I am cruising pretty well in my Normal game. Have 4-5 Colonels, some Psi guys, lots of goodies, nice base etc. Game got a ton easier once I got plasma tech in my hands and Skeleton Armor and beyond. The only tough mission I have had was the first alien base mission, and that was all because of a couple of 3 pull Chrysallid groups. Cyberdisc gave me a problem initially but a Heavy with Bulletswarm and Heat took care of that for me going forward.
Some thoughts on the game so far:
Manual: This game needs a proper manual. The command card Fireaxis turned out is an embarrassment and does not do the game justice. UFO Database in-game is similarly half assed.
Classes. They need to just let you choose the class on the transition from Rookie to Squaddie. I don’t like the way it is now at all and I don’t see a compelling gameplay reason to keep it that way.
Abilities. I think that many of them are clearly better than their counterpart, in almost all situations. For me, very few of them were tough decisions until Colonel. I am not saying that in most cases one choice is great and the other shit, just that there is too big of a utility gap between the two choices. I think the game could stand to have a few of them buffed or moved around. My thoughts on the 4 trees:
Sniper: Squadsight over Snap Shot. Gunslinger over DGG. Opportunist over Executioner.
Support: Sprinter over Covering Fire. Field Medic over Smoke and Mirrors. Rifle Suppression over Revive.
Heavy: This tree is fairly well balanced, though I lean towards Bullet Storm, Suppression, HEAT, Danger Zone and Mayhem.
Assault: Best balance out of the 4 classes IMO. I favor the defensive/survivability choices but I can see that going all cannon would be pretty powerful late game.
Psi: Haven’t played with these much.
Inventory: There absolutely needs to be a way to pull gear off of other troops in the Mission Loadout screen that does not involve going to the Barracks or adding a soldier to the team, stripping his gear, clearing him, replacing him and then re-adding gear. Its even worse trying to pull stuff off guys in Psi testing. With resource contention being a real concern all game long (from what I can tell anyway), I don’t have enough for guys in the barracks to be sporting A-team gear. Or maybe a setting that just throws everything that is not unlimited back to the pool after each mission?
Combat: I’d like the ability to set overwatch by default if I hit end turn and overwatch is an option for a soldier. It would also be swell if I could hit overwatch on a sniper that’s already moved but wielding a sniper rifle without having to equip the pistol first. Another nice to have would be adding ‘ghost’ shields to sighted enemies when you are considering where to move a soldier. So you would know if a spot you are considering flanks an opponent or not. Most of the time its easy to see, once you get a feel for the cover system. But there are still times when I dont quite get why an alien is not showing as flanked.
Terror Missions: I get what they are going for here but I think its just way to random as to how easy or hard they are. There are some maps where Terror missions are a joke (seriously in one of them all of the aliens were in and around the building closest to our starting point) and others where, in order to save most civilians, you have to move very aggressively, which ups the risk to your squad considerably.
That’s all I got right now. Looking forward to winning and replaying on Classic. Not sure I will ever be down for Ironman…