I finally had one of these missions and it was an awesome nail-biter! My 3 (lower level) dudes got caught between Advent and Lost and barely made it out alive.
RichVR
2872
Isn’t it convenient that they know exactly how many enemies there are, and when there are no more, but not their damn locations?
I very much enjoyed the team management aspect of Xcom2. I think it is one of the biggest flaws of Xcom:Chimera Once you get you team of 4 leveled up there is no real reason to switch them the out. In fact that last 2 guys I recruited never left the pass in my playthru.
I felt that the “team management” aspect of XCOM revolves around training exact copies of the same character archetypes to beat the limitations imposed. So you’ll have 2 snipers of the same, 2 assault of the same etc…
In Chimera, you don’t have to waste time in doing that, because there is no limitation in how many time you can use the characters. The training centre do force you to level up some additional character and so offer you an opportunity at discovery of whether you’ll like another character’s abilities in terms of team synergy.
JPR
2875
The class balance in XCOM2 is really pretty good. I don’t really feel that any of the classes have a strictly better overall combination of skills to choose, and if you always build every class the same way, you’re missing out on a lot of the fun variety and synergies that you can get by mixing it up some.
Anyway, I’m sorry that you didn’t get the enjoyment out of it that I did. I think we’re ultimately looking for radically different experiences.
Sorry if I made it seem that I disliked XCOM2 overall. I liked it. But I loved the Musashi RPG mods a lot more, and it served to highlight the issues with the handling of the RPG elements of the vanilla WoTC very glaringly.
I think those who loved the Musashi RPG mod will know what I mean.
Having said that, I think XCOM2 is wonderful, just that it has issues that are handled and much improved upon by the mods.
Strato
2877
The only thing I didn’t like about XCom, and it has been mentioned already, is the fact that there’s no sense of downtime. Sometimes it’d be nice to just take rookies out on a training run in an easy mission. The original old old game still had basic Sectoid attacks (easy to pick with Hyperwave decoder) that could at least give me an option to take on a mission that wasn’t some high pressure environment. XCom 2 and XCom before it, had the whole issue of staying above the curve constantly. One bad mission and it felt like the end.
DeepT
2878
That is one of the big design problems with Xcom. The easy missions go away. They should always have missions like that available so your B team or C team can get experience. Right now, about half way through the game, anything but the A team will get slaughtered. The also need to adopt the infiltration mechanic from long war, where every mission has many days to respond to and then you squad prepares for the mission, making it easier if you wait longer.
Quick question, tried Google with no good results: is there a way to bring up a soldier’s stats during battle, or check their loadout? I’ve got some people with experimental ammo and haven’t noticed a way to see it.
RichVR
2880
Hover your pointer over the silhouette of the weapon on the lower right to see it’s stats. Do the same over the squares on the lower left for various ability and negatives info.
Thanks.
I was hoping/wondering I could get the full information panel like when I’m on the Avenger but I’m guessing that screen is not available during a mission.
Sir, please report to the nearest Gene Clinic immediately.
RichVR
2885
Are you trying to generate static, sir?
RichVR
2886
This is strange. I’ve never seen this happen before. I’m rescuing a scientist. There are lost and advent. So far I am still concealed. My squad gets to the civilian. I’m on the upper floor of a building. I deploy my guys around the civ. Then one of my psi troops gets near her. WE’VE BEEN SPOTTED.
WTF? I try it a few times from a save. If I move the civ far enough away, no problem. But my psi sets it off every time.
RichVR
2887
Hi. Me again. When did they make it so that, when you finally see the door to the last chamber (on the final mission), it teleports you inside? What happened to fighting your way in? I was always very careful about positioning and making sure ammo was topped off. Now it’s, POOF, you’re in. Sloppy.
Yeah, I forget when they changed that in some random patch maybe like a year or two ago. I’ve no idea why they did that, doesn’t improve the game, in fact it breaks a progression that led up to it.
RichVR
2889
Oh yeah. The added ending cinematic is definitely a tease for XCOM 3.
“We have won the battle. Now comes the war.” Not soon enough.
FWIW, this also resets all of your “once per mission” passives. I’m not sure they did it for any balance reason though, I think they just ported it to be the same as the WOTC boss fights.