Murbella
1682
Can anyone explain why the computer will sometimes act like they are aware of where you are and a patrol will mysteriously run towards you and activate even though it is not an actual patrol path?
Is this on a mission before you’ve broken concealment? I mean, sometimes you can do it inadvertently by coming within a certain radius of an alien unit.
Here’s a question: are scientists auto-assigned to research or what? I see in my “View Scientists” list that they appear to be available, but can’t see any obvious way of assigning them. Do I have to build a lab?
Papageno, you’re my best Phantom ranger, but unfortunately you are out for over 40 days. Very sorry about that, but thanks for taking one for the team.
RichVR
1685
Killed off my best friend Joe and the manager of the Bitter End, Paul Rizzo. It was a bad day.
One of us told them where you’d be. Sorry, man: it’s a XCOM-eats-XCOM world out there.
I’m completely not sold on concealment focused rangers.
When i tried to use my major respecced i ran in to a lot of issues with LOS (scouting around, seeing nothing and then my unconcealed guys would get attacked by someone who didn’t show up).
My scouting also was not that useful, mostly just having me sitting in back while my force engaged a group. Then a patrol would come in to us from the north and then one from the west. You can’t scout that.
The problem is melee does not scale well and near the end of the game it does not compete with shotgun for damage at all. Still i think im going to respec AGAIN to go back to mostly melee but getting the double fire skill.
Miramon
1688
Concealment rangers are super-useful through most of the game. Sometimes you can snipe a ranger-detected group one at a time, because they sometimes don’t even activate on a far-away shot. And even when you can’t they ensure activating only one group at a time and prevent you from running into bad situations.
But when chrysalids show up their detection rules seem to be different than other mobs, and they will happily detect, activate and attack the concealment ranger in the same action if he enters their unmarked buried detection sphere.
Quaro
1689
Concealment rangers help you manage activating enemies, which is the most important aspect of not getting destroyed.
chrysalids seem to completely ignore the engagement system. In the map i saw them in, they pop up, run up to one of my guys and attack, all without the typical triggering thing.
Late game i’m finding a lot more instances where multiple groups are on the same exact spot, enemies trigger from far away for no reason, enemies take fire damage and trigger across the map and enemy groups that arent triggered move towards your group (not a patrol route).
ShivaX
1691
Chrysalids can still spot while burrowed, but you can’t see them so it is very easy to walk into their view range and get spotted/activate them. They can also attack off activation from what I recall.
I’ve had them pop up across the map, run to me and attack me all without triggering them in any noticeable way. These were FAR away too.
Detection range is pretty wonky. The game tells me that i’m near detection range of someone else on my concealed ranger (rest of team spotted), but when i move the ranger back to avoid detection, the enemy turns and instantly detects the ranger even though the game was previously saying he was not in detection range.
That experiment is done i think. There are just too many bugs with concealment and LOS to rely on something so fickle.
I wish there was a mod to fix melee weapons to be viable end game.
So the Ranger’s sword doesn’t get get a third tier like everything else? I haven’t played long enough yet to know.
i.e. the concealment information.
It does not always appear correctly. Rotate the camera around your ranger, that should expose all the ‘bad squares’.
There is also still a chance that if the enemy is flanking you and there is line of site when you move you get seen anyway. At least that has what I’ve experienced.
Stealth Rangers–just think of them as Snake Eyes. Awesome for exposing the map, and the extra gun/sword from a flank position can be absolutely brutal.
MikeJ
1698
Whenever I ran into Chrysalids, they activated as a group very early (activated by event perhaps?) and then seemed to scatter and hide. They could definitely run a huge distance from their hidden location and were hard to stop with overwatch fire (too many grazing hits). But the actual damage they did was not so bad. I think I’d prefer them being shorter range and not so hard to hit, but with some armor and more damage.
Did anyone get the concealed Chrysalid dark event? I tried hard to avoid that one.
Wow, I’ve never even SEEN that Dark Event. Thank the maker.
It does but the damage increase is minimal. A shotgun with rapid fire is going to be doing double to triple the damage while also being ranged.
Melee just gets outclassed once you get tier 3 and rapid fire. Probably even before then but that is when it is must obvious.
Also ironically a shotgun is more accurate at close range than melee (with decent soldiers).
Miramon
1701
This is strange, to be sure. When you factor in muton counterattack, plus the danger of activating foes with a pushed melee attack, it’s really only useful early in the game when an assault rifle does half the damage and has much lower accuracy to boot. If it automatically proced stun every time you could rely on it as a capability, but as it is you have to assume it won’t ever proc.