I agree with all you’ve said. I haven’t kept up with the official forums, but I’m curious – what explanation could possibly be offered for the magically teleporting enemies if it’s not a bug?

I have to say I’m also mildly disappointed by the patch notes.

It happened to me one time before I heard about the bug. I was inside a building and just assumed they dropped in through the roof. I thought it was pretty cool, actually. No idea if that was really what happened or if it was a bug, though.

You guys are kinda laying the full on apologist mode kinda thick. The guy was just bummed something that bothered him wasn’t fixed yet. The first time I ran into the bug it was with a pair of berserkers so I assumed they had cloaking tech, thinking along the lines of the cloaked elites with the energy blades from Halo.

I’m also kind of baffled by this: just because you’re working on fixing a lot of flaws, noone can complain about other flaws you haven’t yet fixed? Naturally you can’t fix everything at the same time, and to me it isnt a big problem if some things are fixed in a later stadium, but from the customers perspective these flaws shouldn’t be there in the first place, so they have every right to complain about them. And I personally would be quite happy if everyone would do so as politely as Rezaf did…

I wish those who came down on Rezaf could have been as polite in doing so as Rezaf has been throughout this thread.

Troll indeed!

Here’s a good example of the problem: http://www.youtube.com/watch?v=FPoBOujd8SU

I’m also concerned with the freshly teleported Chryssalids charging the ghosted soldier like that – something I haven’t seen before. How could they know that soldier’s location?

No, I’m not responding to him being bummed that something that bothered him wasn’t fixed yet.

No fix for the teleporting enemies?
That’s disappointing.

This is fine.

They appearently haven’t been listening to the comments THAT closely, after all.

This is the dickish part.

“Hey, we looked at the list of problems you guys brought up, and we’ve started working on them. Here’s our first set of fixes.”

“Meh, you clearly didn’t even look at the list, because the issue I care about wasn’t resolved.”

It’s not the attitude, it the repetition.

At some point it’s: we get it. You don’t like the game. We know. Seriously. You’ve told us. We can pick up what you’re putting down. We can dig it. The last twenty or so posts about how you don’t like the game gave us a pretty good clue. So… we don’t need another twenty. We’re good.

I just want to point out something I noticed while looking at the video closely. If you freeze the frame at 0:54, you can can see the two Heavy Floaters and two Chryssalids located near the two identical trucks in the back (northeast of the ghosted soldier as she moves toward the car). But for whatever reason, these two groups each teleport during the players’ own turn (and the Floaters teleport way beyond their movement range).

Yeap, they’re teleporting alright.

Now I’m really worried that the actual “bug” is that you are able to notice it.

Is anyone seeing a bug where there’s a false alien notification (red alien head on the right of the screen) with the latest patch?

Did you just finish killing an alien with overwatch fire?

Known issue with killing a alien during reaction fire phase. The red alien alert still shows up.

I’ve been save scumming a lot during my first playthrough, and I’m pretty sure they aren’t teleporting. They just stay invisible during their activation.

Wait a minute, weren’t we talking about the patch now?
I don’t recall mentioning or complaining about the game in that post?
double checks
Yep, damn sure I didn’t.

Of course that line about them not following the community not THAT closely - mostly being silent on their own forums and cherry picking a (very small) number of bugs from a (rather large) list whilst not losing a word on all others struck me as - just as I wrote - a little disappointing.
I had the teleporting issue like three times during my campaign, and camera, while somewhat quirky, didn’t bother me all that much.
No other bugs were obvious and/or memorable enough for me to even remember them now.

As others wrote correctly, while it’s somewhat irritating, there’s even a chance that the teleporting enemies are intentional somehow - if so, they should’ve clarified that, instead of maintaining radio silence.

If you’re super-sensitive, I guess you could say that was a dickish line - but even doing as much as posting that makes you MORE dickish (especially if you actually use that term) - especially if you make up tons of stuff that I never said or even just implied, as Hugin did.

Also, the part about me not liking the game is INCORRECT. I don’t like some PARTS of the game, sure, and I believe it has no longevity, but, quirks aside, I rather enjoyed it while it lasted. To remind you, I said 7/10 (on a 1-10 scale), which is far from GOTY, but also far from disgust.

Actually, as you might have noticed, I like the game enough to continue to follow it’s developments to a degree, even while I don’t actually play it any longer just now. New content, offered via a free patch (unlikely), modding or DLC (the one announced I have no interest in) might change that, though.

Finally, even if I DID continue to post all my disappointments in the game over and over again - which I don’t and have no intention to do - this is an internet forum, and I didn’t read the part in it’s rules where one cannot express opinions that differ from yours or even from that of the majority repeatedly. A few crappy anologies aside, I try to stay polite and to the point, and unlike some of the other fine participants herein, I don’t resort to calling those of you whose opinion differs from mine stupid sh*thead trolls. If that makes ME a troll … I guess then I’ll have to bear that burden.


rezaf

I like the game enough to continue to follow it’s developments to a degree,

Yeah, you follow the development so you can make passive-aggressive posts about how they didn’t fix everything with the first patch.

That video has me convinced otherwise. How else do you explain the Heavy Floaters moving across the map during the player’s turn? That doesn’t make any sense. If they were just activated, wouldn’t we see them taking position around those trucks?

If the game is taking these types of shortcuts by design, I’m really disinclined to keep playing. That video looks and feels like A.I. cheating to me.

Edit: Even if I grant that what you’re saying is true (that the aliens stay invisible during their activation), why did those Floaters get a free invisible move so far away from their original position? And without an invisible move (which is, for all intents and purposes, “teleporting”), wouldn’t that Hover SHIV have spotted them? Doesn’t letting the aliens slip last that unit, essentially undetected, feel a little like cheating?

You know what, I’m gonna use your own weapon and turn it against you.

Don’t feed the troll!


rezaf

That’s what it felt like to me as well. Can’t say I’m surprised if it is, honestly.

The video shows other bugs, like invisible civilians, so here’s hoping that what we’re seeing is indeed a bug and the aliens’ brains haven’t been “streamlined” below the level of their ancestors from 1994.

I have also yet to encounter an instance of the aliens’ patrolling as others have mentioned – so far my team has gone through the same motions in every mission: bump into a group of 2-3 aliens, “surprised” cutscene, free move. Playing in Classic Ironman mode.

I’m in Classic regular mode and I frequently see patrolling aliens in the latter missions (post initial alien base missions).