So i tried this morning (WFH) a quick load of AC:Odyssey between the PS4 Pro and the Xbox Series S. The results were… not as i expected. Performance is good. Graphical fidelity… not so much. This is just shakey cam hand photos, i didn’t set up a tripod with the real camera, but even so you can see the difference. The Series S appears to be using some kind of “S” version of the game, with flatter textures and perhaps less shadow and less incidental vegetation.

Series S

PS4 Pro

Series S

PS4 Pro

I couldn’t tell a difference between forcing my TV to 120hz / 1080p and 60hz / 4k, but i probably need to experiment more with that setting.

This is how they work for backwards compatibility, unless specifically instructed otherwise by a developer. Series X runs the XB1X version, Series S runs the XB1S version.

Can you try the same thing with screenshots rather than taking pictures? It should be more enlightening as to what the consoles are outputting than shaky cam photos with unreliable white balance and exposure.

Oh yea… screenshots /iforgotaboutthat

No worries. I think @nijimeijer answered your question though. See here as well: https://www.eurogamer.net/articles/digitalfoundry-2020-this-is-how-xbox-series-s-back-compat-really-works

It’s already been confirmed that the ways in which Series S and Series X handle Xbox One titles varies. Only the Series X will benefit from Xbox One X enhancements to existing games - which typically boils down to resolution boosts, higher quality textures and other graphics-driven effects. Xbox Series S brings its additional horsepower to bear in improving the experience of Xbox One S titles instead. This is more limiting in some respects (a game hard-coded to run at 900p will not run any higher on Series S, for example) but the new console benefits from increased resolutions in games that use dynamic resolution scaling, as well as improvements to texture filtering quality. Obviously, running games from solid state storage reduces loading times significantly, while the Auto HDR feature we’ve seen running on Series X also features on Series S - all games should present nicely on HDR screens, whether they natively support high dynamic range or not. It’s a feature I personally can’t wait to test. Finally, it goes without saying that CPU-limited titles should also deliver more stable performance at target frame-rates.

If Odyssey is using a fixed resolution, that would lead to what you saw. There is also the possibility of a patch to improve how it looks. Though not sure what Ubisoft has announced, if anything, in that respect.

That’s probably right then, like i suspected.

I know how to get screenshots off the PS4 Pro but it apparently (?) is impossible from the Xbox? How do you just copy screenshots from the Xbox to a USB stick? Looking this up doesn’t provide a straightforward answer.

I think you can access the screenshots from the Xbox App on your phone.

https://support.xbox.com/en-US/help/games-apps/my-games-apps/share-clips-xbox-one

Edit: Also, good point by @Rock8man. Here is the Xbox app captures tab:

You can download your screenshots from there and share them from your phone or email them to yourself, among other destinations.

Ha, will have to try that!

Since uploading/downloading appears to be the only way (?) and the servers are getting hammered getting two screenshots off of the console will probably take an hour, as it’s all so slow.

Yeah, possibly. I can’t say how long the AC screenshots I took last night took to get to the XBox app. Just that they were when I looked this afternoon. Launch day server woes are much fun.

I install the OneDrive app on Xbox and share to that. Seems faster than the native Xbox sharing, plus I have them anywhere easily.

A friend of mine is admittedly disappointed that they removed 3D Blu Ray functionality from the XSX. His XB1X is part of his home theater system. While that format is admittedly dead, he does own a number of the discs, and would prefer to keep the option alive for those titles at least. I wonder what prompted them to remove something that was already present on the One; this seems like it carries over so much directly from that platform. I assume there is a hardware need as well that they just skipped on.

3D Blu-Ray functionality may be licensing rather than any special hardware. Microsoft already pushes people to the store to download the Blu-Ray player app so they don’t have to pay the fees with every Xbox sold.

Speaking of disappointments, I was sad to confirm yesterday that the OneGuide app didn’t make it over. In fact, there’s even an option in the settings menu about what app the Xbox should open if the Media remote hits the OneGuide button. You can choose any app that you have installed. Like if they hit OneGuide, you can open Tetris Effect: Connected, for instance.

My Costco order still says “Order Received.” I wonder if I’m actually not getting this thing?

I wasn’t going to buy the new Xbox because I would rather dump (a lot more) money into my pc. But suspended ping pong balls? I was already thinking I kind of preferred the Xbox over ps5 visually, despite purchasing a ps5, and this just cements that idea.

Will see how the load times on the Xbox compare to a best in class pc. Load times are super important to me, and not sure how direct storage is going to shake out.

Thanks for finding that interview. That was a great read. I hadn’t realized that Xbox had come close to going away. I’m glad Phil stepped up and took the role and made all those changes. I feel like they’ve been a big positive force for the industry during the last few years since he took over.

To what extent is the Xbox Series X a “gaming device” that I could put on my desktop and use to reliably play any PC game without tweaking settings, etc? I want a dedicated gaming PC, but really don’t want to put up with the hassle of drivers, Windows, etc. Are there any plans to move the Xbox Series X towards that type of device?