I’m going to write something long for my website since I’m starting to see a good number of “tendencies” all gathering in the same focus point. In particular I’m noticing that the “ease of play” that is the standard design concept of the game and that everyone loves, is also severely damaging the game.
Aside this, I post here two comments I wrote on the official forum because I’m curious about your opinion around here.
The topic is about peoples getting powerlevelled constantly through the instances by high-level friends to finish quests and farming loot quickly or building large raid groups in the case they reached the top of the treadmill (a “shifted” form of the same powerlevelling).
Both these “solutions” allow you to quickly run through an instance that was meant to be played by a specific level range. Trivializing any kind of “difficulty” or “challenge” the game may have. And the whole thing becomes just a competition between who has the “biggest” friend to show his Ubar Skilllzor.
Obviously the high level players assail directly whoever suggest to fix this exploit. Why? Because the instances are “boring” (their words). Imho the direct consequence of a game that is being trivialized in a farming festival and nothing else. Where there’s nothing to do aside powerlevelling, farming and ganking as a self-praise to the ego. “I’m big, I’m cool, I can own everything”
A silly, narcissist “show up”. With all these high level players joining parties ten or more levels below to show proudly how uber they are.
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It’s the same with powerlevelling. Peoples get powerlevelled by high-level friends to do the instances instead of building parties with the proper level range. And to farm loot non-stop without the risk of other players competing for a roll. I always find hard to build normal groups around the same level range because everyone just waits for a friend at level 55+ to be in the group. Noone else anymore “looses” time to do an instance with the risk of dying.
It’s three days that I try to lead groups in Uldaman and it’s definitely HARD to find players to join even if I’m on Mannoroth, one of the most crowded servers.
This game is becoming a powerlevel party where noone does anything without the patronage of high level friends.
Again this was pointed out and ranted about in bata since June. The devs have deliberately choosed that powerlevelling is a standard of play in WoW.
No high-level friends? No party.
Of course this issue is too important to get a straight answer from devs (through moderators). Blizzard likes better to spend time telling jokes and repeat fakely positive “intentions”. Smoke in the eyes because they cannot admit the truth: “we are clueless, we don’t know what to say”.
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World of Warcraft isn’t anymore a single player game.
What others can do is the whole difference between a single player game and a MMORPG. When the achievement is the whole and only purpose of the game and 90% of the playerbase “cheats” the system by exploiting its poorly designed mechanics, everyone else is affected.
In particular when powerlevelling is a standard and noone else accepts anymore to play in another, less “optimized” way.
The point here is that not only they have an huge exploit that is warmly supported and encouraged, but this exploit ruins directly the depth of the game for everyone. Noone excluded. Really transforming this game exactly in the farming field that was EverQuest.
Wait few months and 90% of the quests will be considered obsolete and not worth the pain. Eaten by the well know “mudflation”. This because everyone will get powerlevelled through the “optimized path” only. While the few starting players that will try to experience the game properly will be just left to a solo experience.
When this is the standard for all the playerbase or you swallow it, or you play alone.