's duration no longer diminishes or is 
  diminished by controlled stun abilities and spells (e.g. Cheap Shot, 
  Hammer of Justice, Charge etc.).
- Netherwind Regalia - The 8-piece set bonus will now proc immediately 
  upon completion of casting the spell, before travel time on the 
  spell. This will allow the proc to affect the next spell cast as 
- Arcane Concentration - Blizzard will now be able to gain a 
  Clearcasting state from this talent.
- Arcane Missles - Will now be able to trigger procs based on dealing
- Remove Lesser Curse - Mana cost now based on a percentage of base
- Blast Wave - Will now show spell data in the talent page. 
- Conjure Water (Rank 7)  Will now create ten waters instead of four.
- Pyroblast  Damage bonus from + spell damage items increased.

- Due to significant talent changes, all Paladins' talent points will 
  be refunded and can be respent. Training costs for all talent 
  spell/ability replacements have been significantly reduced.
- Paladins can now learn Greater Blessings for the following spells:
  + Blessing of Might
  + Blessing of Wisdom
  + Blessing of Kings
  + Blessing of Sanctuary
  + Blessing of Salvation 
  Greater Blessings will cast the associated blessing on all raid 
  members that share the same class as the target. For example, if you 
  cast Greater Blessing of Might on a warrior in your raid, all 
  warriors in the raid party will receive Blessing of Might from you. 
  Additionally, Greater Blessings have an increased duration of 15 
  minutes. These blessings require twice as much mana as the single 
  target version, as well as a reagent. Paladins can purchase these new 
  Greater Blessing spells from their class trainers.
- Seals and Judgements - Added or increased damage per level so that 
  these spells keep pace between replacements.
- Judgements - Judgements that place a debuff on their victim will now 
  all have their duration refreshed when the judging paladin strikes 
  the victim with his or her melee swings. All these debuffs have had 
  their duration decreased to 10 seconds. In addition, Judgements that 
  place debuffs can no longer be resisted.
- Seal of Righteousness - Now does holy damage on every swing. It can 
  now proc correctly as well. The Judgement effect has been renamed 
  "Judgement of Righteousness" to differentiate it from the Seal damage 
  in the combat log.
- Judgement of the Crusader - The holy damage bonus has been decreased 
  as part of rebalancing paladin damage (which is still increased 
- Seal of Command - The proc will occur more often, but will only do 
  70% of weapon-swing damage.
- Judgement of Command - Instead of placing a debuff on the victim, 
  this spell now does immediate damage. If the victim is not stunned, 
  they only take 50% of the total damage. The damage on this Judgement 
  was increased significantly.
- Judgement of Wisdom - Arcane Shot will no longer cause this to proc 
  twice on one shot. Channeling spells can now trigger this proc as 
- Vengeance - Special ability critical hits can now trigger Vengeance.
- Judgement of Righteousness - The damage of this judgement was 
  increased significantly. This judgement can now trigger procs.  The
  bonus from spell damage items has been increased slightly.
- Holy Shock - Now heals friendly targets and damages enemy targets. 
  Mana cost reduced. Bonus from spell damage and healing items 
- All Seals and Judgements have had their bonus coefficient from plus
  spell damage re-evaluated. Some holy damage effects had no 
  coefficient before and now have a coefficient.
- Vengeance - Clarified the tooltip to indicate procs will not trigger 
- Summon Warhorse - Mana cost reduced.
- Summon Charger - Mana cost reduced.
- Consecration - No longer displays a debuff icon on targets in the 
  area of effect.
- Updated Aura tooltips to be more clear (include radius, fix 
  grammatical errors etc...).
- Judgement - Range increased, cooldown decreased, mana cost decreased. 
  Using Judgement will now initiate melee combat.
- Exorcism - Now usable on Demon targets in addition to Undead targets.
- Holy Wrath - Now usable on Demon targets in addition to Undead 
- Seal of Justice - Mana cost slightly increased. The stun effect's 
  duration no longer diminishes or is diminished by controlled stun 
  abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge, 
- Seal of Righteousness - The damage bonus from +Holy damage has been
  reevaluated on this seal.  Since the damage is delivered on every 
  swing, the bonus has been reduced.  However, paladins attacking with
  faster weapons should see an overall increase in the bonus from 
  + spell damage gear.  Mana Cost slightly increased.
- Seal of Command - Damage bonus from +Holy damage items slightly 
- Seal of the Crusader - Mana cost slightly increased.
- Seal of Fury - The seal and judgement have been removed and replaced 
  with a new self-buff, Righteous Fury, which will increase threat from 
  Holy damage.
- Seal of Light - Mana cost slightly increased.
- Seal of Wisdom - Mana cost slightly increased.
- Seal of Command - Mana cost slightly increased.
- Hammer of Wrath - Missile speed of the flying hammer increased.
- Divine Protection, Divine Shield and Blessing of Protection - Targets
  of these spells will now receive the "Forbearance" effect, 
  preventing another of these three spells from being applied to that 
  target for one minute.
- New Spell: Righteous Fury (level 16) - Increases the threat generated 
  by the Paladin's Holy attacks by 60%. Lasts 30 minutes.
- Blessing of Sanctuary - Now causes Holy damage to the attacker when 
  the blessed target blocks an attack in addition to the current 
- Hammer of Justice - Is now a Protection spell.
- Repentance - Is now considered an Incapacitate effect.
- Blessing of Wisdom - Mana regeneration over time will no longer
  generate threat.
- Purify - Mana cost now based on a percentage of base mana.
- Cleanse - Mana cost now based on a percentage of base mana.

