True. But I think SS had more to it, from a tactics standpoint, than XCOM does. XCOM is cover, cover, and more cover, with some abilities. SS had cover, but it wasn’t the be all, end all of the game. Leaving a soldier out of cover in XCOM is one-turn-and-dead every time (assuming the Aliens have been triggered on the map).
You still haven’t explained why allowing intelligent destruction of terrain would d0me the game and make it a cover destroyer.
I was trying to think of a practical example. I’m not sure how well I can articulate this, but I’ll give it a shot. If I could destroy cover at will, with my unlimited ammo, I would setup a kill zone of no cover. For instance, outside one of the larger UFOs, I would destroy all the cover that my soldiers weren’t standing behind. I’d do this in the first few turns, before any aliens were triggered (with the assumption that they wouldn’t just walk into the line of sight. It’s a safe assumption, as it rarely happens that they do this, even on Classic). Once all the cover in front of my dudes was destroyed, I would run one dude in - ideally with ghost armor and the nano vest, for a lot of protection and range - lure out the mutons, the sectoids, the thin men, and any other aliens who use cover, and then pick them off in the open area. They’d have no place to go, and the lack of cover is such a detriment in this game that they’d be killed in one turn. I think it’s why they gave aliens that don’t leverage cover - beserkers, chrysalids, cyberdiscs, etc. - big advantages in other areas (lots of health, lots of range, lethal melee attacks, for example).
I think this path I describe would be the main approach in this game, and I’m not sure I’d like that. Now, you could disagree that it would be, or you could counter what I’m saying by saying that there already is only one real strategy in the game: lure out the aliens one group at a time and hope there aren’t any weird respawns. And you might be right. Don’t mistake my reasoning for why the developers don’t have purposeful, gun-based, destructive cover, with a claim the the tactics in XCOM are without flaw. There is some questionable stuff, though I think it takes a while (a good deal of the game) to see it. For instance, I’m not impressed by the AI in Classic. It’s more cheap (and rigged) than intelligent.
The other thing I’ve found with XCOM is that even with “accidental terrain destruction”, there are some levels where so much of the cover has been destroyed that I can’t effectively move my troops (again, in large part due to the over-reliance on cover as the main tactic). Adding even more cover destruction would compound this problem (more levels where soldier movement is crippled).
I also don’t understand why they couldn’t have just made cover able to take more damage if they really thought people would just blast cover without thought.
Yeah, maybe that’s the logical way to do it and keep both camps happy.