Grenades destroy any loot an enemy might have dropped if it kills them, but it does not destroy corpses. Note that only 1 enemy drops loot per mission, so if you’ve already had loot drop, you should feel free to destroy enemies with grenades. It’s also not worth taking fire to collect loot…usually.
So another reason not to buy this game, IMO.
You can’t play together online unless you have the exact same DLC. I got the full game plus something called the “Resistance Warrior Pack” on sale for like $45. My brother bought the base game for $60. Now we can’t play together. Doesn’t matter who hosts, it wants him now buy a $5 DLC in order to play online. The worst part? It’s a single player skin job. You can’t customize soldiers in multi so it has no effect there. They just want their extra $5 on top of the $60 he’s paid.
The games industry is getting so bad at this it’s made me want to avoid games completely at launch and wait months for the message boards to figure this stuff out. I’d actually like a refund on this piece of crap game from this price of crap development house. They can have their terrible game back, thanks. My favorite game series and I can’t play it.
Thanks assholes!
Maybe a way to disable your DLC’s from the Steam page so when you launch the game you’ll be compatible?
Alternatively their MP matchup could’ve been smart and just told you “You guys are incompatible, but we disabled what you had that he didn’t, or even better, included lower resolution versions of them for this MP game (like ARMA2 did). so you can just play and not worry about who owns what and why”.
Oh well.
After a lot of troubleshooting I got the game working.
There’s multiplayer in this game?
Did you try disabling the Resistance warrior pack on the game’s Steam page?
Xbox One. I can delete it, but does that mean I lose it? Will it affect my single player game and the customized soldiers I have? I can’t seem to disable it on the Bone.
It’s a mess, is what it is.
Deleting DLC won’t cause you to lose it permanently - you’ll just have to re-download the DLC when you want to use it. However, I suspect your saves and the customized soldiers won’t be compatible with whatever you’re doing when it’s not installed and trying to access them might screw things up. That really is a messed up system - seems like it wouldn’t be too hard to just do a quick checkbox, but then I’ve got no clue what code is involved there.
From Eurogamer:
There’s a brilliant quote from XCOM Lead Designer, Jake Solomon, in which he says: “We’re basically a 20-hour tutorial for Long War, and that’s okay.”
No more details on it yet, I guess, but this is great news! I still think XCOM Long War is the best the new series has gotten. And I love XCOM 2. My game of the year.
Listening to Dan Rickart on the Giant Bomb end of the year podcasts try to explain and remember why he didn’t like XCOM 2 and why he included it on the Most Disappointing 2016 list was infuriating, haha. Man I can’t wait to never have to listen to that guy again.
What were some of his reasons?
That was the worst part - he remembered not liking it (he thought maybe it “wasn’t very different?” but wasn’t sure!) and he gave it 2 stars in his review, and maybe he had some technical issues? “Oh yeah, it was really buggy at release” Alex Navarro helpfully offered, though no one seemed sure of anything like “facts” or knowing why it was on the list. They seem about to take it off. Maddening.
Here it is - https://youtu.be/VvrgYBXXVQc?t=2h4m37s
Clear as mud.
[Eurogamer] (http://www.eurogamer.net/articles/2017-01-10-xcom-2s-long-war-mod-will-be-more-accessible-to-casual-players) spoke with Pavonis to get a sense of what’s planned for Long War 2.
[quote]
“In the most general terms, our goal is to tell the XCOM 2 story in our own way,” explained Lumpkin. “Taking the game in the direction we took XCOM: Enemy Unknown - going for an extended campaign that keeps you on the knife’s edge between victory and defeat for the duration. And as with the original Long War, we added lots more problems for the players and also lots of new tools to solve them, but this time they are heavily influenced by the game’s guerrilla war theme.”[/quote]
[quote]
“The original Long War’s DNA was that of a hardcore mod,” said Lumpkin. "And while we made plenty of effort to open it up for a wider playerbase once its popularity grew, it kept its reputation as being very challenging. This go-round, we’ve tried to broaden our appeal by keeping the lower difficulty levels of Long War 2 more accessible to casual players who would still like to take part in an extended campaign experience.
"Those difficulties probably still harder than the unmodded game in the sense that we’ve added a bunch of mechanics for the player to figure out and master, but the gameplay is set up to be more forgiving to players as they learn the ropes. And make no mistake, the higher difficulties are still things even experienced players should very much lose.[/quote]
It doubles as an e-cigarette.
I’m glad they are expanding the research tree and adding some new tiers of research - that will be a lot of fun!
“We get it. You vape… orize aliens.”
I liked the long war mod for the previous game, but it was in my opinion, poorly designed. The game was WAY WAY WAY WAY WAY too stretched out for anyone but the most direhard fans of the battles and the game went on WAY too long, becoming extremely repetitive. It completely threw out the idea of getting a new little toy every couple battles.
I want to stress that i am not talking about the difficulty. I am talking about the number of battles between something new happening (new tech, new soldiers, new research, new equipment, new enemies, etc etc).
The faster long war option did make the mod playable, but i do hope they go in to this from the start with much better pacing. You can’t just extend the game in to infinity without adding content to match that extended length. The format of the campaign of xcom2 might also limit the extreme stretching as well hopefully.