I just wanted to share a charming magical moment I had with this game.
First time I’ve tried a S.H.I.V., and I was trying one out on a Large Scout downed UFO. At one point, with the creepy tension and the weeoooo s-f music, just in front of the U.F.O., while I was sending my doughty wee S.H.I.V. in to scout around a bit, with my men strategically place in Overwatch, and doing that “did you hear that?” thing, I had a sudden wash of the feeling I used to get as a kid when watching that absolute classic, Forbidden Planet - sort of a “yay for human technology and bravery, and our mechanized buddies”, or something around that area of feeling, and I had that exact same feeling in the game just at that moment. A right Proustian whiff of it.
Just a silly thing, but a testament to the deep immersion this game offers.
As general thoughts (since I’ve never laid out any thoughts on this), it’s stupidly addictive, but sometimes feels a bit board-gamey in its abstractions (I think this has been mentioned). But it’s one of those “flawed gem” games whose faults and limitations are in a queer way an integral part of the fun (like the original C&C for example). I played a bit of the original years ago, and played enough to appreciate what people were banging on about, but alas by that time I was a committed graphics whore, and couldn’t stand the eye-bleed, so for me it’s really nice to have it spiritually updated.
I mean I can imagine all sorts of ways to smooth it out - e.g. not to make getting satellites a.s.a.p. the ONLY path to success, for example, that just seems like bad game design (no choice-point there). And I generally prefer “realism” in my games - I’d much rather game designers just miniaturized and compressed what you’d expect in real life (or real-life s-f or real-life fantasy), and make you competent and heroic (but not godlike) in that world, and have that be the “rules” - I mean surely the technology’s nearly there ffs :)
But whenever I play an old skool game like this, I recall that there’s also a certain charm in absurd gamey (and sometimes technological) restrictions too, they sort of narrow down your world and your focus, kind of dumb you down and focus your thinking, but in a way that makes the immersion quite deep.
And also of course the silly difficulty and the hair-pulling, monitor-spittle inducing, dev-cursing moments - they’re all part of the fun, and make thost fist-pumping victories all the sweeter :)