Xcom 2

IIRC fuse works on live aliens as well.

She didn’t do well. That’s for sure.

In her defense, sometimes it does seem that the aliens have a grudge against a particular soldier. I’ve had a couple across missions that always seem to get the brunt of their attacks.

I read a post on Reddit where the guy did a serious deep dive into the code. There are specific things that the aliens do and won’t do. I don’t recall if driving one rookie over the edge was part of it. If I find it again I’ll post a link. Even if you don’t like Reddit, the XCOM2 sub is pretty decent.

Edit: Why do people in water burn for so long? In fact why do they burn for so long anywhere. I gotta give a strong talking to the engineers building armor. Could we leave out the flammable shit now? Or is all of the fire in the game created with napalm or thermite?

Magnesium for lightness and strength.

Now that I’m further along in my new game a couple of notes:

Fuse does indeed target live aliens as well as corpses. Unfortunately its performance is less than stellar. You might assume that having a grenade explode on ones belt would be a rather catastrophic event. It is not. Use another power if you can. I think it actually takes armor into the decision to cause damage. Which on first glance might make sense. But it is right up against the armor, which I think should cause more damage than it does. Maybe just sour grapes on my part.

Bladestorm doesn’t hit nearly as well as I first remembered. Or in my last game the dice were in my favor. This run is more miss than hit. Like five misses to one hit so far.

Yeah I didn’t find fuse very useful. I always had a better ability to use. And bladestorm seems always to miss for me, especially later in the game.

As much as I love psi abilities, there are issues. Mind control and domination have to be used with care. Control an alien too deep in their territory and you can trigger every pod on the map. After all, they are on your side now. OTOH I hate to waste domination on a grunt. YMMV.

Strangely enough, every time I used fuse I ended up “Missing” the character I was detonating the explosive on. I always figured it was a bug since explosions normally can’t miss, but I only used it a few times and it always let me down. Fortunately it was still good for taking out cover.

And yeah, that’s the danger of using mind control. Generally still worth it since it both draws alien fire and effectively removes at least one alien, but depending on the pod composition it could really mess you up. My favored MC targets were usually andromedons. Not the greatest damage dealers but they can soak up a bunch of damage and can run hog-wild through cover on the enemy’s side of the map to give my squad an advantage.

Best XCOM 2 moment ever: I had one of those streetlamp “control a random mob” things. Lo and behold, I was in control of a Sectopod, which then hilariously proceeded to wipe out its own pod :D

Campaign five is not going that much better than campaigns 1 through 4 :(

This ship defense is a lot harder than my last. I think it may be because it’s later than the one in my previous game. My guys are pretty tough so they are throwing lots more enemy at me. Has anyone else noticed something like this?

Not sure if I recall it being more difficult in my second campaign or not, I did have it come up later in the campaign, so I did have to face tougher enemies in the initial pods I had to deal with, but the reinforcements seemed about the same, just wave after wave forcing you ultimately to make a fighting retreat to the ship.

I did it! I dit it! 90 hours :/

Gratz Alistair!

Anyone else had a bug where, upon completion of a mission, being in the skyranger and getting the green/red continue thing, you get a clear shot of the landing gear of the Avenger (either night or day) and the game freezes? I mean, normally you get a black screen with a little blue glow, which I presume is some sort of abortive version of the landing gear shot, and the game proceeds to the landing-on-the-Avenger post mission shot, but sometimes this bug happens.

You have to load from the last autosave (or if on Ironman, re-start the mission), and even then it isn’t guaranteed to work, you might have to finish the last mission move several times.

Pretty annoying bug but I guess it must be rare enough to be low priority.

Hey gurugeorge, I’m assuming you’ve done the standard “verify integrity of game cache” thing, right? I haven’t run into the game-breaking bug you describe.

@Alistair Congrats. I’m about 105 hours into my first Veteran campaign (of course, it includes a bit of savescumming) and I’m close to doing the last set of missions. I want to take a psionic soldier with on the last mission (and maybe a couple of previous ones for practice) but don’t know what the “must-have” powers are beyond Stasis and Soulfire so I’m kind of killing time with other missions/taking territories till I get the person properly trained up. Whom to replace in the squad is another consideration. I’m thinking a specialist (I usually take two of them, two grenadiers, a sharpshooter and a ranger).

Wow! How do you guys keep a campaign going for 90 to 100+ hours? I think mine took < 60 and I was ready to wrap it up.

Well, if you’re playing “no backsies” aka Ironman it probably takes a lot less time. I had this one VIP extraction mission I was complaining about upthread where because of a cursed map layout, no matter what I did I couldn’t get everyone to the evac square in time and I wasn’t having it, so I kept going back to about 3 turns in and replayed it like a puzzle till I managed to do it. All told that one freaking mission probably took 10 hours total playtime.

If you eventually establish resistance contact in every region, you can keep playing indefinitely.

I was on campaign 5 on Veteran before I got through. 1-4 all ended in various flavours of slavery for humanity. I played iron-man ish for the first 4 attempts then when I felt I’d paid my dues did use a few saves for the final push.

I never invested in psionics - yes it was a problem, but massive firepower seemed a reasonable workaround :)