It helps if you don’t think of it as a ‘sim.’
I had a blast with Freelancer.
It helps if you don’t think of it as a ‘sim.’
I had a blast with Freelancer.
Yes, relaxing music, pretty scenery, and an interesting enough story meant I had a good time. I’ve never been a very good flight/space simmer anyway.
The look of the game and the jazzy soundtrack are definitely appealing. I like that I can dip in and play a heist when I have a little time. The controls are pretty easy, and it introduces new gadgets and characters well. Doing the main objective in a heist is always doable, but there are challenges to complete that make it harder if I feel like it.
The biggest reason I think is that I love the characters. I love watching Rosa change and grow over the course of the series from a socially inept goofball to a young woman who, while still socially awkward, possesses self-confidence and agency. It was interesting to find out more about Joey as things developed and to see what and who he really cares about. Lauren was a complex character, and I’m glad one of the games featured her (and I also love Dani Marco’s voice).
I really like the music. Thomas Regin does a great job setting a variety of scenes while keeping things within the game’s generally subdued tone. The bonus tracks on the soundtracks that came with my GOG copies show that at work. For example, the original music for Jumbalaya Records was much peppier, but it didn’t fit the overall mood of the game so he wrote a different, more laid-back track that was used. Peter Gresser did a fine job on the first game, especially Rosa’s Theme that was reworked in the later games. I also like his “Hospital Waiting Room” with the sound of a piano combo altered to sound to very mid-range-y like it’s playing through a little speaker in the ceiling.
The vast majority of puzzles made sense to me. There are only a few “adventure game logic” puzzles over the course of the entire series. It was genius of David Gilbert to make clues be inventory items to combine in Rosa’s and Lauren’s notebook, and that system was fairly refined by the end.
The setting and story were interesting. I particularly liked the parts featuring Joe Gould and Joseph Mitchell; the ghost of old New York was fascinating to me. I even checked out and read Mitchell’s book Joe Gould’s Secret, which an interesting character portrait and a window into a world that no longer exists.
All the cases are a variety of small tragedies that make up the whole. And really, the whole thing is a tragedy. It reminds me of old Elizabethan plays in that regard; overall it’s a tragedy, but sometimes it’s really, really funny.
The ending of The Blackwell Epiphany was a real punch in the gut for me. I cried. Perhaps that’s the best testimony I could give for it. Blackwell really got inside me and made me care about it all.
It’s been an interesting journey; I learned a lot about myself in the process. Who says video games can’t enrich one’s life?
The Ancient Art of War 1984 PC (Broderbund)
Chrono Cross 1999 Playstation (Square)
Elder Scrolls Legends 2017 Mobile (Bethesda)
Full Throttle 1995 PC (LucasArts)
Halo 2 2004 Xbox (Bungie)
Indiana Jones and the Fate of Atlantis 1992 PC (LucasArts)
Kirby’s Dream Land 1992 Gameboy (Nintendo)
Mario 64 1996 N64 (Nintendo)
Marvel vs Capcom 1998 Arcade (Capcom)
Riven 1997 PC (Cyan)
Starfox 64 1997 N64 (Nintendo)
Street Fighter II Turbo 1992 SNES (Capcom)
Super Mario Bros. 1985 NES (Nintendo)
Super Mario Land 1989 Gameboy (Nintendo)
Tekken 5 2004 PS2 (Bandai)
Warcraft 3 2002 PC (Blizzard)
When your character died in the medical freighter mission, or was captured, did you start the whole campaign over, like you were meant to do, or did you cheat and copy over an old pilot file?
Oh lord, that was brutal. I recall trying(?) to copy over old saves after my first wipe.
Yeah, same here. I made backups of what I found in the directories, and then copied them over after I died. And yet, when I went back into the game, my pilot was still dead (or captured). After the 10th time it happened, I got so desperate, I copied it to a floppy disc, and ejected the floppy disc. My theory was that the game was somehow finding the backup pilot files even though I had renamed them, and modifying them to tell the game I was dead (or captured).
So I copied them to a floppy, and ejected the floppy and put it away from the computer. Then I did the medical frigate mission again, and when I died, I brought back the floppy, which I’d put in Read-Only mode, and copied over the current pilot files with the ones from the floppy.
I went back into X-wing, and loaded up my pilot. Still Dead. Arrrrrrgh!
See I could swear there was just some file, like a “pilot.dat” or something, and I just backed up to a floppy after every couple missions or something. Because I definitely lost some pilots in X-Wing, and I definitely restored from something.
I should mention that I don’t think there’s anything special about the DS version. It was the one that I ended up spending the most time with since, like you, I never beat it on the N64 and it was more practical for me to play it on the DS when that version came out.
This makes me sad. I just found out about the game, and I can’t even play it anymore.
I just noticed this on your list. Huzzah! I loved that game! It reminds me that I need to go back to a mainline Forza game one of these days, just so that I can race Le Mans again.
Hey cool. I loved the first one, and I was really enjoying the second one too, but got distracted. And then it had been so long that I stopped listing it on my backlogs. But maybe I should go back to it one day. It was charmtrap’s 20th favorite game of all time! Cool.
I miss Monolith in general. They just did something with the way they make first person shooters that I really appreciated.
I loved that game, too! I’m not really a huge racing fan (got one of the Forza games with purchase of my Xbox One 2 (3?) years ago and have several others which were free with GwG and have still not played any), but I was totally hooked on Le Mans 24 Hours!
And what a gorgeous game!
This challenge is nuts. I can easily list 100 favorite games but there is no way I can put 100 games in any kind of order. Perhaps the first 10 or maybe even 20, but after that it’s just too difficult. I would get down to say entry number 40 and realize, “Hey, I liked that game more than number 20” and get caught in a perpetual list reorganizing loop.
I’m have been writing little blurbs for my list forever (especially since it’s moving all the time, no thanks to a wealthy year and some quality DOS gaming), and this is exactly what I’ve written: not a racing fan, but perfect balance between arcade and simulation, and an insane attention to visual details.
I may have said it numerous times already, but one of my main gaming achievements is having finished the 24 hours race in one sitting with 2 other friends — and the Dreamcast was a robust enough hardware to not crap out!
As for order, I wouldn’t care about it if I were you, or I’d never complete it.
It’s not intended to break your brain. I think of them more in terms of grouping than thinking that my number 17 is 1% better than my number 18, my brain doesn’t work that way either. The idea would be that there are 100 games that mean more to you than any other. I like the top 100 over a top 10 because 100 lets you get loose, it lets you dig into deeper cuts, games that may not be on anyone else’s list but you’ve always favored them. It gives you room to play.
This won’t work for everyone, and you still need to fudge it a lot, but what I did was “RIGHT NOW, would I rather play X or play Y?”
There’s an alien level? Spoiler!
This must be a different tapper than the one on Xbox Live Arcade then? I’m looking at screenshots and the two look virtually identical. Except the one on XBLA is called Root Beer Tapper, of course. I played that one for months, trying to get better at it, but hit a skill ceiling pretty fast that I never overcame.
I only found a BBC micro screenshot,but this is the general idea:
The difficulty scale of the arcade version was ridiculous, it was really trying to steal all your coins. The scaled down nature made the 8-bits ports much more interesting, as might often be the case with Western coinop games actually?