- Martyrdom - This talent will now trigger on melee special abilities 
  as well as on melee swings. The tooltip has been clarified to 
  indicate this ability only works on melee strikes.
- Dispel Magic - Mana cost now based on a percentage of base mana.
- Cure Disease - Mana cost now based on a percentage of base mana.
- Abolish Disease - Mana cost now based on a percentage of base mana.
- Mind Blast - Threat raised on ranks 7, 8, and 9. Incorrect data had 
  been entered in those spells, resulting in less threat generated than 
- Blackout - The stun effect's duration no longer diminishes or is 
  diminished by controlled stun abilities and spells (e.g. Cheap Shot, 
  Hammer of Justice, Charge, etc). 

- Sword Specialization - Special attacks such as Sinister Strike, and 
  Mortal Strike now properly trigger the chance to gain an extra 
- Mace Specialization - The stun effect's duration no longer diminishes 
  or is diminished by controlled stun abilities and spells (e.g. Cheap 
  Shot, Hammer of Justice, Charge etc...). 
- Slice and Dice - This finisher can now trigger the Ruthlessness

- Lightning Shield - This spell will now proc when the shaman is struck 
  by elemental attacks.
- Stormstrike - Earthbind and Stoneclaw totems will no longer use up
  charges of Stormstrike.
- New Spell - Tranquil Air Totem. Creates a totem that reduces the 
  threat caused by nearby party members by 20%. 
- Grounding Totem - This totem will no longer absorb the spell from 
  Crippling Poison or Deadly Poison.
- Purge - Mana cost now based on a percentage of base mana.
- Cure Poison - Mana cost now based on a percentage of base mana.
- Cure Disease - Mana cost now based on a percentage of base mana.
- Poison Cleansing Totem - Mana cost now based on a percentage of base
- Disease Cleansing Totem - Mana cost now based on a percentage of base
- Searing Pain  Reduced mana cost by 10%.
- Infernal and Doomguard - Increased armor 10% and damage 30% on both 
- Soul Link - This spell can no longer be partially dispelled off the 
  warlock. In addition, Soul Link can no longer be used on non-demon pets.
- Hellfire - Victims of Hellfire are now able to resist properly. 
  Warlocks continue (as designed) to be unable to resist their own 
- Curse of Shadow and Curse of the Elements - These curses can no 
  longer cause resistance to become negative. To compensate, both 
  curses now increases the damage taken from the appropriate schools by 
  a percentage.
- Summon Felsteed - Mana cost reduced.
- Summon Dreadsteed - Mana cost reduced.
- Pyroclasm - The stun effect's duration no longer diminishes or is 
  diminished by controlled stun abilities and spells (e.g. Cheap Shot, 
  Hammer of Justice, Charge, etc). 

