Those are absolutely effects, it’s the pressure of competition. It’s a response, and it’s exactly the race to the bottom. What makes the bottom drop out, is that there is no more hard copy of content, and that’s what killed the music industry. When your product can be delivered with no physical medium, and duplicated infinitely at will, the writing is on the wall. Distributors used to have a huge stake in this process, and as much to lose as creators, now that’s not true. Distributors have everything to gain, and not much to lose.
The only medium that’s been partially spared this, is movies, because there is still a lot of value placed on going to the movie theater. It’s not nearly what it used to be, but it’s still an experience you can’t get at home. A lot of this also has to do with bandwidth, download speeds, and access. Music was the first victim, because it had the smallest individual footprint. Movies and games have been harder to destroy, because of the size of the content involved, that’s all gone now and will only get worse.
/shrug. Time will tell. To me the writing is on the wall, I lived through this in my industry, and the same ideas and rhetoric are being applied to games now. Best of luck to all involved.