Blood
Blood. Blood! BLOOD! I quite like the short, snappy, literal-minded names given to the early FPS games: Doom, Quake, Blood, Wolfenstein: Spear of Destiny etc. It’s nice that they let you know what you’re in for before you being playing, and in this game you’re in for lots and lots of Blood.
Boring info
Blood is a 2.5D FPS game based on the BUILD engine (i.e. Duke Nukem 3D). It has the characteristic 3d walls + spirtes look that accompanied other BUILD games, and much like Duke3D and Doom, it features fast gameplay, lots of guns, lots of explosions, and most of all irreverent humour focused around heavy metal shtick and references to B-movies. I think it’s meant to be the cutting edge of 2.5 shooters. Watch this to whet your appetite.
Where to buy
Both Steam and gog feature identical copies of the game, I believe. Both use DOSBox and therefore should be playable on practically everything.
[ul]
[li]gog.com[/li][li]steam[/li][/ul]
I bought it on gog as it was 38p cheaper and gog gave me a low quality AVI of a [https://www.youtube.com/watch?v=xD5No_JRrZw&feature=kp]Type 0 Negative song](
[url) that is apparently in the game?
Why I picked it
I have fond memories of playing the game, which is interesting given that I only played the shareware version, and therefore only played 1/4 of it. But what I do remember is vivid enough to make me want to go back and make me regard it fondly:
[ul]
[li] The way the game starts.[/li] You wake up in a grave with a pitchfork and proceed to sprint at and stab zombies in the face. These days zombies are a bit cliché, but somehow I don’t think my enjoyment of this beginning will fade.
[li] Bombastic weapons![/li] Flare guns that set fire to people, TNT to throw at people, tommy guns to rat-a-tat-a-tat at people. You can dual wield flare guns and sawn off shotguns! Who doesn’t love dual wielding things?!
[li] Alternate fire modes[/li] I have no idea if Blood invented this, but it was the first game I played that featured this. I remember being in some grey castle area full of (now) dead monks, near a courtyard with a fountain in it, and accidentally pressing the ‘X’ key. The tommy gun did a little dance as it sprayed bullets in the alternate fire mode. I WAS OVERJOYED to hit that button, as should you be.
[li] GORE[/li] Lots of Blood and gibs. Possibly dismemberment? I know that you get to shoot the heads off of Zombie and then punt them about like footballs. I also remember the acolyte dudes screaming lots as you set them on fire…. And I don’t think you can turn it off.
[li] The levels[/li] The initial graveyard. Then there’s a level set entirely on a moving train (that you can fall off of), and had to proceed from one end to the other, JUST LIKE IN THE COWBOY MOVIES! Then there was a random circus level, though I remember that sucking. Either way: The levels stick out in my head a lot more than Quakes, even though I replayed Quake last summer. (black and white tiled gothic castles full of lightning?)
[li] A very cool theme to the game[/li] Some kind of Victorian horror wild west cross-over?
[li] General ‘old school’ gameplay[/li] I think it set out to be the cloniest of doom clones. I’m hoping that after playing I’m of the opinion that it is great success in this area.
[/ul]
However I can’t remember much more than that. For all I know it has lots of inane jumping puzzles and key-fetching that will bore you to tears. I do know, however, that it has terrible, terrible primitive 3d cutscenes. They’re truly horrendous.
But really, I picked it because it’s just come out on Steam, which prompted someone elsewhere to post about it, which reminded me how great it is and that I want to play it again. I was going to pick Syndicate or Doom before today :) I think I only ever played the first episode/chapter of Blood via the demo/shareware release, so I’m itching to play the rest. I’m just using this as an excuse to do so, and I’m dragging you all with me.
I find playing Doom after playing something like Call of Duty to be a very refreshing thing as both games purport to be the same “thing” but are both massively different. I’m hoping Blood further reinforces my love for Doom-style gameplay, and brings those of you who never really experienced early FPS games over to the dark side ;) I think a lot of you might enjoy it.
edit: I’m told it has:
Kick-ass multiplayer maps including:
Football pitch.
Opposing castle map.
A football pitch! To kick zombie heads around! !
Why it’s a classic
It’s got a high metacritic score!!
I think it was well received at the time, though I imagine it got a panning because it wasn’t ultra 3d omg polygons. It’s definitely got that classic arcade FPS gameplay element that I find is sorely missing in today’s games, which in my mind makes it a classic game, along with Doom and Duke. I want to find out if it’ll replace Doom as my go-to arcade FPS, however. It’s definitely the kind of game that you want in your repertoire of game knowledge.
Interestingly it came out in 1997, which is AFTER the dawn of non-shit 3d games like Quake and Tomb Raider (infact: one of the cheat codes even proclaims that ‘LARA RULES’), but yet it stuck to the sprites and fake-height walls of the BUILD engine. I don’t why Monolith chose that engine: Easy to use? Well proven? Good business deal? They wanted lots of enemies on-screen, which was difficult with early 3d? I have no idea, but I’m quite glad they did, as I think that Blood still looks very nice. There’s something about sprite based enemies in a 3d world that I find quite charming, something not present in its successor. Blood 2 strayed a bit too far enough into that early-3D, uncanny valley that these days looks less like an arcadey videogame and more of a big blurry 3D mess. I think you can definitely see the attention to detail in these 2.5d environments, enemies and sounds that you don’t really find in the early 3d games as they were more technically constrained.
It’s a metaphor for the wii vs 360 or something.
Also: It inspired someone to make a comic. Did anyone make a comic of Thief 2?!
Things to think about and discuss
[ul]
[li] Good idea to use the 2.5D BUILD engine in times of polygons? Do you think the game still holds up today? Do the pixels grate on your eyes? Can you actually tell what things are meant to be in the world?[/li][li] Was the extreme gore good for the game? I know they had to release a ‘censored’ version.[/li][li] What do you think about the pacing of the levels?[/li][li] Weapons?[/li][li] Those terrible cutscenes and early attempts at weaving an out-of-gameplay narrative into an FPS game?[/li][li] Would you like to see modern AAA games take anything from Blood? Do you think there’s anything we’ve happily left behind? (Would you like to see the dry, po-faced seriousness in modern AAA games replaced by streams of childish references to B-movies? IF NOT WHY NOT?)[/li][li] Do you like finding secrets yet? Even more than in DF2:JK?[/li][li] Did you bother to try multiplayer/co-op?![/li][li] <more stuff here>[/li][/ul]
Technical issues
I didn’t really have any with my gog package, aside from having to bother rebinding keys and having mouselook issues.
If you plan to play with only the keyboard: You will probably not have any either.
If you plan to play with the mouse: Then I highly recommend you read this steam guide. Specifically step 4 and 6. (Though I ended up using different numbers for my mouse stuff)
Instead of editing files you can actually do it all in the setup.exe. Here’s a rundown:
Download bmouse and drop it into your Blood dir.
Choose 'Launch Settings' in your Blood start menu area
Controller options
Set controller type
Keyboard + external
Advanced Control Options
External program
Bmouse.exe
Advanced Mouse Setup
fiddle with mouse sensitivity
unbind mouse y axis
+ set mouse clicks
(I had left=weapon, right=weapon alt, middle=open)
IMPORTANT: PRESS ‘U’ IN GAME (or whatever you rebound mouselook to) to actually enable mouselook
Note: Mouselook is a bit weird and doesn’t pick up slow Y axis movements
I hope look forward to playing this, aren’t overcome with technical issues and most of all you have fun playing it.