- Execute - Improved Execute and other discounts to the Execute ability 
  will now correctly convert the resulting extra rage into damage.
- Retaliation - This ability will no longer lose charges when the 
  attacker is behind the warrior.
- Sword Specialization - Special attacks such as Sinister Strike, and 
  Mortal Strike now properly trigger the chance to gain an extra 
- Sweeping Strikes - Whirlwind and Retaliation will now correctly 
  consume the charges from Sweeping Strikes.
- Bloodthirst - The damage component has been increased to 45% of 
  attack power.
- Enrage - The talent will now grant 5/10/15/20/25% extra damage when 
  enraged, instead of 8/16/24/33/40%.
- Mace Specialization - The stun effect's duration no longer diminishes 
  or is diminished by controlled stun abilities and spells (e.g. Cheap 
  Shot, Hammer of Justice, Charge, etc).
- Improved Revenge - The stun effect's duration no longer diminishes or 
  is diminished by controlled stun abilities and spells (e.g. Cheap 
  Shot, Hammer of Justice, Charge, etc). 
- Unbridled Wrath - Only normal melee swings will trigger the rage
  generation from this ability.

Racial Traits
- Troll Racial Abilities
  Troll Berserking
   + New functionality: Berserking is now an activated ability that 
     increases your melee, ranged, and casting speed by 10% to 30%. 
     The value scales upwards towards 30% depending how low your health
     is when you activate the ability.
   + Now lasts 10 seconds.
   + Now requires a small amount of mana, rage, or energy (depending on
     your class) to activate.
   + No longer requires being struck by a critical to activate.
   + Now has a three minute cooldown, up from two minutes.
   + No longer has a global cooldown.
  Throwing Mastery
   + Trolls now also receive a bonus to Bow weapons in addition to 
     Throwing weapons. 
- Orc Racial Abilities
  Blood Fury
   + Now applies a healing effectiveness debuff on the user instead of 
     the attack power penalty. The healing debuff is applied 
     immediately upon using the ability. 
   + Resistance is now applied to just Stun mechanics. 
- Gnome Racial Abilities
  Escape Artist
   + Casting time lowered. 
- Dwarven Racial Abilities
   + No longer snares the user.
   + Armor bonus increased.
   + Duration lowered. 

- All of the Tier 2 Class Armor sets have been updated with new art.
- The following weapons and shields have been updated with new art: 
  Perdition's Blade, Obsidian Edged Blade, Gutgore Ripper, Core Hound 
  Tooth, Aurastone Hammer, Drillborer Disk, Staff of Dominance.
- Many of the pieces from the Tier 2 Armor sets have received updated 
  statistics. The armor sets with the most extensive changes include 
  the Netherwind, Nemesis, and Judgement sets. Other sets received 
  fewer revisions, or none at all.
- Slimes have been latching on to more valuable items and they will now 
  be dropping better loot than they used to, including coin drops and 
  special bags.
- Drop rates of Darkmoon Cards 2-8 (Portals 2-8, etc..) have been 
  reduced. Ace drop rates have been increased.
- The drop rate of Shadowcat Hides has been increased.
- The Lifestealing enchantment now does shadow damage rather than 
  fire damage.
- Manna Biscuits now have two separate spell effects so they stack
  correctly with other food and water.
- Well Fed buffs from special foods will no longer stack with each 
- The enchanter-made wands are now correctly flagged as Bind on Equip.
- Silithus air elementals have a slightly increased chance of dropping 
  essence of air
- Stormshroud Shoulders have been fixed to be a superior item and have 
  had the stamina on them slightly increased as well.
- Whistle of the Black War Raptor was changed to Bind on Acquire.
- The Runed Stygian Belt is no longer Unique.
- Bandages will now appears as "Consumable" in the auction house.
- Jaedenar humanoids and demons in Felwood and Winterfall Furbolgs in 
  Winterspring can now drop Runecloth.
- Winterfall Furbolgs will not drop Winterfall Firewater as often.
- The Seal of Wrynn, Nogg's Gold Ring, and Talvash's Gold Ring have 
  been improved to be superior items.
- All Giants in Azshara now drop cash and items appropriate for an elite 
- The attack speed slowing effect from Thunderfury has been reduced, 
  and no longer stacks with other such effects such as Thunderclap. The 
  rate at which the weapon procs has also been lowered.
- The Reckless Charge ability of the Goblin Rocket Helmet and Horned 
  Viking Helmet is now considered an incapacitating effect instead of a
  sleep effect.
- Flamewaker Legplates and Sash of Whispered Secrets improved to have 
  the proper stats of an epic item.
- Broken Silithid Chitin is now marked as a poor item.
- Albino Crocscale Boots now has the appropriate geometry attached.
- Darkshore Grouper now has an appropriate sound when moved in your 
- The effect of the Freezing Band is now considered a Freeze effect.
- The Force Reactive Disk's and Cloak of Fire's effects will no longer 
  gain a benefit from effects that increase spell damage.
- The Insightful Hood and Southsea Head Bucket will now cover hair 
- The proc ability of the Halberd of Smiting can no longer cause 
  another proc.
- The Glimmering Mithril Insignia will no longer make a player immune 
  to Death Coil.
- The Goblin Mortar's stun effect now has a description.
- Six Demon Bag tooltip changed to note that the target must be in 
  front of the caster.
- The Fiery War Axe is now in fact, Fiery.
- The Abyssal Plate Gauntlets are now Bind on Equip.
- Items with the Frost Blast ability will now deal the correct damage 
- Gauntlets of Shining Light is now spelled correctly.
- The Pure Elementium Band now has a sell price.
- The Mendicant's Slippers now have the proper amount of stamina for 
  the level of the item.
- Arcanist's Bindings had more resistances than proper for the item, 
  and these were removed.
- Alcor's Sunrazor is now Bind on Equip.
- Transforming Thunderstrike and Shadowstrike will no longer consume 
  additional copies of the item that might be in the inventory.
- Added a note to the tooltip for the Healing and Mana Draughts 
  available in Alterac Valley that informs the player they are only 
  usable in Alterac Valley.
- Incorrect amounts of abilities such as Attack Power, Increased Fire 
  Damage, or Increased Healing Damage were being applied to all random 
  item property world drops. Two handed weapons such as Staves had much 
  lower amounts of these abilities, while ranged and one handed weapons 
  had too much. All further drops of these items will have the correct 
  amounts, but previously dropped items will not be affected by this 
- The Shardtooth Meat quest item can no longer be fed to a Hunter pet.
- Blue Dragon Card - This trinket will no longer proc from non-combat 
- Shield Spikes - Shield Spike damage will no longer occur on ranged 
- The Gnomish Death Rays backfire will now affect players even if they
  have an immunity effect, such as Divine Shield.
- The Zandalarian shoulder enchantments now properly display their
  effects on the item enchanted.

