See, I still don’t get this.
Problem: An enemy is dug in behind good cover, making him difficult to hit.
[CENTER]Solution #1: Bullet Hell.
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Purchase every ability in the game that allows your troopers to fire multiple times, plus skills like Holo Targeting. Equip your folks with SCOPES. Fire a billion times and be assured you’ll peck them to death.
[INDENT]Downside: You’ll eat through a lot of ammo, leaving your guns empty at just the wrong moments sometimes. And sometimes the gods of chance will laugh at you and you’ll manage to miss with everything even with the targeting enhancements.
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Solution #2: I’ve Got Movement In Front and Behind.
[LEFT]Take Assault troopers with Run and Gun and Flush Shot. Take Support troopers with Sprinter. Get grapples and Snipers with Squad Sight. Use speed to flank and elevation to get a superior position on the target, defeating his cover.
[INDENT]Downside: All that running around might take a little while, and some missions are time sensitive. All that running around might trigger new enemies, making your situation worse.
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Solution #3: It’s All Got To Go.[/B]
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[/INDENT][LEFT]Load up on Heavies. Load the Heavies up on all the rocket and grenade skills. If you have a squad of three maxed-out Heavies, one Assault, one Support and one Sniper, your team has 19 cover destroying shots per mission, which really should be more than enough. Blow up everything!
[INDENT]Downsides: You’ve blown up everything! Which means your mission rewards will suck, the labs won’t have much to work with, etc. Your team will be relatively slow and immobile, and in some missions speed can be handy. You’ve also destroyed all of your own cover if you have to advance into the zone of your last fight to continue the mission. And your team will be low in other useful accessories like Medikits and Arc Throwers.
[CENTER]Solution #4:(Not Appearing In This Game).
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[/INDENT][CENTER][LEFT]All weapons can be aimed at and destroy cover. The answer for every engagement is “Hunker down. Destroy cover. Destroy aliens behind cover. Rinse, repeat.”
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[LEFT]Downside: Most tactical and squad improvement choices in the game become not all that relevant. The most efficient solution is obvious. A bright 6 year old can beat the game using one tactic.
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I could have someone who could run far AND shoot well AND carry a lot of stuff.
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But, you can see from a game design and game balance point of view why it isn’t necessarily desirable to be able to make a trooper who is essentially good at everything? It makes roles largely pointless, and takes the fun/tension out of leveling choices.
(As an aside, I don’t know if you’ve seen this, but if you just want to say fuck it and have a couple really maxed out badass troopers, rename any two guys in your barracks “Sid Meier” and “Ken Levine”. I wouldn’t do it in a first playthrough, but for a second “what the heck” game, why not?)