It’s on my list next time I see a sale on it.

No rush. Like a fine vinegar, it gets better and nastier with age. :)

I would argue the active aiming system in Phoenix Point is the only good thing about it. Otherwise it makes an excellent sedative.

Could the problem be that most people don’t take low percentage shots so they don’t experience those hits, but do remember the misses on high percentage shots because they take those?

Perhaps I am an outlier. My need to shoot is not so much about percentages. It’s more about what I wish would happen. So I notice 30% shots that hit more than I notice 91% shots that miss. And I always say something like, Great shot! or Fuck you!

Instead, you can get the zoomed in view lying about what you’re aiming at, when you’re actually going to hit an obstructing beam it isn’t showing, or a grenade arc that doesn’t take into account the inaccuracy the game adds when throwing.

It’s got pluses and minuses.

Just got a selection of missions to counter Chosen (who, btw, are creepy AF, and talk waaaay too much, like everyone in this game) actions, and the one that is most desirable in outcome limits me to three soldiers. Usually, I drop with six. Yeah, no. Ain’t gonna happen. It talks about a surgical strike and keeping it quiet, but by the way, you have to kill all of the bad guys. Have a nice day! Fuck that noise.

Wombat’s troops: You know we can hear you :(

You shouldn’t have to kill everybody on the surgical strike missions. That’s usually for recovering a captured soldier, which only requires you to run everybody to the evac point. Was it a different mission type?

Savescum is your friend. Avoid all pods, just kill the Chosen, complete objective, and bug out.

Don’t recall ever seeing that, sorry. If anything, the opposite - like how it brought back those crazy old school X-COM shots which weaved through 3 windows in 2 buildings from half way across the map.

Not saying the system as-is was perfect or beyond improvement; I strongly disliked how certain enemies would animate immediately after firing so you had to time things to coincide with longer idle animations, for example. However, to reiterate: it just makes it very difficult for me to want to go back to XCOMs abstractions.

The grenade issue; more a UI problem of not really communicating what could happen. Also; nothing to do with the active aiming system. In fact, if they’d stuck to that design philosophy - perhaps painting an ‘inner circle’ on the ground for where the grenade could end up instead of always presenting it as a perfect throw - there’d be no complaints.

Nonetheless, for me a lot less weird than XCOM’s soldiers that could somehow throw grenades several yards with literal pin-point accuracy, yet somehow completely miss a target at half that range with a shotgun.

Yes, it was a destroy a whatzit. The ambush recovery runs are easy, that’s with two, and usually Lost as well.

Okay, so I was wrong, but that’s not the mission I was talking about, either. Perhaps you haven’t encountered one yet.

Oh, I rescued a soldier once too, actually it was the Skirmisher guy I think. That was a cool mission, but it wasn’t limited to three people either.

The 3 soldier limit is just a random mod that the dark event counter missions can have. You generally shouldn’t do them, not just for the obvious reason but also because in vanilla there’s apparently a chance that it bugs out and still places the normal number of enemies, making it nearly impossible.

Yeah, it’s one of the reasons I prefer SteamWorld Heist and Mario + Rabbids. The former gives you a proper aiming system that is super satisfying and clean. The latter boils the percentages right down to: 0% (full cover or out of range), 50% (half cover) or 100% (open or flank), nothing in between, which made me realise how much I didn’t miss the increased granularity and the psychological effects of those odds. You’re never going to get too cheesed off with a 50% miss, but a 90% miss?

I’m looking forward to the big Steam release update for Phoenix Point. I’ve been holding off since I backed it!

I miss those.

I knew I was in for another abstract treat when I saw this in the XCOM 2 tutorial:

That’s pretty interesting about the Mario + Rabbids game. I’d check it out but I promised myself I wouldn’t buy a handheld just for a single tactics game again (*cough* Ghost Recon: Shadow Wars, bloody Gollop).

Hahah, yes, I own that as well and wasn’t that keen on what I played unfortunately. I picked up Fire Emblem: Awakening too so I hope that’s more enjoyable. I do have some buyers remorse over my 2DS but the Switch was worth every penny, and Mario + Rabbids was a big part of that. I initially played SteamWorld Heist on my Vita (one of my favourite experiences on it) and ended up buying that for the Switch as well to do a hardcore DLC run, and it was still a blast.

I fired this game up after a long hiatus to resume my second campaign I started using a custom pool of characters I had spent a long while creating.

All my saves are gone and my character pool has been wiped.

WTF?

Did you play both times with the same version (WOTC or non-WOTC)? I fired it up after a long hiatus too and my vanilla saves were there.