I’ve been playing this pretty steadily, and, for what its worth, I never played any of the original X-Com games to compare it to directly.
I’m finding the tactical combat a little repetitive. It really feels straightforward: march together from cover to cover, try not to trigger more than a single enemy cluster at a time. Rinse and repeat. The Terror and to a lesser extent Bomb Disposal missions are therefore more fun since you are encouraged to be riskier with aggressive moves.
This is on Normal difficulty, though, so I’m sure things get tougher on Classic. What I worry about is that I don’t see any room for the Classic experience to be “qualitatively” more difficult, if you understand what I mean? I envision just tougher groups of enemies in greater numbers, and there really doesn’t appear to me to be much in the way of response apart from sticking to the best cover and trusting the percentages and crossing my fingers. We’ll see.
The campaign seems lengthy though, so I may lose interest before trying Classic.
As for the strategic layer, I am very underwhelmed. The ant-farm base is cute and all, except largely pointless. It’s not even very busy looking so you don’t get that Anno XXXX feel of just sitting back and watching the bustle for fun or anything. It took about 20 minutes before I was just clicking through the menus and ignoring everything and being annoyed that I can’t go straight to the Mission Control from another menu.
Also, the Mission Control feels like a whole lot of artifice around a simplistic “next mission” button. I 100% get the “why only 1 Skyranger?” complaints. In theory I see a sort-of-interesting resource management game with your interceptors where you are trying to maintain coverage and keep them repaired, etc. (Though on Normal there aren’t nearly enough interception missions to make this a problem.) I would have been way more interested in something similar for the Skyranger(s), where I had to keep my roster and Skyrangers distributed in order to be able to get to events in time and I might have to send second tier units into a bomb disposal mission because they are the only ones close enough to get there in time.
Ultimately, when I click “Send Skyranger” why do I have to sit here and watch it fly to the location and watch the clock tick by? It’s meaningless, nothing is ever going to happen to interrupt it, it’s just tacking another 10 seconds of “loading” time onto things effectively. (This isn’t a big deal.) It just feels like a lot of effort was put into making the illusion of a game here.
The user interface in both halves of the game is well below the standard I’ve come to expect from Firaxis. The game is desperately in need of tooltips for things I have to open submenus for. Is there a way to tell what the continental satellite coverage bonus is for a continent at any point AFTER you initially get it?
At the end of the day though this game definitely has the Firaxis charm of there always being one more thing to do. The tactical battles are starting to wear as they get longer with bigger bullet sponges on both sides, but still brief enough I feel like I can squeeze just one more mission out before bedtime. There’s a lot to be said for that.