Xenonauts - the REAL successor to X-Com?


#784

I’m kind of disappointed they went with Xenonauts 2, rather than going for a Jagged Alliance 2 clone as their second game. I mean, other than fewer bugs and better art, what could they really add to Xenonauts 1? A faster horse???


#785

2nd day and 123K…so they have the big mo.


#786

Chris Roberts is gonna see that and think “New Star Citizen Stretch Goals! Tactical-Combat Minigames”


#787

Evidently these are the remaining SG’s:

#3 Locational Injuries (£100,000)
#4 MARS Weapon Platform & Sentry Guns (£150,000)
#5 Weather Conditions (£200,000)
#6 Additional Community Edition & Modding Support (£250,000)

Guess they already made #3 (edit - not as this time as it is in lbs)


#788

The modding support would be the real plumb that most people would want. Of course, it’s also probably the more technical. But good modding support would also do wonders to boost the game’s popularity and lifespan.


#789

I gotta admit that new X-Come has ruined old X-Com for me. Thereby also ruining Xenonauts. I backed the first one, I won’t be back for the second. I need perk trees. I need classes. I don’t mind how the game looks, but I need more to do with my guys in combat.


#790

Xenonauts 2 Kickstarter completed.

“After thirty days of the Xenonauts-2 Kickstarter campaign, things have come to an end - and we’ve raised £191,107 (approx. $250,000) from our £50,000 target! We’ve raised 60% more than we did for Xenonauts 1 back in 2012, and importantly we did so without committing to any physical rewards… so in reality we’ve probably doubled the effective useful revenue compared to last time.”


#791

Excellent news. This is likely day 1 for me.


#792

I wish Elon Musk or someone would hire a company to spruce up or make an ORIGINAL NEW campaign for JA2 1.13. All the current custom campaigns are limited in that they had to (or chose to) put the map entry point in the same sector, queen’s palace in the same sector, mines in the same sectors, SAMs in the same sectors, etc. None of them really feel NEW. Also, the modders don’t have the original 3D character models, so creating new stances or new weapon animations is tricky or impossible.

If said company would make a 3D wrapper for the modded game code, that would be okay too.


#793

Elon Musk would when lives are at stake, like some drowning soccer players in a cave…

Then again, why would drowning soccer players in a cave need to play an updated JA2 to survive??


#794

What else would you do while trapped in a cave?


#795

…You know what old tactical game should be revived too?

Fallout Tactics. Maybe with Bethesda support they could make a better version. I think the original had chops to be a better game than it was.


#796

The problem with Elon Musk doing this is that when it’s late he’ll call out the devs as pedos on Twitter.


#797

Finally started playing this. Somehow I really liked and completed X-com: Apocalypse back in the day. But I guess these days I need more RPG in my TBS. I’m not as riveted as, say, when I’m playing JA2 for the N’th time (with a custom campaign). Part of it is that the combat maps recycle too many assets over and over again. Another part is that there are more creature types than I can remember all the unique traits of. Lastly, the JA2 world map simply has a lot more character/personality to it than the Geoscape.

Oh, and not knowing unit positions when starting a battle is understandable. But having to clear the fog of war one tile at a time is no longer something I enjoy in video games.

I’ll give it a few more days before I make a final decision.


#798

Just finished XN1. The game just kinda feels cold and antiseptic sterile. Maybe XN2 will have more of a personality?


#799

It’s a very common feeling, so I hope they take it by heart for Xeno2.


#800

Picked this up for free from GoG a bit ago and just booted it up. So far I’m about halfway through the second month (October) and rather liking it. (I loved the first new XCOM but haven’t yet got the second.) I like the increased focus on geoscape (fighters, multiple bases, etc), but haven’t fully grokked the tactical combat yet (cover and reaction fire, mainly).

I also have no idea how I’m doing. I’ve got two bases (north Africa and China) and plan on getting a North America one next month. I lost two soldiers/mission for the first several but now can usually escape without casualties. I have one of the fancy interceptors but haven’t needed it yet. (Managed to shoot down a Corvette with three basic fighters because they got the first cannon upgrade just in time.) I have one vehicle (scout car), several laser guns, and lots of the first level of armor. So I guess I’m ok? We’ll see.


#801

Turns out I was doing great. I completed the game without too much trouble, but that was my fault. I savescummed. I’m not proud of it (especially in a game like this) but there it is. One mitigating factor is that I found the missions to be getting a bit repetitive, so I ended up airstriking all but two crash sites per wave (one for each team), then all but two per month, then all but the first of each new craft type… I could have instead played iron man, which would have brought some tension into the missions, but then things would have taken so… long…

So because I was airstriking so much, I didn’t have enough time to train up new recruits, so I save scummed, and there we are.

In the end it kind of didn’t matter because I enjoyed air superiority pretty much permanently once I got my third base up. This was made a bit easier because I wasn’t spending money on new recruits (or keeping the ground gear fully upgraded), but hindered a bit because you don’t get as much money from airstriking. Still, I didn’t save scum the air war so much (but the penalties for a list plane aren’t so bad).

One amusing anecdote from the last mission: I never saw the high praetor! Perhaps it escaped to start an underground alien resistance… (cue x-files theme music). I think it must have been taken out by an errant rocket or tank blast, which is funny but I guess not absurdly unlikely given the structure of the final mission.

Overall I really liked the game but I think I just didn’t quite have the patience for it to be as long as it was.


#802

I’ll just say congratulations!
I really liked the game, although it slapped me back pretty heavily half a dozen missions in, and when I got a larger screen, the tiny-tiny fonts prevented me to enjoy it anymore.


#803

Oh, that sucks. Can’t say I’m too surprised, though-- the text box pop ups had no scroll bars, even when the text went off the bottom, which is a laughably amateur (seeming) bug.

That said, the airstrike-is-not-quite-but-almost-as-good-as-a-full-raid is a great mechanic for saving endgame tedium, and it seemed to be reasonably well balanced.