Welp, this turned out to be a bit of a mess. It just came out of Early Access, but to me, it still feel very early access. I haven’t been able to get through a single game, despite a half dozen attempts, as the zombie faction. It consistently stalls out during the human player turn. Which is a huge disappointment, since the game’s asymmetry is one of its selling points. It’s not quite Netrunner asymmetrical, but it’s close.
The interface could really use some work, which is surprising given that it’s supposedly based on a pre-existing tabletop game. Supposedly being the operative word here. And for a game that was presumably gathering feedback during Early Access, it doesn’t feel like the kind of game that was shaped by user feedback. For instance, there’s no audio slider. It’s unclear from the main screen why you can’t click start game. (Hint: the unlabeled images on the right of the screen are the different decks. There is no indication of this. Now pick one without getting any information whatsoever about what you’ve actually picked.)
That said, supercool artwork, solid long term progression, a nifty variety of game modes – including a hardcore mode based on collecting variants – and if it ever ends up working, a pretty decent design. But I think I’m done for the time being. Someone bump this thread when it gets whipped into better shape.
@tomchick - The freezing when playing as the zombies was supposedly fixed in a patch yesterday, but I haven’t tried it yet. The menu does say “choose a deck” when setting up a game, but I guess it could be clearer that’s what those pictures are for.
The tabletop version is coming after the digital one. They wanted to have the art, cards, rules, … set in stone before printing the set. There is an update on the timeline for the tabletop version due in March.
Also, there are a couple of modes that involve playing multiple matches (4 matches in arcade mode, and five in supply run). Each match takes me about 10 to 20 minutes. But there is no way to save the game between matches, and the developer didn’t seem open to adding any such option. So just something to keep in mind if you’re interested in a game that supports playing in shorter bursts, or when something comes up and you might have to step away for a while. I don’t have a lot of patience these days for games that make those demands on my time.