Yet Another Tower Defense Game

Most of you have probably played some variation of the tower defense game, but this one’s pretty interesting. There is not set path that the monster follow, but rather you have to use the towers as walls (but you are not allowed to completely block the path). There’s also group-specific high score lists, so we can compare scores if we use the same group id (e.g. “qt3”).

It seems pretty simple at first, but this game’s been my biggest time waster for the last couple of days.

Wow, I like that one a lot. It seems simple, but it isn’t. thanks!

yeah, pretty cool. I’ve been looking at Tower Defense (and the broader but lesser-known ‘defense’ genre as a whole) as some seeds for gameplay.

This particular one is more along the lines of where I’ve been leaning recently, with a more open field rather than a fixed path. I’m just wondering when people are going to start adding more than just towers…

I’d like to see patroling warriors. Or maybe a Wizard in a defense sphere or something…both would still be essentially fixed, but add a touch of variety and atmosphere. Maybe throw in an actual roaming character (a ranger, eg.)

CoH would make for a nice “tower defense” setting: barbed wire, tank traps, MG nets, mortars…

Well, I beat the one mentioned in this thread by turning it from an open field into a fixed path game, making walls of turrets initially and then turning that into corridors. You can abuse the ai this way by funneling them into a long tunnel and blocking one end, which will cause them to all go one way, then deleting the blockage and blocking the OTHER end, causing them to turn around. You can repeat this as longas you have enough money for cheapo turrets to use as walls. It’s the only way I think you can possibly hope to kill the end boss mobs anyway.

This genre is defined by its limitations. Expand too much beyond them and you’re into half-assed RTS territory.

Well, it’s still not a fixed path, since you create the shape of the path yourself. The AI abuse (termed “juggling” in the game’s forums) is considered cheating and will probably be fixed somehow in future versions. The end bosses are killable without juggling too. A combination of blizzard towers and sniper towers is the usual boss killer for me.

EDIT: here’s one maze that killed both the normal difficult end bosses before they even got halfway through.

You manage to kill any of the flying bosses with that setup? Every time I played I pretty much just wrote that level off at a loss. 4x swarm towers, 2 at level 4, 2 at level 5, couldn’t even drop one.

My mazes sometimes kill one of the flying bosses, but yeah, I usually just ignore them too. Two max level swarms should easily do it though, if you have lvl 5 freezers to slow them down.



Go Home Dinosaurs!

About the Game
Todd Rex wants steak. Todd Rex wants YOUR steak. Are you gonna let him take it? No way! Go Home, Dinosaurs!

Prevent hordes of marauding Dinos from crashing your party in the world’s premier BBQ defense simulator! Unlock powerful towers that act like little weaponized puzzle pieces. Take control of a rock-throwing, coconut-gathering gopher and build your battlefield to keep those Dinos at bay. With adorable characters, intense strategy, and mouse-only controls Go Home Dinosaurs is accessible enough for kids and challenging enough for adults. It’s a game truly everyone will love!

Go Home Dinosaurs Features
Highly innovative, bar-setting tower defense gameplay

A beautiful, vibrant 3D world and adorable characters 
60 levels of Dino brawling action spread across three worlds! 
18 collectible cards that feature a colorful cast of characters, including DJ G04, a trio of robot buddies, and a 
Meteor-summoning Mad Scientist!
Adorable Dinos with individual traits and personalities 
Insane boss levels! 
Challenging strategic gameplay involving fitting together colorful, puzzle piece shaped defenses 
Carefully pick your defenses before each level 
Purchase costumes and powerups for your gopher with coins you earn beating levels (no IAP) 
Don't like steaks? Change them out in Veggie Mode!

Ahahah. Looking for a thread to necro.

Well, Go Home Dinosaurs! appeared on steam today. Did anyone try it out when the beta was available in the chrome store? It looks so cute, I’m not sure I can resist it.

Oh, I found a first impressions video:

Six years to the day. You should have posted 63 minutes earlier though.

I have tried searching the new forums, but I am having some challenges. I did find this thread, so I will ask here.

Are there any good tower defense games specifically for the iPad?

I can’t recomend it, but “Radiant Defense” is a thing that I have on my android. And has turrets, and creep. Its pretty, but I think is on the evil side of f2p.

I don’t know about specifically for the iPad but Kingdom Rush is widely popular. Defender Chronicles 2 (side view TD) and Tiny Heroes are ones I am fond of as well. Defender Chronicles and Field Runners 2 have fairly big wow factor and HD versions if that is what you are aiming for with “for the iPad”.

I have tried searching the new forums, but I am having some challenges. I did find this thread, so I will ask here.

Are there any good tower defense games specifically for the iPad?

Depending on what you mean by “specifically”: GeoDefense and GeoDefense Swarm, Defender Chronicles 2, Fieldrunners 1+2, The Creeps, Sentinel 2+3, Kingdom Rush, and of course Plants vs Zombies.

Kingdom Rush is the bomb. The new game Kingdom Rush: Frontiers is coming out June 6 and looks pretty great.

There’s a new one that I’m really enjoying, ‘Go Home Dinosaurs’. The unique feature is that the different tower types take up one or more squares on the map and you will be planning which towers to bring with you based on what will fit. There are no upgrades, but you can only bring 5 (eventually upgraded to more) towers with you for the map, so planning ahead is key.

Oh, also no IAP which is a huge plus.

I tried kingdom rush just recently on android. The game has high production values (for a mobile game), but is otherwise a by the numbers tower defense with nothing really special.

There are perhaps two things it has that I haven’t seen done before and done better.

  1. Barracks tower that spawns troops to fight the enemy. Cool idea, but buggy. Sometimes enemies will just run right through my soldiers as they take a break to admire the scenery.

  2. Heroes. Basically mobile towers. Pretty cool. I suppose you could compare this to tower defense games with a 3rd person shooter/hacker element.

On the negative there are very few towers to choose from (5 or 6) and two of them sound the same. Other than the barracks, the towers are all very basic, well used concepts. you have your fast firing/low damage tower, your aoe tower and your slow firing/high damage. You will NOT look at a tower and say “hey, that is a cool tower.”

It is likely one of the better tower defenses on mobile simply due to campaign level leveling of towers, the addition of heroes, the fact that many tower defenses on mobile are designed for 5 year olds and the high production values.

However, there are MANY, MUCH better tower defenses on PC. I recommend Dungeon Defenders as a well done tower defense that does a few things differently (for the good of the game) without throwing the genre conventions in the trash (hello sanctum 2).

  1. Heroes. Basically mobile towers. Pretty cool. I suppose you could compare this to tower defense games with a 3rd person shooter/hacker element.

The Sentinel series has an (array of) upgradeable hero unit with special abilities. Indeed, it’s pretty much the series defining characteristic.