- An Alchemy recipe to Transmute Heart of Fire into three Elemental 
  Fires has been added at the Friendly level of the Thorium Brotherhood.
- Epic items that are level 51 and above will now disenchant into a 
  Nexus Crystal. Also items that normally disenchant into Large 
  Brilliant Shards have a very small chance of disenchanting into a 
  Nexus Crystal. New more powerful enchanting recipes that require 
  these Crystals can be found in the new Ahn'Qiraj content.
- Enchanters can now turn some of their dusts and shards into magical 
  oils. These oils when applied to weapons add a temporary bonus to 
  magical damage or mana regeneration that stacks with permanent 
  enchantments. The lower levels of these recipes are found on normal 
  enchanting vendors. The higher level versions are found on special 
  vendors and are rewards for high Zandalar faction.
- The Enchanting Trainer in Cenarion Hold in Silithus sells some of 
  both new types of enchanting formulae.
- Schools of fish have appeared around the world that can be fished 
  from a few times before being fished out. These schools tend to 
  contain valuable fish types such as Oily Blackmouth or Firefin 
  Snapper. In some places, wreckage can be fished from for even better 
- The cooking trainers around the world sell the recipe for Sagefish 
  and Greater Sagefish. These two fish types can be found in schools in 
  inland areas and provide health and mana regeneration as well as 
  additional mana regeneration for 15 minutes after eating.
- Engineers with skill 250 or greater, who have completed Umi 
  Rumplesnicker's 'Are We There Yeti?' quest line, should seek her out 
  again in Everlook. 

