It was. Or I thought it was. You said so at the end. That you were looking forward to playing it more.
What I don’t enjoy is pointless sportcaster-style interviews: “How hard was it to get in there and play hard? Do you think you can take today’s performance to the next level? What kind of motivation are you going to take into next week’s game?” So much of game writing/interviewing seems to be exactly this.
Completely agree. In my post I mentioned that I was happy to hear an actual interview, rather than just the usual. I don’t think Jake was aware of you guys asking actual questions. That was my impression, and that was on him, not you guys (or I could have misinterpreted). Which is why I mentioned that I thought he was giving the stock answers before he realized he was with people that actually wanted to have a real discussion. At that point in the discussion, he gave real answers (the point about cover and level design, the point about the darker side of xcom, etc.). It was a good interview, and one of the only recent ones with Solomon that was an actual interview. The rest - since PAX, really - have been the usual fair that you so dislike.
The “I don’t take days off” thing was definitely a joke, sorry that it didn’t fly.
I guess it was just dry. More dry than usual. :) I have listened to a lot of 3MA podcasts and if I had to bet, I would have bet you were joking. But in the context of the rest of the interview, I wasn’t completely sure. I suppose part of it was the questions you asked about zooming out and the ability to change soldier customization via a “PC” interface that made me think the “days off” comment was not a joke (Jake was silent during those questions). Not a big deal, probably paralysis by analysis on my part.
My point isn’t that glitches aren’t bad, my point is that how would you know that these glitches are even glitches, and more importantly, how would Jake answer definitively about whether they’re fixed based on a loose description from an audio interview? He’s not going to put his QA guys in the hole like that, he’s going to give an answer like “yeah, we fixed a lot of stuff since that build” since they probably did. Hearing “the roof has camera glitches, fix it Jake, fix it” is not going to solicit a good or definitive answer. That’s my only point, not that glitches aren’t bad. Glitches are bad.
I don’t want the game so badly that I’m willing to play something where people shoot through walls. I want to know that it really is fixed, and I have not yet heard any confirmation that this type of screw up really is gone in the final release.
The gamespot video preview is where Jake said this was fixed. He said it definitively. Here (at the 54:41 mark): http://au.gamespot.com/shows/now-playing/?event=xcom_eu20120924