So after only one Blizzard post in the priest forum between October 4 and today, we’re up to 22 posts just today. Healing-spec priests are pretty miffed by the patch changes (including me, with +600 healing I am healing better as 40/11/0 than I did as 14/37/0, Holy is mostly a waste now).
I had IRL reasons that kept me out, but my guild’s BWL raid never happened last night due to lack of healers. One of our priests ran Ony this week as a 0/0/0 spec because he can’t find a spec he likes. I ran a couple instances, and t is amazing how much more tedious curing/dispelling are now, and I know at least two of our four high attendance priests are sitting out MC tonight.
Here’s my favorite summary so far, though I disagree about the +healing nerf. With the 14/37 build, I took an 80% increase in mana usage for my most common heal, but the maxiumum amount of my top-end heals only got boosted about 15%:
With over 120 days played on my main priest, full 9/9 Faith, Atiesh Staff, 5/5 Oracle, plenty of BG experience, and 6 straight KT kills, I believe I can speak as an expert on my class…Tseric please read:
First, Even with all the absolute best gear the class has to offer, I get steamrolled in Battlegrounds. Priests have absolutely no survivability in them. All DPS classes with gear equivalent to what I earned 2 years ago can kill me with little problem, and I cannot heal someone to death. Yes, I know I have to have my friends nearby to help kill them before they kill me, but it doesnt play out that way. Any single DPSer from the other side who wants me dead will often make me dead. I cannot keep myself alive, with any spec I choose. This is my primary concern for my class, we are basically dead on sight.
Second…we are NOT the best healers in the game anymore. A full T3 Paladin or Druid heals better than us and with fewer mana issues. Paladins never have to drain mana potions since they have amazingly low cost healing spells. Druids get to innervate themselves, and have healing touch crits well over 6000. Priests cannot hit numbers that high with max rank Greater Heal, even factoring in the cast time coefficient. We compare healing done meters on Patchwerk every kill, and it is always two paladins leading the charts, and they do not have to drink mana potions like crazy to accomplish this.
Third. Our Talents. The main problem with our talents is that healers require TWO trees to get what the others healers always get in one tree. Priests absolutely require meditation (15% mana regen while casting). We require it. thats 14 points into Discipline no matter how you slice it. We do not have the luxury of even trying out our 41-point talent…ever…because Meditation is in the wrong tree. Additionally, our DPS talents for smite are spread out over two trees. we cannot, mathematically, get the dps increases, that other healers always get in a single tree. Imagine if all the feral dps talents were in two seperate trees… Then of course are our new talents. they are lackluster. Circle of Healing (the quick fix replacement to Circle of Renewal I assume) is just simply weak. We have some incredibly lackluster spells in the holy tree (Circle of Healing, Lightwell, Holy Nova). Even with the best gear, as I have, these spells are pathetically weak with the coefficients the designers have given them.
Fourth. I agree actually, with the nerf to Decursive and downranking. I think Decursive is a crutch for weaker players, and I have no problem playing without it. I am a very skilled curer (since I cannot actually Decurse, I cure Diseases and Magics). for downranking, I fully understand their rationelle for this nerf. I personally could cast Heal 2 all day long without going out of mana. I like this change since it still allows flexibility in the highest ranks, but we cannot cast the lowest ranks mana-free.
Fifth. DPS. Priests cannot farm. We cannot kill anything wsithout help if we’re full healer spec. We arent asking to be mages or rogues. We are simply requesting that we be able to do basic functions of the game without having to respec. The severe lack of damage capability of this class in Holy or Discipline makes playing my priest outside of groups prohibitively painful. Again, I’m not asking to be a mage or rogue in sheer dps capability, but I do want to be able to have half their damage ability. As it stands, I am looking at less than one fifth of their damage. So for every spell a mage casts, I need to cast 5. This is…mathematically…very depressing.
Loerna -Forlorn Legacy- (Windrunner)