Quests & Reputation
- The Timbermaw Furbolgs have received a faction revamp!
   + The Timbermaw Furbolg faction is now named "Timbermaw Hold."
   + Certain named Deadwood and Winterfall Furbolgs are now giving more 
     positive Timbermaw Hold faction when killed.
   + Old quests have been revised, and several new quests involving the 
     Timbermaw Furbolgs have been added. 
- Reputation caps for killing monsters now happen at the end of a 
  level, rather than in the middle of it. For example: if reputation 
  gains for killing a monster were previously capped at the middle of 
  the range for Friendly on a monster, then they are now capped at the 
  end of Friendly.
- Reputation is now its own category in the chat window; you can change 
  the color of reputation gains and losses as reported in chat without 
  it affecting other miscellaneous information.
- All Alliance versions of the quest "Heeding the Call" now give 
  uniform reputation increases.
- Warlock quests that teach imp summoning now all uniformly award 
  reputation increases for respective racial factions.
- Spells now may have a casting requirement of current reputation with 
  a faction.
- All versions of the quests "A Donation of Wool," "A Donation of 
  Silk," and "A Donation of Mageweave" have had the level of the quest 
  raised so that higher level characters performing them will be able 
  to receive the full reputation gain. The minimum level requirement 
  for the quests have not changed, though the amount of XP gained when 
  completing any of these quests will be different than from before. 
  Mageweave will continue to give more XP than Silk, and Silk more XP 
  than Wool.
- The quests "Morrowgrain to Darnassus" and "Morrowgrain to Thunder 
  Bluff" now give increased reputation per turn-in to be in line with
  the amount given with "Morrowgrain to Feathermoon Stronghold."
- The Alliance version of the quest "Centaur Bounty" now gives 
  Stormwind faction for completion.
- The Horde version of the quest "Centaur Bounty" now gives the same 
  amount of XP as the Alliance version (which means it was increased).
- The quest "Zaeldarr the Outcast" now gives an Argent Dawn reputation 
  increase upon completion.
- A bug with the reputation system has been fixed that was preventing 
  some awards to Horde and Alliance factions from being shared properly 
  amongst all member factions of the team.
- The quest "Ledger from Tanaris" now gives a reputation reward for 
  Gadgetzan upon completion.
- The quest "Supplies for Nethergarde" now has an additional reward of 
  increased Stormwind reputation.
- Fixed typos in both quest versions of "All Along the Watchtower".
- Fixed typos in both quest versions of "Lessons Anew".
- A kobold has been moved away from Piznik so that it won't keep 
  evading in the quest "Gerenzos Orders".
- Fixed typos in the quest "Signets of the Zandalar".
- Fixed typos in the quest "Rotten Eggs".
- The cleansed plants of Felwood have been modified:
   + There is no longer a gossip option to interact with them; simply 
     right click on the plant to receive your buff or fruits.
   + The amount of items you get from plants has been adjusted.
   + A corrupted whipper root plant was bugged to require one fewer 
     plant salves than intended to be cleansed; its now fixed to 
     require the salves just like the other whipper roots. 
- Fixed two bugs where Pratt McGrubben in Feathermoon Stronghold was 
  not offering to re-teach Wild Leather Shoulders and where he was not 
  properly teaching Wild Leather Leggings.
- Fixed typos in both quest versions of "Power over Poison".
- The level of the quest "Piercing the Veil" has been increased from 3 
  to 4, bringing it in line with similar quests.
- Sayges Dark Fortune of Damage buff now only increases damage from a 
  randomly determined range of 1-10%.
- A coin reward has been added to the quest "Worth Its Weight in Gold".
- Vahlarriel in the second part of the quest series "Vahlarriel's 
  Search" now has something to say when returning with the pendant.
- The level for the quest "Parts for Kravel" has been raised to bring 
  it in line with the other quests of the Kravel series.
- You now need fewer Scorpashi Venoms to complete the second quest of 
  the "Reagents for Reclaimers Inc." quest series.
- Baron Revilgaz now should be a little more vociferous.
- Fixed a bug with the Horde Hallows End quest "Ruined Kegs" that 
  allowed the Alliance to interact with the keg.
- Hallows End Pumpkin Treats should no longer be on the same timer as 
  combat-oriented potions. Really.
- Xabraxxis Demon Bag will now last slightly longer in the world once 
  he is killed (3 minutes, up from 2).
- The reward for the quest "An Audience with the King," "Seal of 
  Wrynn" - has been improved.
- The reward for the quest "Gnome Improvement," "Talvashs Gold Ring" 
  has been improved. XP and reputation rewards for the quest have also 
  been increased.
- The reward for the quest "Noggs Ring Redo," "Noggs Gold Ring" has 
  been improved. XP and reputation rewards for the quest have also 
  been increased.
- The Horde Quest "Material Assistance" should no longer auto-launch an 
  incorrect (deprecated) quest.
- The quest "Galen's Escape" now gives an additional coin reward upon 
  completion, as well as an increase of reputation amongst the players 
  factional team. 

