Well said. Same with books, there are some I absolutely want to keep on my shelves, but for many I am fine just borrowing them from the public library.
I hardly ever replay a game besides stuff like a Civ game so these subscription services are great for me.
Game Pass has been great for what I consider edge cases. I probably wouldn’t have risked the $30 on Void Bastards or the $60 on Sea of Thieves due to uncertainty about how much I would enjoy them and the mutterings of mixed reception here at release. Game Pass gave me a low-risk method of trying both games at release where I fell in love with them and realized I vigorously disagreed with the negative reactions.
I have since purchased Sea of Thieves and will likely pick up Void Bastards too (among other titles the service let me try).
Yeah, I have always hated bullet hell shooters. But Game Pass actually let me try Skyforce Reloaded and Skyforce Anniversary, which totally ease you into the genre. And now, I love that genre. I haven’t tried other stuff in that genre yet, but once I get done with these two, I’ll dip my toes in. Btw, I ended up buying the games, even though I had access through Game Pass. They were keepers.
Agreed. Getting to try stuff you aren’t sure you will like is why I signed up. And I bounce off games so often, it makes a ton of sense for me.
There is a part of me who wants to OWN the games, but if I’m honest with myself, and drop the sentimentalist and the obsession of ‘owning’ things, the reality is, since the advent of the digital age of gaming, with more and more number of games released and cheaper prices, I replay games much less than before, so not owning a game and not being able to replay it in 7 or 8 years isn’t honestly that much of a problem.
I don’t see how this doesn’t become a disaster for developers. They were unhappy with their odds on Steam, but let’s see how they deal with being forced to be on subscription services and getting pennies per game. Much like Spotify, there won’t be much of a choice. Once you set the precedent of a price point, it becomes an anchor, and consumers will expect it. Much like bundles did before, I expect this to cannibalize sales in a big way.
Steam subscriptions incoming!
You are making many assumptions with the “pennies per game” wording. Most public announcements by MS has said that Game Pass players have bought more games and DLC than they expected outside of game pass.
Confirmed upcoming games headed to the PC side of Game Pass, going into 2020.
Afterparty (2019) Age of Empires 2 (fall, 2019) Battletoads (TBA) Blair Witch (August 30, 2019) Blazing Chrome (2019) Bleeding Edge (TBA) Creature in the Well (summer 2019) Dead Static Drive (TBD) Felix the Reaper (2019) Gears of War 5 (September 10, 2019) The Good Life (fall 2019) Halo: The Masterchief Collection (staggered release, Halo Reach in 2019) Ikenfell (2019) Killer Queen Black (fall 2019) Microsoft Flight Simulator (TBA) Minecraft Dungeons (spring 2020) Nightcall (summer 2019) Ori and the Will of the Wisps (February 11, 2020) The Outer Worlds (October 25, 2019) Phoenix Point (September 3, 2019) Psychonauts 2 (TBA) Riverbond (June 9, 2019) Secret Neighbor (TBA) Spiritfarer (2020) Star Renegades (2020) Supermarket Shriek (2019) Totem Teller (2020) Undermine (summer 2019) Unto the End (TBA) Wasteland 3 (spring 2020) Way to the Woods (2020)
DLC – yes. I expect more and more games to emphasize DLC as a result of this, which may not be terrible. I also expect game time to be artificially inflated. More games? I don’t see it happening. Maybe console games are different, with the average level of engagement being very low, so that providing a stream of games gets those gamers more involved. I don’t see that working the same way on PC, but I could be wrong of course.
I do like the irony of Epic’s money being used to strengthen the gamepass, since all their exclusives seem to be migrating to it.
Third-party games will be removed from the service at some point, just like Netflix removes some movies at some point. If you played Phoenix Point MS will email you that it’s going to be removed and you will lose access to it, but hey, you can buy it at this nice discount. Studios should get a good chunk of those sales.
It’s already to the point where developers get pennies for these games once they are older and shoved into the bundles.
It’s like anything – there will be winners and losers. Maybe some smaller studio with a game that most of us wouldn’t risk $20 for ends up getting a lot of sales because players can try it for free through Game Pass and they love it and it gets that word-of-mouth buzz it wouldn’t have gotten otherwise.
Nice, Minecraft Dungeons will be on it!
Most people will get enough gameplay just from the service. Also, the first few months are the big money makers. People may pick the game up later when it hits bargain bin prices. Most importantly, people’s expectations will become that paying that subscription price is all you need to have access to a huge library of games. You want to take your game off the service? Your loss. I think we’re nearing an ever bigger devastation than before, and the only way anyone will be able to make money off games is by creating a ton of DLC. This includes Indie games. If the market was skewed towards the winners on steam, it’s going to be even more lopsided on subscription services.
I’m guessing the amount of new games we see on the service now is just for the launch. In the future it will mostly be games that have been out for 6+ months where sales have tapered off, MS exclusive games (gears, halo, Flight sim, etc), and the occasional new release that MS pays the developer to offset loss of sales just like Epic has done for their exclusive games.
It is extremely odd to me that the Epic exclusive games are running to this so fast. Suggests that they’re desperate to hedge their bets.
More likely - they found a loophole that gets them more cash, and lets them try to rebuild some goodwill by saying “See! We aren’t exclusive to Epic!”
Yeah that makes more sense.