So I saw the other day that Amazon, the Walmart of online retailing, has a game download store now.
So far I’m just seeing casual $10 titles however I’m glad to see someone with some retailing experience is entering the arena.
If they do the same thing they did with MP3s, offering outstanding specials on a daily and weekly basis, eliminate DRM, and make the purchase experience trouble free and seamless I can see the EA store, Stardock, Direct to Drive and Steam scrambling.
Does anyone know if they have any pipeline to the AAA library that Steam has or an inside track to indie games that D2D and Stardock carry?
What’s weird is that I noticed at least one other game, Big Kahuna Reef, is also available for free – at least for now. I found that randomly by noticing its price is 0.00. I haven’t seen that advertised anywhere.
I heard it mentioned on the radio this week so the news of this offering is slowly trickling out. From what I understood it was casual only, but I guess the audience and success of the store might change that.
What they have now does appear to be casual – an alternative to stuff like BigFish and RealArcade. Prices also appear to be a lot lower ($10 at Amazon as opposed to $20 at other places), but so far I’ve seen mostly past-peak casual games. I haven’t looked at it too deeply yet.
LOL I can see why that build a lot game is free, it’s kind of out of touch with the times. Unless of course you can buy at the start of a spiraling real estate market and send your company down in flames along with the whole world economy…
This move has upset a lot of indie gamers. Over 110 games have been pulled from reflexive in the last 48 hours, due to reflexive/amazon cutting the sale price of all those titles in half without even bothering to notify the developers of the cuts.
I’m one of the devs who has requested their games be pulled from the system.
Devs don’t like their work being practially given away as loss-leaders to make amazon more popular…
Well, I can echo what cliffski said about a lot of people being upset. I’m in the industry, and buzz is that a lot of devs were upset about this. Rumor has it that devs were given little-to-no notice that their games would be sold at this low price (with an appropriate low per-copy commission going to devs), and it’s a big deal because it functionally halves (or so) the amount that devs are getting from their games.
That’s not a big deal if the dev is completely fine with what’s going on. But in this case, my understanding is that it caught a lot of developers off-guard.
Which is a shame, because Reflexive had built up a lot of good will. And Amazon too for that matter. Customers will like this move, but they’ll like it less when there’s not much of a selection available there. I can’t help but wonder if multiple price points will emerge. $9.99 for post-peak games to help them move faster, and $15 or the traditional $20 for newer releases.
OK I see. I thought the amount going to the developer was the same regardless. It’s possible that Amazon can make up the difference with their traffic and volume but if you’re happy with your price point and getting less per sale I can see being upset.
Sorry cliffski I was a little harsh and I didn’t understand this point.
So uh how are they doing this legally? Did the developers sign some contract allowing some distribution service to sell all their games at whatever price they want to?
Of course. But I think it’s also pretty naive to think that they’re more than going to double sales, which is what it would take for the developers to come out ahead, rather than behind, because of this deal.