Raids & Dungeons
- Noxxion in Maraudon now has the correct immunities.
- Noxxion is now social and will bring friends if pulled past other 
- Abyssal Templars are no longer marked as Humanoid.
- Twilight Stonecallers in Silithus should now aggro properly.
- Gordok Reavers and Warlocks now have a slightly larger radius for 
  detection and "call for help."
- Drop rate of Dark Runes in Scholomance has been reduced.
- The Altar of the Deeps in Blackfathom Deeps will now give players 
  the Blessing of the Deeps.
- The abomination event in Stratholme was been reworked with new 
  technology to insure there are no more premature resets. 

User Interface
- The Guild UI has been significantly improved. Now when you click on
  a guild member, it will open up a side panel with all the information 
  about that member including their note and officer's note.
- There is now a Guild Info panel for each guild. That panel allows a 
  guild to enter long term information and messages about the guild 
  that is too long for the message of the day. The guildmaster can use 
  the guild control panel to determine who has access to change the 
  text in this panel.
- Options have been added that allow raiders to not display their base 
  party UI when the Raid UI is up. Also, you can choose to only display 
  effects on players that you can dispel or ones you can cast. This is 
  all in the interface options pane.
- A "tip of the day" feature has been added to loading screens within 
  the game.
- Under Video Options there is now a slider to control the detail of 
  spell effects. Lower settings can help to improve performance.
- Auction buyers/sellers will now receive a detailed invoice of the 
- The casting bar has been brightened back up, it was appearing darker 
  than intended due to a bug.
- A new option has been added to Interface options, "Sticky Targeting." 
  When this is turned on, you will not deselect your current target when 
  you click on empty space.
- A new interface option, "Detailed Loot Information" has been added 
  that defaults to 'on.' If you turn it off you will only see the roll 
  and Need/Greed option of the player who won the item rather than 
  information for every player.
- Open bags that are in your bank will now have a bluish background to 
  them to allow easy differentiation between inventory bags and bank 
- The Friends List and Guild UI will now display when a person is AFK.
- It is now possible to use the dressing room UI to model items that 
  are being rolled for in the Group Lood/Need Before Greed Popup window.
- Add-ons, Macros and Keybindings can now be saved on a per character 
  basis, so you can have different characters load different add-ons/
- The Ignore command will now ignore emotes.
- The Interface Options Pane has been split up into a normal panel 
  and an advanced panel.
- In the initial loading screen there will be a tip displayed. This 
  can be turned off from the interface options menu.
- Any time an item is distributed using the "Master Looter" system and 
  the item is quality epic or above there will be a confirmation 
  dialogue to confirm that the item is going to the correct person.
- Key bindings can now be saved either globally or on a per character 
- Add-ons can now be saved either globally or on a per character basis.
- In addition to the set of macros shared by all characters, each 
  character gets an additional 18 macros available to them.
- Added the ability to link enchanting recipes in chat.
- Optimized UI event handling in raid situations.
- Optimized UI layout engine to improve loading times.
- The game will no longer accidentally load UI files that are dropped 
  loose into the top level installation directory.
- The EquipCursorItem() script function uses slot numbers consistent 
  with the rest of the inventory functions. Any macros which use this 
  function should be updated by adding one to the slot number used 
- New TOC entry for dynamically loadable add-ons: ## LoadWith: Addon1, 
  Addon2, etc. - Indicates that your add-on should be automatically 
  loaded after ANY of the add-ons specified on the LoadWith line are 
- The 8th return value from GetItemInfo() is no longer be localized, 
  instead is one of a number of INVTYPE_* tokens.
- A new 9th return value from GetItemInfo() is the inventory icon for
  the item.
- debugprofilestop() will now return sub-milisecond (floating point) 
- Added Texture:GetTexture() which returns the filename (without 
  extension) of the file for the texture.
- Added FontString:SetNonSpaceWrap(true|false)
- Added Frame:GetFrameType() which returns the type of a frame.
- Added Frame:IsFrameType("typeName") which returns true if the frame 
  is of type typeName, or a subtype of typeName.
- New 8-param form of Texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, 
  LRx, LRy)
- Parent frame scales are cumulative instead of overrides.
- Textures and FontStrings now have IsVisible() and IsShown() functions 
  with the same semantics as the frame functions of the same name.
- Added Button:SetFont(), which works like the equivalent FontString
- Added ScrollingMessageFrame:SetFont(), which works like the 
  equivalent FontString function.
- Special honor awards show up in the combat log.
- Druids can preview different weapons in the dressing room while in 
  moonkin form.
- Emotes show up in the chat log file.
- Combat messages no longer show up in the chat log file.
- Resurrection spells will return pets to life with the appropriate 
  amount of health and mana.
- Talent improvements to buffs will persist across instance boundaries 
  and logging out. 

