I’m convinced The Big City needs a change… whoever gets to pressure opponent with gang on the 2nd turn always wins. I have yet to lose a game when I do it, and I have yet to win a game against an opponent who does it.
Unless somebody has some counter strat they are willing to share, I’m all ears - because its by far the most frustrating/boring map - kind of makes me want to quit to be honest =/
@Goatgoatgoat So it’s really hard to test the Powder House! My gut feeling is that it has potential to really soak up lanterns if you’re good at predicting the actions of your opponent, but like the Strangefellows and Orphanages at level 2, it’s not frequent enough for abuse. It definitely doesn’t feel OP. I wonder whether active traps should bump up the cost of saboteurs instead of hires per turn and keep the +1 coin at level 2. That could put a cap on trap spam while rewarding fewer more thoughtfully placed traps. I worry that might hit the base game too hard though…
Edit: Also, the beta version is telling me my copy of Antihero is damaged and I should reinstall it! I’ve tried that but no luck.
Oh whoops - I just deployed a server update and broke things. I’ll push a fix to the Steam beta branch in a sec!
Edit: also, I agree with your analysis. Having a Level 2 Powder House feels like it changes my strategy in a meaningful way, but not so much that it’s OP, especially because getting a level 2 PH involves an investment that you probably can’t afford to make in the early game.
Edit2: Steam beta is fixed. Hoping to push the release build to everyone soon (definitely this week).
I finally finished my last game in the beta! GG @lordkosc! It was a really close game. Even though I basically owned the entire map for most of the game, Lordkosc was able to keep it close. I’m not sure how you pulled it off, but I was impressed!
I never upgraded my powderhouse fully. Gold is almost always more of a bottleneck for me than lanterns, so stealing gold was more important. I don’t know if that’s a byproduct of my play style or not. That said, the discount on Saboteurs was vital since it allowed me to take and hold a lot of buildings relatively cheaply.
Yes! Releasing today or tomorrow. It’s been ready to go since forever, just been waiting on the go-ahead from various platforms, which we now have, finally.
Yeah, early bank, church and jewellery meant I had a lot of money rolling in and there were a lot of henchmen blocking your paths! It’s amazing how much attention the powder house attracts. It’s such a powerful building if left unchecked.