Aside from the fact that you communicate with voice instead of text, it’s no more or less of a problem than you already have with online PC games. Is it really that much more of a problem to have your kid exposed to people calling them a motherfucker via filtered voice software than it is to have them read it? It seems like an odd hair to split. I’m not saying that it isn’t a legitimate issue–I’m just saying that it’s not an issue limited to (or created by) the Xbox Live service.
It’s far easier to use the spoken word to coerce or intimidate than it is with text. I wonder what Microsoft will do when the first Xbox Live! online stalking case comes up? With all that goes on in chat rooms, having the ability to speak to someone makes for a much larger problem. Fundamentally, their intention of allowing the same anonymity of the internet and very little responsibility for the goings on that occur there, but doing it with voice instead of text, will create a nice environment for pedophiles and the like. Especially since they know for a fact that the audience will most likely be teens or possibly younger.
Maybe they’ll be lucky and nothing will happen an no one will get hurt and the parents won’t complain (or won’t know). I can just see so much more possibility for abuse in this system than the text based Internet world. Words are so much more powerful when someone’s saying them than they are written on a computer screen.
I think the main point is that I would never buy Xbox Live! based on the above things so Microsoft isn’t getting my money. Apparently, there are those that agree with me even here on these boards. I’m not sure there’s a large market for this kind of product yet and maybe not for a long, long time. This is all provided average people can figure out how to get the thing online in the first place which I think is an even bigger issue.
Second, If you have children, why wouldn’t they be playing the GameCube, which is the official kiddie console? I don’t see the Xbox as a big seller among people under the age of ~12 anyway.
sigh
I think sales of games like GTA have shown most developers it’s not much of an issue to alienate the “responsible parent” gaming sector.
GTA is rated M. The parents are shirking their own responsibililty if they don’t know that and allow their kid to play it anyway. You can’t hope to stop that nor is there an issue with alienation. I’m a responsible parent, therefore I don’t have GTA in the house.
Xbox Live! on the other hand has no rating. There may be a warning in the box of what may be heard from other players in an online environment and if there isn’t, I’ll be very surprised. But you could have an E rated Xbox Live! game like say NFL2K3 where the rating is not taking into account the “colorful” language you might hear from the other person you’re playing in an online game. How can you rate a game like say… MechAssault with T if the guy you’re playing with says motherfucker 17 times in one minute? That would get a movie an R rating right there.
I don’t have all the answers, only suggestions, opinions and problems with the service.
–Dave