Xenoblade Chronicles 3 - Its all about the flutes

More info, including a release date: July 29th!

I wonder if I can get back into Elden Ring and finish it by then…


Nice! They had a whole direct about it, for those who’d like a look at some of the systems:

Combat looks to be deliciously complicated.


Xenoblade Chronicles™ 3 Expansion Pass

DLC Wave 1
Release date: 7/29/2022
This wave of DLC contains the following content:

  • A collection of helpful items
  • Color variations for existing outfits

DLC Wave 2
Release date: by 12/31/2022
This wave of DLC contains the following content:

  • Challenge Battle mode against difficult enemies
  • A new hero character and accompanying quests
  • New character outfits

DLC Wave 3
Release date: by 4/30/2023
This wave of DLC contains the following content:

  • Challenge Battle mode against difficult enemies
  • A new hero character and accompanying quests
  • New character outfits

DLC Wave 4
Release date: by 12/31/2023

This wave of DLC contains the following content:

  • New original story scenario

I don’t want to go back to replay the game 18 months later just for a new character, but I also don’t want to wait 18 months for it to be released so I can play the game with full content.

(Edit: Ah, Heroes aren’t quite party members, they’re kind of like unique blades in XC2, and the “new scenario” is probably a standalone thing like Torna the Golden Country)

It’s actually been up for pre-order in the eShop for a while now (like weeks), including a release date. The game I’m most looking forward to this year, and I’m going in as blind as I can!

I typically am not a fan of jrpg storytelling, but the first one really grabbed me. It felt genuine and wholesome in a way games rarely do.

Is that atmosphere retained throughout the series? Should i play the sequel? I’m on a budget atm so paying full price for a game is not something i typically do but i could use a nice heartfelt adventure again.

Sorry to hijack the thread.

Love the combat from 2, and seems it returns back, with even more exploration, characters to meet and cool story. Love this one.

Looks like a good mix of things from 1 and 2. And a return to the character designs from 1 without the…excesses of the last game.

XC2 is very good, but it’s rather more anime-y/JRPG-y than XC1. At its core it’s a love story though, and is carried more by the emotional bonds between the characters than by any kind of sweeping epic end of the world plot.

But I feel that it is necessary to caveat it with the fact that there’s kind of a lot of fanservicey stuff in there, which turned a lot of people off of it.

I would watch a bunch of the official trailers Nintendo put out (it seems some are available with only Japanese audio, but they do have English subtitles) and see how they sit with you. They play up the emotional stakes pretty effectively, and you’ll also get at least a taste of the character design stuff.

Wow, thank you for this post. The way @tomchick talks about them, I thought the appeal of these games was only in the mechanics, not in the characters and story. And since I don’t enjoy the real time mechanics (of the first game, at least), I always assumed I wouldn’t enjoy them.

I really enjoyed XC2 as well, but I could see why people might love 1 and be turned off by 2. Still, XC2 is completable in a more reasonable amount of time than the first game and I think that’s a point in its favor.

I tried X2 first, and really enjoyed it - I am not typically a JPRG fan, but this was actually my entry into the genre, where I can see past that everyone is a 14 year person - I recommend this game quite a bit!

Obligatory ‘where the heck is my Switch port of Xenoblade Chronicles X’! :)

No, it’s not retained in my opinion. XC1 walked a very thin line between extreme anime and a powerful setting/narrative. XC2 goes right into full anime overload and lacks the gravitas of XC1.

I dropped the second game mid play through. It felt like one of the most disappointing sequels I’ve played (because what I was looking for from the first one, personally, wasn’t there).

I’ve always meant to go back and play XC1 Definitive Edition, but I never did. Is it worth going back for with XC3 on the horizon?

Yes, provided you haven’t played the original. Xenoblade Chronicles can easily be held up among the best games of the genre all-time.

XC2 retconned some connections to XC1, and I think that the Definitive Edition back-ported those into XC1? My assumption is that 3 is going to continue that multiverse building in some way, but its mostly lore wankery and I don’t think there’s going to be any important connections.

I vividly remember the first game, and it’s one of the only JRPGs I’ve ever seen through to its conclusion. But Xenoblade Chronicles X (the second game) and Xenoblade Chronicles 2 (the third game) run together for me. I may not have even played both. The last one I remember liking did this crazy segue late in the game where it folded giant mechs into the combat. I think that was the second game, Xenoblade Chronicles X.

If I recall correctly, the main feature of the third game, Xenoblade Chronicles 2, was doing goofy side quests for a whole stable of characters while the main quest withered on the vine and I lost interest. It became a game about feeding character X 100 doodlebugs while landing 100 critical hits with character Y and trying to get get character Z to level 100. Stuff like that. It basically turned into a checklist of desultory tasks for a mob of characters.

Whatever they’re cooking up for a fourth game, I’ll bet it won’t be as good as the first game and I bet I’ll play the dang thing anyway.


For me, a big part of what @tomchick described is due to the characters. Xenoblade Chronicles has mostly foolish teenage characters with a few older mentor types. I like almost all of them. Xenoblade Chronicles 2 has characters that seem to be 10 years old, and act like it. I didn’t want to spend time with any of them. Xenoblade Chronicles X characters are robotic (some literally). A lot of the core mechanisms in the series are about building relationships with people, so liking the characters goes a long ways towards making that fun.

XC2 has a mobile gacha game design complete with random drops and idle-quests, that’s deeply weird in a single player JRPG. If you pretend that like, the first 5-6 unique blades you get are all that exist in the game, it works much better. The problem is that that isn’t how people’s brains work, so if you have 20 characters with pointless checklists, people are going to assume you’re supposed to check them off. It was a poor substitute for the enormous Grid O’ Relationships in XC1.

It looks like the XC3 Heroes will split the difference there a little, and have fewer, more focused ones. Building a support crew ala Suikoden or Skies of Arcadia or whatever can feel fun rather than a chore-list, so I hope they hit that balance.

The big robot things in the trailers for this sure look like Mechonis. And the sword the primary player has sure looks like the Monado. But neither of those things were ever referred to as such.