Yeah, so, never mind. Apparently, all you need to do is put someone in psi-armor. That was it. Gotta be the goofiest thing ever. I was keeping my guys in Titan armor for the extra defense.

I did notice that the first person I put the psi-armor on was the guy, so choose wisely just in case.

I never noticed this before so I don’t know if it’s a bug or WAD, but is the clock supposed to keep ticking when you have a squad out on a mission?

I took an abduction mission on May 29th, and when I got back to the base the date was June 9, so I got no end of month funding for May. Worse, it was a Very Difficult abduction mission that I HAD to take (no satellites over Africa, and the entire continent was up to 4 in Panic), and the entire squad, including my two best guys, got wiped out.

Is there any fix for the save game list bug? It’s going to make me play self-imposed Ironman because I’ll be too lazy to find the last save game somewhere in the list (instead of at the top). I remember someone tried to delete save games to shrink the list, but didn’t get it working. Any news?

Working through these bugs and this interface really saps my energy. I played a couple hours this morning and now I need a long break. The pace feels so slow.

Light Plasma Rifles + Scopes = +20 Aim Bonus. Give it to a rookie equipped with Titan Armor and watch them level up fast!

No, i don’t think there is. I noticed some people complaining about it on the official forums a week or so ago when i first got it. No response i could find.

I’d guess this bug happens once your saves go over a certain number.

I keep forgetting there’s a quicksave button. Maybe that doesn’t generate a new save game each time. I probably should’ve used that for my OCD saving.

Time for Dishonored!

Agreed. I didn’t have it until I hit like 130 saves and then removing the extra saves doesn’t stop it from happening: After playing for a while, my save list is truncated and only a restart restores the newer saves’ availability.

I had real trouble with snipers in the beginning. Squadsight was completely useless. Despite scopes, etc. even with good hit chances, the snipers on my team missed constantly. I could never get any extra kills or even shots with it. Once I hit Plasma Sniper Rifles, though, something seemed to click in a big way. I guess I started getting better about positioning, etc. as well. Now, rather than mostly-whiffing pistol-overwatchers, my snipers are rampaging instruments of death, delivering Earth justice to the alien hordes.

All in all, its a fantastic game that provides me all of the joy of the original, although there are few things that will equal looking at the worldscape for the first time in the original.

I think it is mostly positioning as my sniper is doing well with squadsight using the starter rifle. It takes a different mindset than playing a sniper without the skill. It also made me feel like a complete idiot for not using it the previous game.

The other skill (i think it is being able to shoot on the same turn you move) might sound good, but you MUST GET SQUADSIGHT WITH EVERY SNIPER. Absolutely, no matter what. I cannot stress this enough.

This is an even greater imperative than not taking suppression on heavies.

What can I do to get more snipers and assault people? So far the game has only seen fit to turn one guy into a sniper, and two into assault people, and one of those died (luckily the less experienced one).

Barring some “organic” way, is there a savegame editor or character editor out yet?

And I absolutely disagree. Squadsight is great, and you need a couple of snipers with this skill because when it’s needed, it’s needed. But Snapshot is underrated. There are more maps where being able to move+shoot (which is what snapshot gives you) outweighs Squadsight. In my opinion you want a mix of snipers in your ranks.

Heh, I guess I’m on the route to the endgame, and as it turned out I have a single psi gifted guy in the ranks of my veterans (a dozen guys). Another gifted is in my barracks, but he’s a green rookie (literally, not even a squaddie).


rezaf

Snipers can be pretty lethal with their pistol though, for the times they need to move and shoot.

I do think you could potentially do some interesting things with a sniper who who has Snap Shot and In the Zone though.

Well, i don’t take more than one sniper and with that limit, i could never see using a non squad sight sniper.

My current favorite is:
Assault
Assault
Heavy
Heavy
Support
Sniper

On many maps, once you get the sniper to a nice position, they can just go wild without having too move too much.

Without squad sight, a sniper is basically a rifleman and we have classes better suited to that aim. If i wanted someone who could run and gun, i’d take another heavy for another shredder missile which i’m finding increasingly useful as the game goes on.

Re: engineers, I’m not really clear on how they function in the game–is it basically that the more you have, the quicker things get built, although it seems that a lot of things get built instantly, and I don’t understand what the point is of the “engineers required” number is for stuff like that–are you good as long as your total engineering staff is above the number indicated? The way engineering projects worked in the original game was a lot more understandable- you had to produce a given number of laser rifles, it took this much money and this many engineers and took x amount of time, and that number of engies was totally tied up in that project for that duration.

Why do people need to restart outside the Tutorial game once they get the basics down?

Re: engineers

From my understanding, everything that can be built in the game has an engineer requirement. Meaning that you must have X amount to even build it in the first place.

If you go over that amount when building items, the item itself will be cheaper, but will still take the same time to be made.

With structures, you don’t get a discount and with the exception to power strucutres, the # of engineers needed goes up with each successive build. The difference is that with the more workshops you have with the adjacently bonus, will refund part of the cost to make them, after it is finished.

My take is that you really want to prioritize engineers above scientists to stay ahead.

I’m losing 1 noob per battle while my other 3 guys keep experience. It’s an unintended Star Trek episode thing going on. Is this a good ratio or am I doomed? “Classic” difficulty.

If it’s always the noob the redshit, while the other ones gain the experience, it’s a good trade-off!

On an abduction mission in Japan I’ve only encountered Mutons so far. When I uncover a group of 3, they scatter to take positions and then I can no longer give commands. The game doesn’t crash to desktop, but I can’t do anything. My guys can’t fire and I’m stuck. Since I’m playing in ironman mode I’m kinda screwed. I’m pretty far in too so I’m not happy if I can’t continue. Anyone else have this happen and know of a work around?

Someone mentioned that trying to switch weapons on the current guy might help get things unstuck? If that doesn’t work, I’m not sure what else you can try.

Wendelius