Xcom 2

NEW YORK–(BUSINESS WIRE)–2K and Firaxis Games today announced that XCOM® 2, the sequel to the Game of the Year* award-winning strategy title XCOM®: Enemy Unknown, is currently in development for Windows-based PC. Developed by Firaxis Games, XCOM 2 transports players 20 years into the future, where humanity lost the war against the alien threat that has established a new world order. The secret paramilitary organization known as XCOM is largely forgotten, and must strike back to reclaim control of Earth and free mankind from the aliens’ rule. XCOM 2 is currently scheduled for release in November 2015. The game will also be coming to Mac and Linux via Feral Interactive.

“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title”

In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.

“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title,” said Christoph Hartmann, president of 2K. “With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”

“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”

For more information about XCOM 2, visit IGN.com, where the game is featured as the IGN First title for the month of June. In the coming weeks, IGN will reveal exclusive details about XCOM 2, including gameplay impressions, in-depth analysis of alien and enemy types, new soldier classes and combat tactics, story-focused insights and more.

XCOM 2 will be available for PC and is currently scheduled for release in November 2015. XCOM 2 is not yet rated by the ESRB. For more information on XCOM 2, please visit www.XCOM.com, become a fan on Facebook, follow the game on Twitter using the hashtag #XCOM2 or subscribe to XCOM on YouTube.

*XCOM: Enemy Unknown was named 2012 Game of the Year by the following outlets: GameTrailers, GiantBomb, and Kotaku.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

This could be so good.

I like how they are allowing you to import any save game of a losing XCOM 1 campaign to set the difficulty based on which countries were infiltrated before your eventual loss.

I was in the middle of watching the last ep of Game of Thrones, so I couldn’t think in a witty subtitle. :/

Yes please…!

Hell yes!! And with Jake Solomon at the helm once more - The only thing I can think of to peg as negative (We have to be wary, this is a gaming forum after all), is that its out VERY soon - thats not always a good sign.

Loved the trailer though - and now with more meeleing? Will be interesting to say the least!

Yup. Jake Solomon in charge of the sequel is good news to me.

Ehm, is this wishfull thinking or did I miss something???

With a November release, we’re sure to see some near final gameplay at E3. Fingers crossed.


I was just reminded of how good XCOM is, as I’ve been following Beaglerush’s campaign, and he just had a base defense in which one of the most beloved soldiers was killed. I was so involved in the campaign and in that particular battle, that the death of this virtual creature (whose personality had emerged through the campaign, through Beagle’s comments and growing attachment to her and reliance on her, plus fanfic about the series) moistened my eye a bit; the event also inspired great fanfic on the youtube comments, etc., etc.

2K/Firaxis seems to not announce product until it had already been cooking for a while, so the release date doesn’t concern me. Day One for sure.

So, it seems this is going to be PC-only. No mention of consoles anywhere…

Wait, it says it in the IGN article!

XCOM 2 / 1 Jun 2015
XCOM 2 Announced – IGN First
Fight to free Earth from alien domination in the PC-exclusive sequel.

If that’s the case, I hope they fix the UI, it seems the same as before

This is another one that will test my resolve. I really liked XCOM at the time, but in hindsight I can’t put my finger on why. I have to make tough decisions about what to play these days. This one might not make the cut without big changes.

It sounds to me the metagame/campaign is going to be very, very different. Since that was the weakest part of an excellent game, I’m excited.

I’ll tell you what they should do to reallocate development resources. Cut the multiplayer. Less than 10% of XCOM:EU owners have won a single multiplayer game according to the Steam achievements. That indicates to me that the MP audience just isn’t there for this title.

I’d enjoy some coop multiplayer, but their vs mode had no appeal to me.

I suspect it’s just different at a surface level, but in practical terms, it will be the same, you have a single base of operations like before, from where missions with marines are launched. The difference will be in the aerial combat, instead of sending a fighter / transport plane with troops, you do both in one go sending your own base, but it will be the same, as in you will research and buy combat upgrades to fight better.

Yeah, I always get a laugh when some people got all enraged when a new TBS don’t have MP.

The first multiplayer implementation was somewhat lacking, with some TLC it will be amazing. The fact that they’re even including it again give me great hope, they can’t rehash it just to be able to mark a checkbox in the feature list. Solomon wouldn’t do that.

I know Jake Solomon is a big fan of what the Xcom mods have done, especially Long War, which added a ton of great functionality to the game, so I’m pretty happy about this, and I’m sure it will affect the base as well.

Wait. What? Woah.