World Environment
- Elven NPCs in Scholomance will now animate properly.
- Players should no longer be able to walk on steep terrain.
- Players should no longer be able to move slowly through some locked 
  doors and gates.
- Nida Winterhoof in Thunder Bluff now sells Flowers for the sensitive 
  Horde player.
- The Short John Mithril's chest in Stranglethorn Arena will now 
  display an effect when it is being opened so its harder to open the 
  chest unnoticed.
- Night Elf food vendors have changed their supplies slightly.
- Chests in Maraudon have been disabled for good.
- In Wetlands, Bluegill Murlocs will now be more plentiful and several 
  other Bluegill camps have been thinned.
- All mount sounds, when standing and jumping, are now in place.
- Tauren males now use their off-hand attack animation.
- The Zeppelins propeller from Under City should now animate properly.
- Jesper and Spoops should no longer be lingering around once the
  Hallows End holiday period is over.
- The Moonglade Wardens have received an increase in hit points and
  damage dealt, bringing them in line with their Steamwheedle Cartel
  bruiser counterparts.
- Flight Paths
   + New flight paths added between Ironforge and Chillwind Point. 
     Also, between Chillwind Point and Light's Hope Chapel.
   + Fixed a problem with the flight paths between The Crossroads in 
     The Barrens and Zoram'gar Outpost in Ashenvale.
   + Fixed the flight over Yojamba Isle from Booty Bay in Stranglethorn
     to Sentinel Hill in Westfall. 

Bug Fixes
- Fixed a bug that caused Crimson Templar to be doing much more damage
  with it's fireball attack than intended.
- Fixed a bug that could cause Guard Slip'kik to move while trapped in 
- Fixed a bug that caused Azure Templar, Earthen Templar, and Hoary 
  Templar to be resistant to Fire.
- Fixed a bug that would cause Time Lapse to cause hate reduction even 
  if the target resisted the effect.
- Fixed a bug that allowed pets to be targeted by "Wild Polymorph" 
  during the Nefarian encounter. 


I love this:

“When a player leaves a battleground before it concludes, they will be unable to re-enter any battleground queue for 15 minutes.”

Now I hope players will fight in AB rather than AFK out of games. It’s so annoying.

I’m getting an “Invalid Torrent” message when I try downloading this with ABC. Is it working for anyone else, or do I need to upgrade my bt client?

i just tested it on azureus & utorrent, seems to work fine on those… even tried it on a machine i didn’t use to rip the torrent outta the .exe to begin with.

Actually the blizzard Downloader hauled ass for me this morning. I managed to get the whole thing in less then 15 min. Woots.

Weird. Guess it’s time to quit using ABC.

The torrent is borked. I get a bad file error with BitTornado.

EDIT: I just tested the torrent with utorrent and it works.

Here it is.


McMaster for… uh… FEMA Director!

thanks, Jason! :)

It’s funny that when I started in the beta in april of 2004 there were linked auction houses. Almost 2 years later we have our linked auction houses back! YAY!

Yeah, back then they wanted to fix lag issues by moving the mass of players from Stormwind/Undercity to Ironforge/Orgrimmar, so they put the AH in one spot only.

I’ll probably bind to Undercity now. It’s got a direct flight to Kargath and it’s closer to the Plaguelands. I also have the engineering transporter to Everlook so I’m just a faulty transport away from there and then a quick flight to Org.

Another nice thing about this patch: queueing for multiple battlegrounds.

Yeah, guess I’ll move up from Grom’gol now. Used to be that was the most convenient due to the zep and proximity to BRM but now that the Undercity is back in the loop I can go farm in the plaguelands again!!! Also elemental fire for the millions of FR pots we use.

Multiple queueing is nice nice nice

And don’t forget folks - ‘Ahn’Qiraj’ is pronounced ‘Anchorage’.

It says that you can now load add-ons for each individual character (or at least that’s how I’m reading it). Does anyone know how that will be implemented?

I’m happiest about the AH’s, particularly the ones in the neutral cities. This should increase commerce quite a bit, I hope.