It’s been a while since Wrath of the Lich King came out. I think most people are done with progression at this point; those who like leveling are 80, those who like questing are Loremasters, those who like PvP are Battlemasters (or for a few of them, Arena Masters).
I’d even say that most people who are going to get three drakes down in whichever version have already; most people who are going to get whatever Proto-Drake already have.
What are your thoughts on the Wrath endgame as opposed to the Burning Crusade endgame? I’ll share my thoughts, but I am mostly curious as to how peoples’ thoughts compared to their initial expectations.
I’m very unhappy with the way arenas are going thus far, being a Priest in an arena metagame that has the Priest as by far the weakest healer. The changes to Viper Sting will help a lot, as will the changes to Hunter stun mechanics and Explosive Shot. Those changes will probably get me doing more than 10 games a week, but until then, well… I haven’t even done 3s/5s in a few weeks, simply because I’m not enjoying it.
The lore of Wrath of the Lich King is great. I loved Storm Peaks, I loved Icecrown. I wasn’t such a huge fan of Borean Tundra except for DEHTA, though. I think I prefer Wrath’s questlines and lore lines to Burning Crusade’s, overall. Wrath Gate was still amazing when I saw it for the second time as my friend did it, and Icecrown’s phasing quests are a lot of fun and very impressive lore-wise.
Nonetheless, I didn’t enjoy leveling, which didn’t surprise me. Leveling isn’t fun, and it’s not why I play WoW. It’s simply something I have to do anyway.
The normal level 80 dungeons seem very under-tuned. I didn’t even bother to run any of them. The Heroics seem about right, and the achievements kept it interesting for a while. A couple of the achievements are stupid, though… well, ok, two of them, Volazj’s Quick Demise and Less-Rabi. But I almost have my Red Proto-Drake (only need Less-Rabi and Share the Love), and I pugged from trade-chat and looking-for-group chat all of the groups I needed except for my Heroic Occulus runs.
Which reminds me. Vehicle combat. I feel like it’s gimmicky, overused, and the UI isn’t set up for it. I feel like Phase 3 of Malygos is a fight against my UI and being able to see what the heck is going on with all the giant red drakes. I can’t target people through my addon raidframes, I can’t f-target people, self-cast doesn’t work, the list goes on. This is a cause of some concern going into Ulduar; I worry that the vehicle fight there will be gimmicky and un-fun in the same ways I find Malygos P-3 to be.
Raiding other than that has been great, though somewhat easier than I might wish. I find Naxx to be a pretty easy instance, which we generally clear in about two hours. I don’t think all of the loot was properly thought out (there’s a lot of loot there that’s badly itemized for -any- class, and why mp5 cloth even exists I don’t know), but that’s a pretty trivial complaint in comparison to the loot problems Shadow Priests faced in TBC. The only real challenge in Naxx is the achievements, specifically Immortal and Shocking!. I doubt I’ll ever get either of those achievements, but all of the others I’ve either gotten (in 25man) or just haven’t tried to get (Spore Loser, for example).
Malygos Phase 3 is a pain in the butt fighting my UI to heal, but Phase 1 is pretty fun (I have to admit I think the vortex is hilarious!) and Phase 2 is cool, even if it is a bit challenging to heal. I haven’t really tried for either of the Malygos achievements yet, but I hear 6-minute kills are very RNG dependent and 20man kills are pretty easy. shrug I don’t like achievements that have a lot of RNG.
Sartharion, especially with three drakes, is a great execution and gearcheck / competency check fight. I loved it. Pushes a raid hard but makes it entirely possible to make measurable progress. You don’t ever wipe without having had a way to fix that, a thing where you can say “Ok, next time, we do this and that, we don’t have you die to a fire wall and we have that Paladin do Hand of Sacrifice and then bubble, and we won’t wipe to that again”. This is as opposed to something like M’uru, where sometimes you could just die to RNG, good game, try again.
I guess I’d say the expansion was harder than I expected, but only because of the vehicle issues and how legitimately unforgiving Sartharion is with 3 drakes up. I also had never seen Naxx before, but I’m already tired of Heigan… come on, Blizzard, some of us have unreliable connections, and a half-second one way or the other can get you killed on the Dance. >.>
Oh, yeah, and crafting bites in this expansion. Or at least, Tailoring does. Though I hear they’re improving the Embroideries in 3.1, that’ll be nice, I won’t be so tempted to respec to anything (even Leatherworking!). The class changes are nice, and it’s good to not have to worry so very much about your raid composition and just bring your best people and know that you have all the key factors covered.
Anyway, what do you think? Of my rather longer post than I thought it would be, heh. And it’s not just about Naxx. Ok, so I fail at titles.