Xbox Game Pass & new MS game store app - PC thread

So I guess I got into the Xcloud for PC beta last week. I tried it out this morning playing The Show and Control.

It’s pretty good, but it’s not as good as Geforce Now. It looks pretty low-rez on my 1440p monitor (not sure what rez they display at, but I assume 1080…it doesn’t look terrific and I don’t see any way to increase the resolution)

Also, often jumpy with quite frequent audio glitches. Latency doesn’t seem to be a big problem or, at least, they’ve figured out a way to make it seem like it’s not a big problem. I was able to gun down the Hiss and jump across chasms without any issue anyway.

They’re really going to need to fix the presentation issues if they’re hoping to make this a mainstream offering, though. GFN looks a lot better.

Unless they changed it xCloud runs on XboneS hardware, so think sub 1080p and 30fps. It’s supposed to run on XSX at some point.

I had pretty much the same experience with Forza Horizon 4. I think the biggest thing they need to fix is the audio glitches, it just feels like a bad experience because of that. It controls just fine, and I don’t mind the occasional graphical glitch. But they need a solution for the audio.

Yeah, I’m not going to say it’s unplayable, but it’s not fun to play. The audio skips a beat about every 2 seconds, give or take. It’s not very enjoyable.

And I booted back up Control, and I’m pretty sure stusser is right…it’s not even 1080. More like 720. It’s really pixelated until you get right up on an object and then it snaps into a higher resolution.

The upgrade to Series X servers hasn’t happened yet. All we’ve seen are ‘sometime in 2021’ but who knows how COVID has affected that.

I wonder how long the switch will take. TSMC is churning out as many 7nm wafers as they can but they’re in demand for AMD, Xbox, PS5, the works.

If anyone has played The Show 21 on xbox/ps and also is in the Xcloud demo, I’d be interested to know what you think of the performance. I suck at it, but it’s a split-second timing game that I’ve never played before, and I don’t know if button-press latency or graphic latency is making me worse at it than I would be otherwise.

The experience streaming to mobile sounds so sub par I’m not sure who the target audience is that asked for this except for the handful of people who need to remotely check in on their EVE online spreadsheets or something.

I’ve played a decent amount of xcloud on my tablet and overall have enjoyed the experience. Would I play competitive games like fighting games or rocket league, no, have I enjoyed playing games like Monster Sactuary and Outer Worlds, yes.

Performance varies heavily by title, in my experience. Batman and Outriders haven’t been very good, but Shadow of War has been great and Minecraft Dungeons works so well on mobile you’d think it was an Apple Arcade game.

I’ve played it a little here and there. I honestly can’t tell if I’m always late on the pitching meter because of latency, or because I’m aging and slow.

yeah, that’s where I am too.

See, I played Shadow of War in my Edge browser and it was OK (how do you make it full screen BTW?), but nowhere near as nice as playing the version I own through Steam on my PC. Just felt a bit laggy somehow, and definitely wasn’t being rendered at 1440p. On the other hand it didn’t make my PC sound like a vacuum cleaner either (I strongly suspect the DRM is responsible for that), so there’s that.

FYI, apparently you can buy a 1 year subscription to EA Play for $30 from Amazon and it will convert to 4 months of ultimate game pass which works out to $7.50/month. Not an awful deal for those who can’t do the $1/month trick anymore.

Use F11 to toggle full-screen.

Thank you, works great. Loading up the years!

While not as cheap as the previous method, I personally find this way much more appealing than entering in a thousand 7-day codes. Also feels less risky/icky.

I think the games max out at 1080p currently. Unlike GeForce Now and Luna, I’ve found that the Gamepass games never look as good as locally run counterparts. Until they switch from Xbox ones to Series X’s, that will probably continue to be true.
I tend to grade it on a curve because the library is so huge.

Dungeon of the Endless - This is on the “leaving soon” list. I tried it out last night, and it completely confounded me. It seems like some kind of turn-based game at first, but you can pause time so I guess it’s real time. And you can’t do much as far as I can tell, besides opening doors or building things with resources. You start with two heroes in an escape pod, but I couldn’t find a way to control the second hero until the first hero died from opening too many doors. Every time you open a door, your hero fights what’s inside the new room with no input from you. And I think the new room gets power from the old room, or something? It’s so weird.

The game doesn’t teach you anything, but I did notice that there’s a tutorial in the menu, so I guess that’s where they expect you to learn things. I hate that as a game design template. Make your game confusing, don’t teach the player as they go, instead tuck your advice in a separate tutorial.

Anyway, it’s leaving Game Pass, probably mid-May so good-riddance.

Dungeon of the Endless makes sense to me but I don’t actually remember how I learned to play it - I think though there’s a big issue with the actual button-pressing interface at this point, as it’s been ported to everything and every platform at this point, and honestly a Controller is probably the worst of the three possible ways of playing the game (K&M, touchscreen, gamepad).

I think it’s called “press your luck” in board gaming. It’s not especially hard to understand the game, but like a lot of the Endless games has a totally idiosyncratic logic to it, so yea, if you’re not willing to try the tutorial, it’s probably DOA for you.

Anybody can still do the full value conversion, but you do need to let GPU completely expire first and it’ll cost $14.99 to convert XBLG to GPU rather than $1.