RichVR
2772
I am old and forget things. But when did a green square on the ground under your soldier appear? It seems to be random. What am I missing?
That’s from bonds it means you can give a free action once if they are next to each other.
I don’t think I’ve ever used it
It transfers 1 AP and doesn’t require them to be next to each other. It’s super useful for getting a do-over on a missed shot you were relying on, but you have to remember to have the soldiers act in the right order so the one that can do without has the spare AP to give.
There is also an adjacency bonus, but I think that’s just an aim bonus or something else not worth putting two soldiers in easy AoE range.
The new game has me thinking that it may be time to give the old game (XCOM 2 WoC) another chance. Maybe.
I hate the turn timers. I recall being ambivalent about the bosses. I’m not wild about other things in the design either but to be perfectly honest it’s been long enough that I no longer remember that they were. I know that’s not helpful.
Any suggested mods? I don’t want to do anything dramatic, but something to fix the turn timers and provide some general QoL improvements would be welcome. Ideally, some sort of all-in-one package or at least small number - I don’t want this to turn into a project when I’m not sure whether I’ll play for very long. I wish I could remember with greater clarity what put me off years ago.
Many thanks for any advice.
RichVR
2776
Thanks guys. 1000 hours and I just learned this.
Why not just turn off the timers via a mod. Or double it in the campaign options?
RichVR
2778
Actually the basic WOTC game has settings for extending the length of the Avatar project and mission timers. Unless I modded them. :) Check it out, I guess.
What’s the general feeling about turning on/leaving off War of the Chosen these days?
Personally I’d never play xcom2 again w/o WOTC.
RichVR
2781
Yeah WotC all the time. It makes it more interesting. Except for their constant talking and bitching. I kill them to shut them up but they come back! That’s why the eventual missions to actually kill them are so REWARDING!
Two critical mods are Hush Little Chosen and, um, the one that shuts up Bradford. Maybe not on your first playthrough, but certainly for every one after that.
The nagging from Bradford is really bad the first month. After that, the Chosen are annoying so killing them gives some degree of satisfaction.
As for turn timers, WoTC is better than the base game as you get some campaign abilities that help, such as timers don’t start until you’re spotted and ones that add 2 turns to each battle. Plus, they can stack. By the early-middle of the game, I find the timers can be so long as to be meaningless most of the time. Reapers help a lot too as they can go pretty far forward without much worry of getting spotted, which means you control when you get revealed and when the timer starts.
Guap
2784
Agreed about noy going back to pre WOTC and I’ll go one further. I actually declare victory after all research complete and all Chosen beaten. The end game is far less interesting without the shit talking on the geoscape.
Basically I just want game villians to shit talk me from now on.
Yeah, I could see declaring victory and marching off the field after killing the Chosen, they are the most interesting enemies in the game.
The main reason I continue is because I so enjoy putting their special weapons to use against the aliens.
It may make my soldiers rather OP at that point, but somehow the struggle early on to keep it together makes demolishing them on the back end just that much more satisfying.
Alright fine, I’m downloading it. Damn you all for being helpful. :)
I recall that, at least for the base game, there were some pretty important QoL mods. Is that no longer true for WotC?
I started a new campaign a couple days ago because of you guys bumping this. One not-so-obvious thing, the TRAINING CENTER allows you to spend AP on generic soldiers.
I also added diablo-style lootboxes: Grimly Mod If you already playing campaign you need to add console launch to the steam exe link, and hit tilde in the game and type in GrimyLootUpdateResearch. You will then be able to research lootboxes to open each of them. The “suffixes” are added weapon/armor mods that seem to be movable between items.
Altogether it’s becoming quite a mini bookkeeping exercise remembering who has custom weapons and which weapon mods (like the free reload mods. if i knew i had it i would not be hitting reload constantly.) It would be nice if I could train AP in the same screen one levels up normal troopers. Having to hit a separate menu from the base is tedious. Inventory and weapon mods could have benefited from an integrated one-screen interface as well but I suppose there’s issues with getting that to work well on a console.
JPR
2788
Well, you want Evac All. A lot of people like Stop Wasting My Time, but many of the less invasive changes are available in the options menu with WotC. Firaxis did a good job of addressing many of the primary complaints. Maybe Gotcha Again is useful (it improves the line-of-sight preview).
For any mods, make sure you’re getting the version that is for WotC, because they aren’t compatible with the base game and vice versa.
There mods on PC that do all of thi…
Oh.