Man, this is fast becoming the most addictive thing I’ve played since City of Heroes (hey, it was my first MMO :) ), and C&C before that, and Doom before that (the high watermarks of videogaming addiction in my life till now). It’s come along just in time to renew my love of videogames, as I’d been getting extremely bored with recent MMOs (my genre of choice for the past decade or so).
At the moment, I’m thinking about the ending and the story. I’ve seen lots of comments that the end is disappointing. I think we have to separate gameplay disappointment from story disappointment from execution disappointment. Gameplay wise the ending is a bit linear and too easy - anti-climactic in that sense. Execution-wise, it’s a bit flat and short on cutscenery (given some of the rather good earlier cutscenes, like the whooping and clapping cutscene the first time a UFO is shot down, you’d have thought they might have pulled out more stops at the end - our brave soldiers return home, maybe some reflections from Vahlen and Shen, maybe some more insight into the Council, etc. - but budget and time, I guess.)
But story-wise, in what’s revealed in the monologue during the final battle, I think it’s pretty decent and thoughtful for a videogame. There are nods to other s-f mythoses (e.g. David Brin’s Uplift series, Babylon 5, Mass Effect - Or cribs, I guess, depending on how you look at it), which is ok in my book, most s-f nowadays draws from a common stock of tropes and there’s little new under the sun. Obviously part of the idea is to leave open the possibility of a sequel, and partly it’s just a way to try and give some sort of vague context for the gameplay, so it’s kind of sketchy. But it’s also nicely ambiguous.
Some thoughts (I’m sure most everyone here knows the end, but just in case:-
[spoiler]
It’s clear (and foreshadowed by Vahlen, I think) that they could have flattened us from the start if they’d wanted to. That they didn’t suggests that they were testing us like lab rats, first by abducting us and seeing what we are made of, then by feeding us incremental challenges and seeing if we’d adapt and overcome, and eventually develop Psi powers to complement our intellect (revealed by our ability to reverse-engineer their stuff) and body (revealed by our bravery and skill in combat). It looks like the idea was that either we’d pass this test, or if we failed they’d simply enslave us as drones/warriors like they did the previous “failures”.
Why the testing? Obviously not just to produce drones or slaves, since they could have done that from the get-go. Here it gets ambiguous. It seems like either we’re to be “uplifted” or to be hosts of some kind for them. And the ultimate purpose seems to be to prepare for some greater threat (that’s where the sequel presumably comes in :) ). “Uplift” per se seems too benevolent. However, although their testing us is causes us suffering, they don’t seem to be gratuitously cruel (which was the problem with the Sectoids that they acknowledge). It’s more like, as I said, we’re lab rats. Humans think some lab animals are cute, and generally wouldn’t hurt them gratuitously, but we think nothing of using them for experiments. Same with the Ethereals relative to us.
The Ethereals seem to be a species strong in the Force but weak in body. Who are they? Bit of ambiguity here: the game calls the tall thin guys with the ornate helmets “Ethereals”, but the storyline seems to suggest that the Ethereals, properly speaking, are a purely psionic species that’s looking for the ultimate host, and the tall thin guys are just the last attempt to create a decent host - another ultimately failed attempt. Or are they ultimately trying to uplift partners in a fight against some larger threat? (i.e. they’d actually prefer equal partners to just more drone types?)
They are outcasts, but from what, and cast out by whom? Other Ethereals who have gone on to higher things (Singularity type deal) or some other, unnamed shadowy (see what I did there? :) ) manipulators, who may provide the big threat in a sequel?
Another point: I normally hate “it was all just a dream” stuff, but it’s obviously a possibility that the whole ending sequence from the moment when the Volunteer goes into the Gollop Chamber could be a kind of Vision Quest, or initiation, or something like that. That’s a possibility hinted at by the mobs that go poof when you whack the Uber. A test to see whether we are capable of the ultimate sacrifice? But any old soldier is capable of that, as has been shown throughout the game, so maybe not …
Anyway, no reason for this other than it’s fun talking about something one enjoys :) [/spoiler]