Alien: Isolation - Aliens, Creative Assembly, and Ripley's daughter

I know what you’re saying but imo is disagree a bit. I imagine selling a female protagonist + monster you canbot fight only hide and run away from was hard enough.

Where I do agree is when the game went Alien to full Alien II. It felt narratively unnecessary, but they seemed to want to work everything good from the films in.

But overall I loved the game. Hiding in a locker with an Alien looking into it was hard to beat in the annals of gaming, imo, and the game didn’t really pull punches as far as equipment goes either. Aside from the D-cell, nearly dead, incandescent flashlight.