I’m still in Chapter 1, but really enjoying this so far. I made it past the year 2000 into the new millennium with Ichi.
Speaking of the new millennium, I know that was a conversation a lot of people in the U.S. had back in 1999 and 2000. Technically the 2000/2001 new year might have been the new millennium, but come on, people were more excited by the 1999/2000 new year transition. So when the game started talking about the end of the century, I had assumed it was new year’s eve 1999. But this game is set in the 2000/2001 new year’s eve and it doesn’t bat an eye about pronouncing it the end of the century and all that with its character’s dialog.
Also, I’m kind of marveling at the mental difference it makes to have the combat be turn-based. In previous Yakuza games I tried, beautiful story, cutscenes, dialog, and then boom, I’m fighting some thugs, and it’s completely ridiculous and it not only is gameplay I hate, it also triggers in me a complete break of the suspension of disbelief, it just seems so over the top, I can’t take the rest of the game seriously, so I stop playing. In this one, it should theoretically be the same. I mean, I’m fighting stupid thugs, it’s so gamey, even if it’s turn based. But it doesn’t do the same thing. I guess by being turn-based, it’s compartmentalized better in my head as “gameplay segment” separate from “story segment” somehow? Not sure. But I’m glad for it.