In modern aerial combat, aircraft fight against blips on screens. Maybe -- just maybe -- they might fight against a speck far off in the sky. Conflict and technology has advanced in such a way that combatants stand farther and farther apart..
Counterpoint: I played through the campaign in well-named ‘Old School’ mode, with all of the auto-follow flight assist stuff turned off. Anyone who wants a dose of classic space sim combat should dust off their joysticks and at least try this mode.
RGO is easily as good as I recall Privateer being in my rose-colored memories. That’s why it topped my GOTY list.
You can even do that in Rebel Galaxy Outlaw? I guess it makes sense as a difficulty setting. But I’m afraid I wouldn’t have an appetite anymore for old-school “follow the cursor at the edge of the screen”. I could imagine turning off the aim assist, which is pretty generous in the default difficulty.
But, hey, I bet you got a cool Epic Games Store achievement for playing at that difficulty level. Oh, wait… :)
Privateer’s space battles and graphics in general do hold up, especially given today’s retro aesthetics. What doesn’t hold up is the incredible amount of grind needed to advance.