Okay, got into this Classic-Ironman run; like you guys were saying, it feels like a different game. Here was my latest scrape, which included a pretty great Xcom moment:
It was during a council mission. I was extracting Anna Sing from that map with the two fountains in the middle. First casualty was my French sniper. He clambered up on top of a bus and got brained by a sectoid – tough break. The other three soldiers take note, and keep their heads down as they scramble into cover. Or at least they thought they did: my assault, Cunningham, gets shot through the bus windshield, a sightline I hadn’t seen. But he’s stable at 2HP. My heavy kills one of the two sectoids, and Cunningham gets the other. But the pathing of his approach is careless, and he wakes up a Thin Man on the other side of the map. That probably won’t be an issue in like two turns, right? We grab the freaked out Sing; she takes cover behind the bus and starts blithering. (Sorry you have to see Henri’s brain matter dripping down the bus window… but that’s full cover, lady.)
Cunningham and my support are the rear-guard, and the two hunker down with no aliens in sight. Things look good – Sing will be on the waiting Skyranger in three turns, max, and they’ll be on it in four.
Then the poison cloud descends on them. Already at 2HP, and with no medkits available (I like grenades too much…), Cunningham is doomed. Not everybody gets to come home from this deal, soldier. I order him to charge the thin man. At point-blank range, the shotgun blast cuts alien in half, releasing a second poison cloud, inside of which Cunningham succumbs. Now there’s just one sectoid remaining, and if the panicking support can get him right now he can get on the Skyranger before the toxins shut down his central nervous system. Feeling the seizures beginning, he staggers into the open, risking a reaction shot that doesn’t come, and pulls the pin on the grenade. The sectoid’s last known location was behind a planter. He lobs it into the shadows. There’s a blast, a flash of light. In his ear he hears Operations telling him there are still hostiles in the area. “Stay frosty,” he hears, as he collapses beside the fountain…
(The mission was a success in the end. After escorting Sing, the heavy doubled back, going from cover to cover like an American Gladiator contestant. She throws a perfect grenade and gets to go home on a Skyranger with plenty of open seats.)
Whew. So I should bring medkits, huh? Also, Thin Men are terrifying. 4 hp?! My grenades only do three!
Wondering what are the preferred research choices in the Classic early game. I reallllly want to get my hands on some carapace armor, but it’ll take 28 days to research it. Worth putting off Xenobiology?