Multiquote mania!
Think about it this way: X-Com had unlimited squad size (as far as the transport allowed). This meant that, even if - for whatever reason - you had no seasoned personnel available, you could always just bring a human wave of newbies with you, maybe even fully counting on losing half. This allowed even strong opposition to be tackled by a large enough number of green troops - in XCOM, with the 6 men squad, such approach is impossible. I guess it is possible to come back to a degree by making clever use of your six green guys, but you can’t do the human wave thing.
While I wonder what’s taking so long with the former, I seriously doubt the latter will ever manifest itself. If I end up being wrong about this, I couldn’t be happier about my own error, though.
Completely agree, but …
Modding was/is no priority for Firaxis, that’s what they said.
Yeah, the only reason imaginable to me would be DLC milking … but they only announced two DLCs, and the one they detailed isn’t exactly ambitious. With as many players as this game has, if the game had a map editor, the complaint about limited number of maps would be invalid in no time. Looking at FFH, just imagine what kinds of mods people would make with full modding capabilities.
Since XCOM is mostly sprint rather than marathon, it’s also quite dangerous to wait too long with this - the host of people will have shelved the game for a very long time if they take years to release modding tools like they did with Civ5.
My mileage does vary. The limited map pool did bother me even during the first and only full game I played. It’s not a game-breaker by itself, but annoying and unneccessary.
Couldn’t agree more - welcome to the club.
Yepp, making far less, but more meaningful decisions means wrong decisions can screw you. This can even happen much later - I becan focusing on satellites too late and once the pacing picked up it was very hard to even remain afloat. And you can die a death by a thousand cuts, losing a veteran on this mission might not seem so serious, nor losing another one there, but at some point not having those veterans will at least make the game a LOT more difficult, maybe even impossible.
But the original had more optional stuff. For example (I hope I’m not misremembering this), you could get good results from researching alien commanders after the first one.
rezaf