I’m a bit disappointed to hear that the Avatar project isn’t permadeath for your game - with my first, half-finished “getting to know the game” run, I was terrified of the counter, I thought it meant game over when you reach the final, so you had to gradually beat it back. Now Beaglerush tells me that you get a chance to salvage the situation and can “ride” the timer.
Meh, I suppose it’s better that way all round, and makes for a longer game, but still with some risk; but it would have been cool to have it be a hard counter. No doubt there’ll be a mod for that.
Btw, I had some problems with Avast causing crashes. If you’re having puzzling crashes you might have to make exceptions in the File System Shield for all the Steam folders and the separate XCOM2 folder in My Documents My Games.
I’ve also had to dial back my overclock from the spiffy 3.8GHz I’ve had it for years, to the boring 2.53Ghz stock of my ancient Core2Duo. The game seems very tetchy about overclocking, more than any other game I’ve played (in fact I’ve never had problems with overclocking in games ever before). Means I’ve also had to dial back the eye candy a teensy bit, but what the hey, still looks great.
I’m so lucky at the moment in that I’ve been having an unexpected week off, so I’ve been really hammering it. The more you get into it, the more you realize the game is tremendous, an absolute classic, even more so than XCOM. Everything’s just more refined and smoother-flowing all round, and the classes are just awesomesauce in action. I’m loving perma suppression on my Grenadier, it really does a lot to counter the “unfair”-seeming hardness of the game. The builds are fairly linear down the trees mostly, but there are some cross-overs here and there.
Also pleased with my facility build path, I’m fairly level with the aliens at the moment, if not a whisker ahead, which is as it should be. Mag/Gauss weapons and Predator/EXO/Spider, vs. up to Berserkers and those Centurion Mutons. Nearly ready to start taking a pip down on Avatar (which is about 3/4 way) on a new continent. Psionics up next.
But the cost in lives! 8 good soldiers dead and one captured. (Recapturing a Sharpshooter who was left behind as a VIP was a cool and unexpected touch - looking forward to getting that Ranger back at some point.) I’m starting to get less injured though, and those are mostly due to forgetting not to clump and getting grenaded.
I also spend much more time than is healthy in the Character Customization screen, sculpting these unique characters and loving them, and I’m usually so upset that I actually write special epitaphs for soldiers I lose. Only a few words, but sometimes the feels are quite feely.
The only mods I’m using are cosmetic/voicepack mods (but tons of them) and a few QOL (e.g. overwatch other/all), no gameplay affecting mods at all (e.g. Gotcha and other more game-changing stuff). Not going to touch any of those mods until I’ve played through as Solomon intended.
It really is a new form of art to have these characters who you live through emergent adventures with and have war stories to tell about. Nothing like it in the world. You can love characters in books and movies, but you don’t live and breath with them as you forge ahead into the unknown, like you do with these guys and gals.