CF_Kane
1761
A thousand times this. Videos are great for some things, but most of the time I’d rather just read a summary of what was said in the video than spend an hour watching it.
Mr_Zero
1762
If the die hards have lost ground, why is that? Are former die hards transitioning into casual play as they get older? Or is the tent bigger, and the influx of new players has skewed the ratio towards the masses?
Savillo
1763
Enemy Unknown does have height levels. Use the mouse wheel or keys F and C to change between them. You do have to initiate “flying mode” as an ability (if wearing the correct armor). I found it a little difficult to see exactly where you’d be putting a soldier. You don’t have the multi-level box cursor as in the original. Just a box on the elevation level you’re viewing.
Environments are fully destructible (from what I can tell) but as in UFO Defense, not Apocalypse. We were just discussing that few weapons have a free-aim mode.
I published a multiplayer preview last week on GamesBeat if you’re interested in more detail.
Tom_Mc
1764
Without any actual data, I would say its the influx of new players. Especially when you consider this is a console title every bit as much as a pc title. I don’t really consider this a horrible thing as I can probably get friends to look at this game where I could not get them to look at the original. And for the serious players there will always be serious games. They may not be triple A titles but they will never go away.
Tom M
How can they be “clear” cases of bad streamlining if you haven’t played the game? Context is everything for this kind of stuff.
Jenner
1766
Jake goes ‘undercover’ at a game store and tries to hustle patrons into buying XCOM.
Savillo
1767
I know that store! Funny video.
That was brilliant. “Which isn’t like chess at all, now I think of it.”
Tom_Mc
1769
“You’re eighteen right?” Quote is more awesome out of context.
Why couldn’t he sell the game early to one of us chomping at the bit? I know not as funny as trying to explain Xcom to your average joe but we’d appreciate it a lot more.
Tom M
nKoan
1770
“You could play this game for 10 hours and still lose this thing”
Not the best marketing strategy for most gamers.
Thrag
1771
No. In some of the various gameplay videos multi-level buildings are shown and in the demo you can get up on rooftops. One of the videos showed a sniper using a grappling hook contraption to zip up to to high ground.
Quaro
1772
Nah it’s cool. People understand that if you can’t lose it’s not a strategy game. Just like Civ.
I would disagree, since it’s been the number 1 game sold on Steam for awhile now, and in the top 10 for a very long time. :) I hope more publishers stop thinking as you are, and look at what people actually want from there games.
rezaf
1774
In these cases, the context is irrelevant to me.
The game can STILL be fun, of course, it’s just that without such limitations it could be even better - for me, at least.
Still, thanks for the clarification everyone about height levels, I stand corrected, and I’m glad this is the case.
rezaf
Reemul
1775
Just pre ordered for £20 on GMG, can’t really go wrong at these prices especially when you get a nice steam key to just type in.
nKoan
1776
That was actually my point. For you and me (and most everyone here) it is a positive selling point and I’m glad they are touting it. But, unfortunately for the big publishers, I think they probably still feel like this will scare people away.
I’m hoping that this game can help to turn the tide so that publishers will recognize that things like permanent death and no guarantee of winning as being positives for a lot of gamers.
I think we’re starting to see a resurgence of challenging games, with the Souls games, FTL, Dredmore, and X-com all seeming to do relatively well sales wise.
It’s not a marketing line for the people to whom he talked in the shop, but to the people watching the video.
And hell, look at Dark Souls.
Brooski
1779
Thanks for all the replies and comments. In terms of sounding “aggro,” I went back and listened to parts of the show and have to say I respectfully disagree. To me it sounded like an adult asking another adult questions. What strikes me about this whole thing is that from the very beginning of the show, even before we started recording, I made it a point to be as measured and non-confrontational as possible, taking to heart previous comments about my interview style in past episodes. So what you heard there was me dialed down to the maximum while still asking non-fluff questions. If you consider that too harsh and aggressive, than I may just not be pleasant for you to listen to, ever. Not that that is your problem, just that it may be the way it is.
Yes, that is exactly it. Sorry I was clumsy about it.
Anyway, I’m definitely looking forward to the game being released next week.
To continue this discussion: one of those is not like the other. FTL, Dredmor (and all roguelikes), and possibly XCOM are built on the principle of “Losing is fun.” I think Dark Souls is built more on old school controller-smashing repetitive failure. Which is fine, but I see it as a reaction to easy games that goes in a different direction than the Dwarf Fortress / roguelike legacy.