Saw this posted elsewhere, and thought with all the X-Com debacles, it would be interesting.
Basically, its a group of ex-crysis modders who seems to have decided to make a real successor to X-com
Welcome to our brand new website, and to the first of the many situation reports (sitreps) that will keep you up-to-date on the ongoing development of Xenonauts. I suppose a quick word of introduction would be useful here: Xenonauts is an upcoming PC strategy title inspired by the classic X-Com series of strategy games. It takes the timeless formula of the original games and reimagines and reinvents them for the modern age, providing a fresh Cold War setting, better graphics and increased usability alongside numerous other additions. You can look up all the details on this site (the ‘Game Features’ section), but for now we’ve simply coined the phrase ‘strategic planetary defence simulator’ to describe what we’re building.
The timing of this announcement is not entirely unintentional. For anyone who does not stay full abreast of the latest developments in the gaming world, Ken Levine’s 2K games has just announced an official sequel to X-Com that takes the form of a FPS. While I’m sure it’ll be a great game (Levine has a pretty good track record with FPS games!), large amounts of X-Com fans are understandably a little put out that the sequel will not be in the format that they know and love. We weren’t planning to release details about our game for another couple of months, until we had some trailers of the game in action to show off, but this seemed a great time for us to pop our heads up and say hello to the gaming world. Sadly this means you’ll all have to wait a little while for in-game footage, but rest assured it will be coming as soon as possible! In the meantime, feel free to share your opinions on the upcoming official sequel with us on our forums.
Back to Xenonauts, then. The game has been in development for about 9 months now, and is intended for release this year. It’s currently in a basic but playable state, but with a lot of placeholder art and test assets that need clearing up before it goes on show. The team behind it (Goldhawk Interactive) are a diverse group of professionals from all corners of the world, mostly European but with members from as far afield as Uruguay and the Philippines. The project is entirely self-funded at present and we’d like to maintain our creative freedom by keeping it that way, but in order for us to do that, we need your help. The lifeblood of any indie team is its community, and we’re keen to build one around the project. If you have any thoughts, suggestions or comments, please let us know on our forums - we’d love to hear from you!
In the coming weeks, we’ll be regularly releasing more Sitreps. These will keep you informed on everything from the ongoing progress of the project to its setting. We’ll be giving teaser information on what alien foes you might face in the game, and what technology you might eventually be able to harness in order to defeat them. We’ll also make an effort to introduce the main members of the team to you, and to give an insight into how we work over here at Goldhawk. The original UFO was one of my favourite games, and most of the team are also huge X-Com fans - hopefully some of our enthusiasm for the project will rub off on you as you look around the site!
site found here: http://www.xenonauts.com/
looks VERY interesting!
edit: oh and
“Xenonauts will be single-player only and is presently only in development only for the PC. Ports will be considered closer to release date, which is currently slated for Christmas 2010.”
thats pretty damn quick!