I think I’m discovering (on Normal difficulty) that squaddies can be so powerful you can’t complete the story missions.

I made a point of ignoring the priority missions for the most part while I build my squad up, and now they are made up almost entirely of captains and majors in Titan armor. I’m at the point where I have to take an Outsider alive, and can’t seem to do it - as soon as one appears. someone on overwatch blows it away.

I thought about dialing back to conventional weapons from lasers and plasma, but then my squad will never be able to take on the Berzerkers they encounter first.

Umm don’t set everyone on overwatch all of the time for that mission then?

Also, how the hell did you get everyone in Titan armor and majors/captains at this point in the game? Unless i’m thinking of the wrong capture quest (which seems like the most obvious answer), the outsider one is WAY early in the game, right? Basically the 2nd capture quest you get. If that is the case, then i was lucky to be using carapace armor then.

I mus be thinking of the wrong one because i don’t think you can’t even build titan armor without tech from MUCH stronger enemies.

On my playthrough in normal I general felt this was the case. On classic it’s happening a little bit too often that I miss 4 or 5 consecutive 65% shots.

Especially when aliens are elevated. I remember a thin man landing on the roof of a truck in an escort mission and my entire squad was unable to hit him with 80% shots.

Hunker down instead of overwatch. If you have titan armour you can survive that Outsider plunking at you with a plasma pistol.

Someone actually decompiled the RNG and determined they aren’t doing anything funny. It’s just the http://en.wikipedia.org/wiki/Clustering_illusion

How many different art resources has an AAA strategy game like Starcraft II?
I think you underestimate the amount of work such detail would require.
They already have a lot of different tile sets but there is only so much you can do by any realistic standard and the original was really a lot worse in this regard.

I don’t need to see stereotypical japanese houses in japan, but it would have been nice if they had spent a little more time on the UFO map design and in general made the maps feel a bit more… real, like you were fighting off an actual invasion rather than playing a board game.

In my opinion, Apocalypse really does this well. You frequently see civilians in missions, the maps reflect where you’re fighting and the UFO maps aren’t complete shit.

I’ve yet to see a really impressive map and i think i’m about 30 minutes from finishing the game if i push it.

No, you are thinking of the right one. A combination of luck, moving slowly from cover to cover, and training lots of backups. By luck in my first terror mission, three Chrysalids were bunched up, and I was able to take them out with a rocket strike before they could do any damage.

Couple random questions:

  1. Is there any advantage to getting a satellite up before the end of the month? Specifically do nations ever drop out before the Monthly Meeting? Also does the Satellite have to be “up and activated” in order to get associated Money/Scientists? I’m not positive, but it looks like the Panic Levels drop instantly and the Continental Bonuses also appear to occur instantly (although I could be wrong on that).

  2. Is the Iron Will (will levels increase much more rapidly on promotion) Officer Training unlock applied retroactively, or should I be trying hard to unlock that early, so it applies on my current promotions.

Yes. Failing a terror mission can trigger immediate dropout, maybe some other things too.

That’s a good question. I believe the answer is no. Should be easy to test.

[quote=“Giaddon,post:3450,topic:67930”]
Yes. Failing a terror mission can trigger immediate dropout, maybe some other things too.

That’s a good question. I believe the answer is no. Should be easy to test.[/QUOTE]

Good call on testing, and ouch, looks like you’re right. I’m currently not playing Ironman, so I went ahead and bought it. No change in any of my current soldiers’ Will levels.

I took careful note of my characters stats on my first playthrough. Iron Will only seems to apply to new promotions gained after the upgrade. Although if you get an officer as a reward for a mission they seem to be levelled up with the full benefit of Iron Will.

My first Colonel had will in the 70s, later Colonels had over 100.

Tony

Hmm, I hate to drop 200 monetary units right now, but maybe it’s worth it.

If you’re playing on Normal, you’ll be swimming in money later, so buy the upgrade now while you can get the most use out of it.

I just finished the game on Normal, and I was never swimming in money! But then I lost three countries, and I wasted some early money on gear I didn’t use much. Also, I was conservative about selling off alien corpses – way too conservative, as it turns out. Still, I lived the entire game from paycheck to paycheck, just holding out til the first of the month so that I could buy another Officer Training upgrade, or new armor, or new weapons, or better interceptors, or whatnot.

I played with no Ironman but should have done so, as I almost never loaded saved games (except twice to get around minor glitches). I lost 10 soldiers total, including 3 from the tutorial and 3 on the final mission. Final score was 3948 or some such. 28 Steam achievements. Won the game; not sure I fully understood the victory cut-scene.

Anyway, I had loads of fun with this new incarnation of XCOM. It had me just as addicted as the original game. I liked the new squaddie abilities, the redesigned single-base strategy layer, the graphics, the glam-cam, the music, and of course the core gameplay, the tactical battles. As with the original, I found Mind Control annoying, but next game I’ll prepare for it better (by getting the Will upgrade earlier).

To be sure, I didn’t love everything. The engine doesn’t handle multi-story buildings briliantly, though I was able to manage. I yearned for some sort of LOS tool to tell me what my snipers could see from where. All too often I’d think I’d have set up the perfect sniper nest (with the Squad-view ability, or whatever it’s called), only to find that the sniper apparently had a blocked LOS. I worry that the strategic game is too much on rails: one always must prioritize Engineers in the early going, it seems. Also, sometimes the squaddie abilitiy-choices seemed like no-brainers.

Still and all, these are minor quibbles, at least for me. I loved this game. On to Classic/Ironman, at last!

So does anything actually happen if i don’t shoot down UFO’s and i don’t investigate landed UFO’s? Are these just random resource mines with no actual penalty for not doing anything about them?

The value of Iron Will depends on how many casualties you are taking. I’ve found that soldiers are most vulnerable to psychological effects at low ranks. The will bonus you get for leveling up is enough to protect most soldiers regardless of whether they grew up under Iron Will. So the main advantage of Iron Will is that it gets new young soldiers mentally fit faster, so they don’t suffer from panic etc.

So if you’ve got a nice stable of high level characters, the priority for Iron Will is lower. If you are constantly filling your team out with low ranked soldiers, then Iron Will pays for itself through fewer panic attacks.

Theres no doubt its useful, but there are so many useful things to spend money on…

Tony

Your council grade goes down. I had what I thought was a great month, but I couldnt catch 2 UFOs because I didnt have upgraded interceptors in the field, and an A became a C.

I quit my Normal game, I was really close to the end but just decided to restart, I do that a lot. Going Ironman Normal…so far, so good. I am experimenting with the offensive side of the Assault tree, and its pretty tight. Still took Lightning Reflexes though, love that ability. Also got snap shot on one of my snipers, and will go In the Zone instead of Doubletap.

I took Africa as my base instead of NA, not really digging it. I think NA is the way to go at the outset.

Just another thing that feels artificial and unrelated i suppose.

I miss Apocalypse where things actually made sense and seemed realistic.

Anyone know what the deal is with the Foundry?

I’ve researched things like the improved Arc Thrower and Pistols, but I don’t see any new items showing up for manufacture, and my existing items seem to have the same stats as they always did.