Re: Comments on WoW selling because of Blizzard’s name…
I will grant you the Intel sales and interest of WoW was because of the name of the developer. However, anyone who still professes the idea that WoW is still popular is because of the name association of Blizzard is deluding themselves. WoW is as strong as it is today because it is simply a great game.
If Publishers / Developers look at WoW and say “We can’t beat the name recognition of Blizzard, therefore we can not beat WoW.” really do not get it.
Before WoW, it was EQ. There was a lot of speculation that even Blizzard would not dethrone the 800lb gorilla. There were cries about how the US market could not support more then 1,000,000 players total and how EQ had 450k of that.
Then Blizzard came along and proved everybody wrong.
Once again you see the same reports of now how the market has reached its saturation point and the only way to gain subscribers is to take them from someone else. That is total bullshit logic. It has no foundation in any kind of science. I have never seen any kind of science that showed where the real saturation point is. It is all speculation.
I can easily see in 10 years time, that there are 50 million US subscribers to MMO entertainment and people still spouting the fact that any growth will require cannibalization of the market. Ill also see a lot of people buying this line of BS logic without questioning it.
If any company out there wants to make a very profitable MMOG you just need to do one thing plain and simple. It is the same thing every game maker has always had to do.
Just make a game that is clearly better then your competitors. Any excuse you have outside of the problems intrinsic of making a good game are lies you tell yourself, your investors, the press, etc…
You do not need to beat WoW to make a very lucrative MMOG. Just side-step them. Do not make a fantasy genre, swords and sorcery game.
If company X did a super-hero game with the same polish of WoW, you can bet your ass their subscription numbers will be measured in the millions. I am sure a sci-fi genre would also work.
In answer to the OP’s question, as to weather WoW has helped or hindered MMOs:
It has helped tremendously. It has brought it into the main-stream. It has proven to everyone that thought EQ was the immovable object completely, and utterly wrong.
On the bad side:
WoW has become deified, just as EQ had been. Lack of confidence and creativity have spawned dozens of projects which will not innovate, but try and duplicate. These will be a waste of time and money. As I said earlier, you need to make a clearly better game, not an ‘equal to’ or an ambiguously better game.
Wondering where to go? I can tell you from this consumers point of view what I want:
I want a super hero game that is vastly more dynamic then CoX, and at least as dynamic as Freedom Force. I want a rich story line, and I want my actions to matter. I want an end game that isn’t as mindless and pointless as CoX.
I want a FPS-MMOG better then Planet Side. I want dynamic environments. I want capturing bases to really matter. I want capturing continents to really matter. I want to ‘win’ or ‘lose’. I do not want a static world. I want a much, much richer character development system. I want it designed so that team-play is required, and zerg offense is nothing more then an exercise in futility.
I want an RTS MMOG. So little has been done here. The only rules I require are that the game can be won or lost. No giant static RTS games can never be resolved.
I want the ultimate FPS-RTS-MMOG game.
I want a space MMOG with an epic story line and is heavy on the exploration factor and low on the grind factor. I want factions that are very different. I want weird shit to happen. Rifts to other dimensions, a general invasion by the bogey man race, I want very different / flavorful classes. I really liked the explorer class in E&B, make a much less gimped version of one of those. I like the spirituality aspect of the Quantar in Jumpgate. I want player projects, such as starbases, capitol ships, and the whole nine yards. Yes I know that Eve has some of this, but is lacking the whole adventure aspect and is far to grindy.