X4 - Now with more flyable ships

Thanks, @Bateau, for all these vids and your enthusiasm. Appreciate you sharing your enjoyment here.

Happy to contribute! 😊 Been a while since I was so immersed in a game. And I feel like I’ve barely scratched the surface!

Yesterday I started another one of those missions that have you destroy station turrets, and sure enough, the Xenon weren’t too happy with it. This time i thought that I was prepared, i jumped in 4 of my destroyers. The Xenon were having none of it.

I immediately loaded the save and started to build 40 fighters to be used as escorts lol.

I’ve also been talking to a friend who is now also playing the game thanks to my endless barrage of pics and other things in our steam chat, and we’re both very excited to experience the scope that this game allows in a Star Wars setting. I’m so excited about trying out that mod! But for now that will have to wait, first the Xenon are due for some ass kicking.

And done with this station! Ended up soloing it again in a Katana. Seriously love this ship.

It also blows my mind how you can really see the simulation at work in these situations, initially the platform was throwing out defense drones, but after a while of me blowing them up and then intercepting supply ships they ran out! Simply amazing, and I’m glad I don’t have to deal with out of thin air magic spawning in this game.

That’s where my enchantment with X3 was lost, when I realized that a bunch of the economy was faked. X4 set out to make the full simulation and while it caused them a lot of grief early on (economy stalls and all sorts of things) they stuck with it and now it’s amazing.

Again, nothing else like this game. It has a lot of warts and rough edges but it’s a real gem.

Forsooth. It is amazing that it can work as a full simulation.

I have never played a X4 game. Are there any expansions that would be considered a must buy? Do any expansions give a better for beginners startup?

I’d say vanilla is already pretty good, but DLCs add a lot of flavor and variation. New ships, new weapons, some new mechanics. As for beginner starts, I think the Young Gun (Argon, vanilla) is one of the best anyway.

IMHO just try the basic, either the formula will click with you or it won’t.

Vistas in this game are something else:

I would second this, but do give the game a fair chance first, because it might really surprise you. A bit of a warning though, tutorials leave a lot to be desired, and you will need to google some things to figure out some parts, but the end result is sooo worth it!

I would second the recommendation to give it a fair chance. The way the game resists you as you try to do things can be frustrating until you figure out its groove. Requires some patience.

Well now that I’m very intrigued. X4 now on the wishlist waiting for the next sale :)

I think I will wait for a sale too. Sounds like 2 hours is not enough to test the game out so rather pay a lot less than 50 bucks to give it a shot.

My very first carrier getting ready to attack a Xenon defence platform. I love seeing all the fighters take off and land on it, so cool.

It was at this moment that the Xenon’s heuristic core determined that it had fucked up.

Station siege underway, FAF decided to join the party:

Man these stations have a ton of hull regen. I had to abandon my assault in progress (above), could not get the station below 24% with 4 destroyers constantly unloading on it, and me intercepting all the Power Distribution and mining ships that were flying in.

It’s time to make nice with the Terrans and buy an Asgard or two.

Does anyone know how to take these down quickly? My destroyers seem to have a trouble attacking it, up to ~40% was ok then I tried to position them around the station and they still do not fire on it.

I remember them being wonky, trying to figure out what part I should be shooting at to finish it off. I did eventually destroy it.

One thing you can try as a workaround is set your fleet to attack it and then personally leave the sector. OOS simulation is simplified so if there’s a chunk of rock in the way that’s preventing them from shooting a component it shouldn’t matter. Then just pop back in when the job is done. If you have the teleporter unlocked it’s extra convenient.

There are two things that can go wrong when you’re on site that I know of:

  • the movement AI doesn’t always know how to find a clear firing line, so it may be thinking it’s in range of a live module, but there’s actually junk (often from a previously destroyed module) in the way. The guns are smart enough to know not to shoot so it looks like your ships have decided to take a vacation.
  • if there are any constructing or rebuilding modules, they may appear to be invisible or nearly so, but you still have to destroy them to finish the station. Sometimes the AI doesn’t know it needs to do this.

Like KevinC said, the easiest workaround is that once you know the battle’s won anyway pop out of sector for a while and the simulated battle system won’t have those kinds of problems.

Hm, thanks, I am going to try this - is there a minimum distance for it? I went just outside the jump gate but the situation didn’t seem to resolve itself, even after 10 minutes on SETA. Although I guess I could park my ship somewhere quiet and then teleport to HQ.

No minimum distance, just need to be out of the sector.

Thanks! Also, how would one order AI to target those modules under construction? Or do you have to take manual control of the ship and do it yourself, and set fleet to mimic commander’s behaviour?