But will the Xbox One S be able to play Xbox Series games at 1080p 30?

That’s the question for sure. Dynamic resolution to the rescue?

It’s doubtful, because once you get into dedicated Series games you’re going to be taking advantage of CPU power that simply doesn’t exist on the Xbone. And that’s just the CPU. The gap between a 8c/16t Zen 2 vs Jaguar is MASSIVE.

Probably my fault, we live in a world where satire merges with reality after a few months.

I’m sure the xbone will get game ports for a year or two, just like always, and then they’ll peter out.

I dunno, the Switch Lite seems pretty popular. It’s not really apples to apples, but it’s in a similar vein.

All satire is misunderstood in 2020. I’m so ready for this ride to be over.

As I already said, this would probably be a day-one purchase for me if it had a disc drive. As it is, I’ll be waiting for the XSX to come down in price before upgrading.

I only have 1080p displays and have no intent to upgrade any time soon, so dickwaving over resolution does absolutely nothing for me. Give me consistent 60fps minimum in all games.

It really isn’t. Switch Lites have been available regularly throughout the pandemic while every other home console hasn’t. It’s been a completely different market from the Switch. It’s a dedicated handheld. This is something else entirely.

The Core Edition was affectionately labeled the “Retard Edition” on NeoGAF when it first shipped. I’m not convinced this Series S thing won’t get the same sort of label.

Gamers are oh so good at accepting lesser, more casual things, right? Right?!

Right, as I’ve said many times, 4k really doesn’t matter in moving content at common screen sizes and couch distances. You can’t tell any difference from 1080p unless you pause and do an A/B comparison.

4k barely matters in PC gaming, where you sit 2 feet from the screen.

That said, of course there’ll be a backlash against the “iPhone 5C” model, there always is. But it’ll be available for the market it’s targeting and it makes a lot of sense if you’re price sensitive.

The Series S isn’t for self-styled gamers. It’s certainly not for GAF posters.It’s for the people who only play Madden, or FIFA, or Fortnite, or CoD, on a 1080p TV. It’s for families who want to get their kids a console but don’t want to pay a fortune for games to play on it.

Whether it will work, who knows. Playstation’s brand is super strong, especially outside the US. But it seems like missing the point to say gamers don’t like cut-down systems, especially when the main thing that seems to be cut down (I’ll happily revise my opinion if it turns out that 1080p performance is shit) is the storage. And a $200 price difference is enormous.

I hope Microsoft isn’t making their engineering and/or marketing decisions based on what the collective geniuses at NeoGAF think.

I imagine NeoGAF also had a lot of fun with the Nintendo Wii. That didn’t stop it from selling 100 million units.

There is a huge market for consoles at $299. This allows Microsoft to more quickly transition to next gen rather than having all those Christmas buyers pick up an Xbox One instead.

I think it’s more likely they would buy a switch or diet PS5, but yeah.

Oh for sure Microsoft is fighting an uphill battle with Xbox in general. This last gen was just brutal for them.

So we’ll see how it goes. We still don’t know what the discless PS5 costs. Seems unlikely it’d be as cheap as $299, so if it looks like:

$199 - Switch Lite (very different proposition and buyer, of course)
$299 - Xbox Series S
??? - Nintendo Switch (sold out mostly everywhere, but you can be gouged at $399 or higher if you’re desperate)
$399 - PS5 Lite
$499 - PS5/Xbox Series X

I think it’s anyone’s guess where the market goes.

Edited with Switch prices just for completeness. But as others have noted, I think the $199 Switch Lite is a very different type of product and appeals to very different gamers than any Xbox or PlayStation console. And the mainline Switch is sold out everywhere.

I feel like your numbers are right on the money.

Re: Storage

It’s not exactly the best situation but there is the option to have a 1TB non-proprietary external SSD hooked up to the device. You can play XB1 games off of it but not XBS games, however they have said you can hold games on the external SSD.

So depending how long it takes to swap a game from internal to external it might be feasible to use a cheap SSD as a staging area even with 512. It’s not that crazy, as people used to do it on PC back when SSDs were expensive (though obviously not ideal).

Sure. It’s still half the storage, it’s not like the X360 arcade edition that came with 768MB of storage when the full X360 had 60GB. It’s usable.

I dunno, I’ve had enough people (even IRL) try and claim that 512GB is unusable lol shrug

Tech like DLSS shows that the need for native 4K is overblown. It’s a waste of resources that could be used for other features.

It’s funny to see the Playstation fanboys in full hysterical mode over this.

Hey everyone. Frame rate and resolution will vary by game. There’s a hard upper limit on the hardware, (Xbox One S and Switch can’t output 4K under any circumstances, for example), but there’s no guarantee games will hit those targets.

No guarantee every game on the Xbox Series S will run at a fixed 1080p, or 60fps, or either one.